when is the official patch release estimated? will it be compatible with the vorwart panzer mod?
Check post #995. And really you need to ask the Thaegen who's modding DI:G if his mod will be compatible, not the other way arround.
when is the official patch release estimated? will it be compatible with the vorwart panzer mod?
Yes there is a mod.
Oh. The DLC is meant to be played from the '36 campaign. The other campaign are not balanced (in vanilla either). Maybe this is it?
I started in 1936. Why are you having MP problems? It´s due to attrition in Russia? Did you also run in MP problems playing vanilla?
I use Theatre AI. ^^
I see. Perhaps that totally cripples your MP and that of many other players.
Heh yeah my first game of DiG I went broke with Germany a few times in '36. I found that by selling supplies to Russia and energy to whoever needs it that I could buy as much rares/steel and oil to keep things going and still maintain a +2 or 3 in $ daily money flow to ensure I had enough to pay for those big expenses (in my next game heh). After '36 you don't get too much big cash outputs so everything is good and I generally have $1000 in cash reserves when the shooting war starts in '39.
I had the same question as you about the Sino-German agreement. As DD pointed out in a much earlier post, you can see the effects you are currently under in the Strategic Effects screen which is a flag with stars on the right hand side of the main screen, near the bottom. That shows the benefits of the agreement. But I agree it would be nice to have a tool tip of what is going to happen when you look through all the choices.
Oh and I believe in the 1.01 or 1.02 beta patch that they lowered the Olympiad cost to either 500 or 750, down from 1000.
That is not due to DI:G but due to patch 2.04d having a bug. It was fixed in beta pathces 2.04e and 2.04f.AI and alliances in the game
The game certainly is different! Italy is bombarding all the countries around her with alliance proposals about every 14 days. Albania joined Italy on January 5th and Hungary in August 1936. Italy keeps sending Germany an alliance proposal roughly every 2-3 weeks all year round.
On February 1st 1936 the USA joined an alliance with Canada!! I am not sure how that is possible with the America neutrality score, but they did
I see. Perhaps that totally cripples your MP and that of many other players.
Hey you already had 2 patches in less than two weeks.
I will work on 1.03 starting next monday (I don't have a lot of bug reports so I guess this is okay now) and after a week or two of beta I'll send it to Paradox. Then this is out of my control before having an official patch.
I have 2500 MP since mid 1942 more or less. Perhaps I have some strange bug in my game, but I swear I have (now it´s mid 1943 and I have 2400 MP because I have beginning to build 16 inf. Divisions more) around 750 brigades (around 200 of them being support brigades). Since mid 1942 I am getting around 65 MP per month (that means 780 MP more per year), while I don´t have much casualties. All that should let you with A LOT of MP left. I´ll try to take a screenshot so that you can see it yourself. My only worry is that I might have some strange bug.
PS. One last thing, if you have 1000 MP in mid 1941, then you won´t be far from the same MP as me in mid 1942. If you are doing around 55 MP per month, then by mid 1942 you should have around 1700 MP, not so far from 2500 MP. Difference could be explained by occupying policies, techs researched (agriculture, medical and the other one, I can´t remember its name) and a lot of micromanaging in combat.
Any suggestion on the best way to use the Brandenbergers?
Hull is not about spotting chances, it is about avoiding damage when hit. Visibility is about spotting chances.
As support for paratroopers (or anyone else, they add % combat efficiency on all terrain).