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Bullfrog said:
Leadership is a great concept but terrible nomenclature. Possible replacement names might be any of the following:
  • Professionals
  • administrators
  • managers
  • petty bourgeoisie
  • salarymen
  • scholars

But none of the above (except maybe Professionals) would sound quite right when applied to the officer corps, IE: Majors, Captians, LT's and NCO's.

Leadership (as I undertsand it) is covering everything from clerks to top level scientists to divisional staff right? I dont know what else you could call it but Leadership that would fit all theme's?

Maybe "Intellectuals", but then it wouldnt sound right when applied to "clerks".

I think Leadership fits it best. I love these Dev Diaries, I look forward to reading them every Wed, so far Im pretty impressed and excited about Paradox's latest endeavour.

Sigh.... 40 weeks to go, the agony :eek:
 
How about SPECIALISTS for the Leadership Pool.

You have military specialists which are your officers.
You have diplomatic specialists which are your ambassadors.
You have intelligence specialists which are your spies.
You have research specialists which are your scientists, assistants, etc.
 
Swifty*** said:
How about SPECIALISTS for the Leadership Pool.

You have military specialists which are your officers.
You have diplomatic specialists which are your ambassadors.
You have intelligence specialists which are your spies.
You have research specialists which are your scientists, assistants, etc.

I think Professionals or SPECIALISTS - that is better name.
 
kristoff said:
Think how would it sound applied to military men :rofl:

At first I thought the same, and you could laugh if it was applied to NCO's yes. Despite what some may think though, an officer does need to think and use his brain from time to to time.

Personally I think we're splitting hairs here but you know how paradox fans are, we get all worked up over little details like these :)

Im happy with leadership even if it doesnt fit clerks and administrators perfectly.

Im curious how the amount of leadership is defined but more importantly how can one "invest" in it, to raise it? I can forsee a large "red" country in the East wanting to do this at a certian stage... ;)
 
Sounds like a good system. Where manpower are just bodies, needed to fill the ranks or factories. I like this new interaction of being able to do anything but not everything; but always keep in mind what does this change do to minors?

Seems like leadership, represents more the long term Careers. People that are trained and cannot easily switch tasks, in short periods of time.
 
How about staff...

No matter which level of bureaucrat, scientist, general etc you look atm they are all staff to the supreme commander, and or governmental body.
 
Paradox is talking about the civilian workforce as opposed to a military recruiting pool. Victoria did this perfectly, but in way too much detail for HOI3. My suggested terms for both are:

Specialists/Workforce/Staff/Professionals would all work much better than leadership. Leadership, when used in a military game, would be a misnomer for what PI actually means.
 
Qualified staff - Doesnt sound as good as leadership IMO

Elite - This applies to a small % of people and wouldnt include low level officers, clerks or even quircky scientists.

Staff - Kind of bland... IMO

Okay last time, I think "leadership" fits all categories fairly well and accurately describes the role these "people" will play in HOI3.
 
The good stuff:
the leadership concept seems great! Realistic and flexible.

The bad stuff:
I'm an Italian and I happen to live in the very same spot detailed in this preview and I have to say that the map is completely wrong. Position of rivers, cities, region borders: they are awfully wrong. It sounds impossible, but the HOI2 map, with a lot less region, was a lot better at modelling Italy. And we are talking places like Turin and Milan, the most important industry centers of the nation. I know the map is far from being completed but I urge you to redo North Italy: you could follow the Victoria map example, it's a fine, detailed, Paradox-made map.
 
Saulot333 said:
The good stuff:
the leadership concept seems great! Realistic and flexible.

The bad stuff:
I'm an Italian and I happen to live in the very same spot detailed in this preview and I have to say that the map is completely wrong. Position of rivers, cities, region borders: they are awfully wrong. It sounds impossible, but the HOI2 map, with a lot less region, was a lot better at modelling Italy. And we are talking places like Turin and Milan, the most important industry centers of the nation. I know the map is far from being completed but I urge you to redo North Italy: you could follow the Victoria map example, it's a fine, detailed, Paradox-made map.

I can understand how people feel about this, obviously if you live in this area you're going to find things wrong with the map, I havent seen western Canada yet but it has to be better then what HOI2 was, that was just laughable if you lived here, so I know how you feel.

But the purpose of the map, its provinces and regions is not to be 100% accurate. As long as the countries borders are accurate, and major cities (like Berlin, Paris etc..) are where they're supposed to be the "name" of the provinces and their exact internal borders doesnt really matter. Thats not the purpose of the provinces.

Johan said:
What we did is to create three size groups of provinces, for ease we will call them small, medium and large. We aimed to make the provinces approximately all the same size inside these groups. This map is not about modelling various administrative regions inside countries but a place for fighting wars.

Think of the map as an old hex war game with names given to the hexes for flavour, they dont need to be entirely accurate. The reason they added so many more provinces is to give us way more realistic options for planning attacks and large/long front battles. HOI2 only had what, two Italian provinces bordering France, now we have 5.

I think the rivers placement has more to do with it having to be between two provinces and not its exact location?

But the map is still being worked on and there's plenty of time to correct province names.
 
Piggy said:
I think the rivers placement has more to do with it having to be between two provinces and not its exact location?
Not really. Look at France in the first screenshot, you can see the Rhône happily running through the middle of provinces.
 
Gwalcmai said:
Not really. Look at France in the first screenshot, you can see the Rhône happily running through the middle of provinces.

Quite right, same goes for Hamburg...

Okay, so then how does this effect combat when rivers no longer form part of the province borders like they did in HOI2. Will provinces with rivers in the middle of them mean the attacker suffers a reduced river crossing penalty to simulate that the river wasnt the dividing line between opposing armies? Or will they get the same penalty/bonus as if it was?
 
but that has no sense :O
if an army1 enters such province and pushes the army2 on the other side of the river and cant cross it itself then the same is for the army2
then the battle fails and army1 "stayes" in previous province without the gain it had until the river and the army2 is back all over the province
 
Johan said:
Its very similar to manpower, and has been assigned in a similar way to the map, based on several balancing values.

Ah, thanks for the answer.
So maybe conquering university towns will become a strategic goal, nice^^