I'd like to see some more dynamic difficulty settings, like having an option to give Comintern the very hard bonus when barbarossa happens, or when bitter peace happens, or buff allies only after the fall of Poland and France. I think this could help add to some of the historical feel, preventing massive build ups by UK or USSR but still allowing them to challenge a buffed Germany. I'm mostly dreaming of a game where I can have a fairly strong everyone when Pearl Harbor happens, instead of pretty much having to choose between fighting a strong axis or a strong USSR.
On the economic decisions, I can still fire all of them before the election in 36. I think the max $ a day I can get is 60 (I've hit 70, but that doesn't seem to be sustainable, 60 I can maintain for a year or two), and the total cost for removing all the negative effects is 16000. 16000/60 = 266.6, so at about September/October I'm done with the money sinks on normal difficulty. Though now that I know you can avoid the recession with enough in the bank, i'll probably hold off on getting rid of rural poverty until 38 or so; unless you want to consider adding a check to allow a player that has triggered all the decisions to be immune to the recession. Sure, I'm gaming the system, but I would like another cost increase. It would make me take a hard look at the order I want to remove them.
Also, the rural poverty effect seems to be about the least important one to remove, yet it is tied with costing the most to remove it. -25% manpower and +5% consumer goods just doesn't matter much, and it doesn't compare to 10% IC, or 20% leadership and research efficiency, and those cost LESS to remove. Rural poverty needs to either be stronger, or be cheaper to remove. It just seems like a 'pick me last' button, instead of being competitive with the other decisions. Or am I just completely missing something?