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thanks for the update ;)

this difference between oil and fuel is a very good news. I understand you'll have to invest a part of your IC in this process, and that tech will increase this ratio. also, the political side sounds very interesting, and especially love this
have a system that reacts more to the situation, but also a system that you can influence
this is, I guess, the whole philosophy of the game and it's really really important IMO.
 
I apologize for directing my reply to OP. :p


Nice update! Though I'm a little bothered that my favorite quote came in a reply. I can't wait to hear about the logistic system. That made me jump in my seat.


Politics sound great (but so did espionage). My question to Johan is what will be done in one-party states like Germany and USSR. In 36 when this game starts, the opposing parties is non-existing.


G'Kar had an important question about the energy to oil conversion part. In HOI2 this was pretty worthless. In RL Germany relied heavily on converted coal until the allied bombed their conversion plants in 44. It was massively important for their war effort. Will this be reflected in HOI3?
 
Alexander Seil said:
It's OT, but I didn't violate any rules. You, Dakk, might want to read the "Rules" sticky :p
Is that so? Well, I was just trying to be friendly - but hey let's check out the rules:
  • It IS illegal to show Nazi flags in Germany and various other countries. The same is true for other Nazi symbols (e.g. related to the SS) or Nazi propaganda material, including songs etc. Any links posted to a scenario or mod which includes a Swastika or other illegal Nazi symbols will be deleted. Any threads that complain about this issue will be closed. You may also be subject to disciplinary action for having done so.
  • You will not argue with, comment on or question the actions/authority of the Paradox staff (Administrators, Moderators, etc.) in a public forum. Should you wish to do so you are directed to contact the Paradox staff via PM (the private messaging system - see “Violations and Penalties” below).
  • You will not hijack threads for your own purpose but, rather, will begin a new thread with the new subject.
Analogously we can construe the first point to be valid also for other Nazi "paraphernalia" that is forbidden in Germany, like the names of Hitler and Göring and NSDAP (and we know Paradox changes the names in the German version). You being a vexatious litigant could lead to this Dev Diary thread being closed for all of us. That's low.
To then challenge their decision, like you do here, is violation of the second point.
And you kindly conceded to be guilty of violation of the third point.

That's all I have to say about this, I'm out.
 
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Myth said:
That's where I see the party organization as coming in. There was no alternative party organization which could have possibly stood up to Mussolini's Fascists or Hitler's Nazis, so those worries you're having would only occur an absolutely, incredibly astronomically small proportion of the time.

I don't know exactly when the game starts, but imagine Hindenburg not granting Hitler the chancellor title. Things might have worked out very differently.
 
Hazes4ever said:
I don't know exactly when the game starts, but imagine Hindenburg not granting Hitler the chancellor title. Things might have worked out very differently.

The game will go from 1936 to 1948

EDIT
I love your 'nick' :)
 
Hazes4ever said:
I don't know exactly when the game starts, but imagine Hindenburg not granting Hitler the chancellor title. Things might have worked out very differently.

That would be three years before the game starts.
 
Will the parties be moddable in any way, even if only their names (I'm guessing you can't get accurate flavour names for all the included parties for all countries, but I'm sure modders will do that within days of release)?
 
WarDog said:
Politics sound great (but so did espionage). My question to Johan is what will be done in one-party states like Germany and USSR. In 36 when this game starts, the opposing parties is non-existing.


I'll harbour a guess and say that there will be other parties, or "movements" might be a better word, though their chances of actually gaining votes & power for countries like germany would be extremely remote.

If you had lots of dissent though change should be possible... though still remote.

I think this aspect could add alot to gameplay. If germany were to pursue a blitz of political influence around the world you could potentially bring in alot of allies. Similiar to how a whole host of countries made up the "allies" by the end of the war.

Lots of potential here...
 
Wiking said:
Will the parties be moddable in any way, even if only their names (I'm guessing you can't get accurate flavour names for all the included parties for all countries, but I'm sure modders will do that within days of release)?

I don't see why not? Parties in Victoria were always just a list in an excel file you could freely mod.

Speaking of alternative movements and whatnot, certainly Germany at least should have the Social Democrats and Communists as completely underground (organization value at 0?) movements that could be brought to power once Germany is defeated. Victoria already had a concept of banned parties, btw, which did not delete them, but merely prevented them from directly participating in the political process (and pissed off their supporters).

EDIT: BTW, last time I checked, impersonating a moderator was not allowed either, so get off your high horse, Dakk. Everything was perfectly well and within reason until you decided to smite me down with your righteous wrath. :rolleyes:
 
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Piggy said:
I think this aspect could add alot to gameplay. If germany were to pursue a blitz of political influence around the world you could potentially bring in alot of allies. Similiar to how a whole host of countries made up the "allies" by the end of the war.

That's partly what I'm a bit afraid of. Germany did try to influence the nations around them. They had some success in German populations in Czechoslovakia, Austria, Danzig and among German-Americans, and in unstable nations in Eastern Europe. They had zero or microscopically influence on the stable democracies.

In Norway they poured money in to the small facizt party "Nasjonal Samling" led by Vidkun Quisling. That made them able to produce newspapers, hire people, print posters like a major party. Even though 98% did not vote for them.

Also for the commies, they did manage to make some more noise, but did not manage to change things in stable democracies.

So even massive use of money and influence can be useless in RL. I hope it will be like this in the game too.
 
Wiking said:
Will the parties be moddable in any way, even if only their names (I'm guessing you can't get accurate flavour names for all the included parties for all countries, but I'm sure modders will do that within days of release)?
Hopefully and probably, stuff like that is almost always just textfiles or similiar in Paradoxgames.


Alexander Seil said:
BTW, last time I checked, impersonating a moderator was not allowed either, so get off your high horse, Dakk. Everything was perfectly well and within reason until you decided to smite me down with your righteous wrath. :rolleyes:
:rolleyes: So me saying: "That said - discussing the swastika is not allowed on the boards, and I'm not sure Paradox's decision to adhere to german censorlaws are up for debate either. Something to keep in mind, nevermind it's off topicness." - that's impersonating a moderator? Since when did it on these forums become a bad thing to give a friendly hint to fellow users when they, probably inadvertedly, strayed close to what might be a "bad" subject? I for one always cherished the camraderie and friendly outlook of the users here, so you taking offense; spewing out that I'm not familiar with the rules to be followed by derision when it's clear YOU don't.. is sadly uncharacteristic :(
 
Just... so... brilliant :)

This opens up new and interesting possibilities. Just imagine what will be possible to build on this foundation.
 
Alexander Seil said:
Well, I don't see how the game justifies National-Socialism or glorifies it to any extent.

One could say that the HOI series hide all the criminal aspects of nazi Germany and only show it in it's military glory aspect. In HOI, nazi Germany is represented in a romantic manner and thus is somewhat glorified while in reality it was an infame and horrible criminal state helped in it's objectives by it's army.