Is there a point to the early game menaces other than trolling new players? I understand that there is a need for early game challenges to keep the players on their toes and not neglect their military, but all they seem to do is destroy critical investments at a point where the plahyers are the most vulnerable. Not only can you not detect them, so you can't even prepare for them, but most of them outclass your entire military so totally that all you'll end up doing is burning money. Hey, you know that totally sweet science station that you spent 2 million credits on? BOOM! Ghost ship! Now you just threw 2 million into a fire. Oh yeah, we also destroyed your entire defense fleet. Have fun with the rebellion.