This strategy got quite a bit more potent in 3.06. I'd say to the level of being no brainer for GER due to certain changes PI made to game systems.
1) The elephant in the room - 33% IC price increase for ARM and HARM.
2) Like if 33% price increase was not enough, PI is penalizing reserves training - in 3.05 if you trained 3y draft unit on specialist level - you'd get 25% exp unit @ 3/4th of strength, now you get 18.75% exp ( it is speculation if it is intentional or simply yet another limitation in production code ).
3) Armor now has massive penalties in defense on Urban, Woods, Forests, Mountains, Hills ( Alex don't nitpick, I know MEC has penalties in some of these terrains in 3.06 ). This creates a situation, where forum darling division of 2xARM + 2SPA has combined 50% penalty to defense in Urban province or 27.5% one in Forests. MEC has no or much smaller defense penalties on these terrains.
4) Direct upgrade route from INF->MEC. Minor, but gives a lot of flexibility of upgrading enough MEC when time is right.
5) GER has quality feedstock of INF - 45% EXP units will keep exp when upgraded and will have at least 10% extra advantage due to nerfs in (2).
6) While the reduction of ARM units across board gives less targets for TD component to shoot at, it means that relative advantage of having a lot of "hard" units rises as well.
What do you think guys?
P.S. There is also a factor of research expenditures, ARM research costs a lot now ( 3 LARM, 5 ARM difficulty ).
1) The elephant in the room - 33% IC price increase for ARM and HARM.
2) Like if 33% price increase was not enough, PI is penalizing reserves training - in 3.05 if you trained 3y draft unit on specialist level - you'd get 25% exp unit @ 3/4th of strength, now you get 18.75% exp ( it is speculation if it is intentional or simply yet another limitation in production code ).
3) Armor now has massive penalties in defense on Urban, Woods, Forests, Mountains, Hills ( Alex don't nitpick, I know MEC has penalties in some of these terrains in 3.06 ). This creates a situation, where forum darling division of 2xARM + 2SPA has combined 50% penalty to defense in Urban province or 27.5% one in Forests. MEC has no or much smaller defense penalties on these terrains.
4) Direct upgrade route from INF->MEC. Minor, but gives a lot of flexibility of upgrading enough MEC when time is right.
5) GER has quality feedstock of INF - 45% EXP units will keep exp when upgraded and will have at least 10% extra advantage due to nerfs in (2).
6) While the reduction of ARM units across board gives less targets for TD component to shoot at, it means that relative advantage of having a lot of "hard" units rises as well.
What do you think guys?
P.S. There is also a factor of research expenditures, ARM research costs a lot now ( 3 LARM, 5 ARM difficulty ).
Last edited: