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Johan

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Hello everybody and welcome to yet another issue of the Hearts of Iron 3 development diaries. The cold darkness of winter is still upon us, and we labour endlessly in front of our computers. This last week, our artists have been working on implementing more animated planes, and the Japanese Zero is now in the game. They’ve also worked quite a lot at improving the ingame interfaces. Our programmers have been busy working on the core of the AI, while wrapping up the logic for the final unit interfaces. Order of Battles are being adapted for the scenarios, while we still discuss exactly how certain functions will work. All in all, the project is going along nicely.

If we cast our mind back to the distant past when this game call Hearts of Iron was released, some of you may of heard of this, there was this interesting problem in Multiplayer. Everyone knew that the Axis were pretty much doomed, so if you were a country like Italy or Japan you had no logical reason to join to Axis. As the Allies (or Comintern I guess) you had no logical reason to refuse either Italy or Japan if they decided to join you team. Although this was solved by the rather nifty solution that is the house rule. This problem persisted in Hearts of Iron 2 and to be honest we here at Paradox Towers felt that all in all this was unsatisfactory. So we put our collective heads together and began to think about what we could do. On the one hand we wanted a system that would deliver the historical result but at the same time we wanted to introduce an element of uncertainty and make sure that you could not take the historical outcome for granted. So we dreamed up the concept called alignment.

Alignment feels the same way that the relations’ triangle did in Hearts of Iron. You have the three factions, Allies, Axis and Comintern, and how each country sees itself in relation to them. However the trick we have added is that Alignment influences which faction you can join. If you are neutrally aligned you cannot join any Faction, while if you are aligned towards the Axis then you can only consider joining the Axis. Now there are other factors in play than influence this, like relative threat and neutrality, but this is the basics. So through our starting set ups we can give countries a bent towards joining a particular alliance, Italy and Japan are aligned Axis while America is aligned towards the Allies.

Now the interesting thing here is inside this triangle you start to drift. Part of this you can influence, there is a diplomatic action that influences your drift speed towards a faction. This doesn’t work the same way influencing a nation does in Hearts of Iron 2. This is a long term action that runs for a period time giving the country a small nudge in that direction. We did this for three reasons, first up is micromanagement, we did not want to make influencing countries a click fest. Secondly we wanted diplomacy to be a long-range strategic decision, not a spur of the moment choice. Thirdly realism, we felt it was more realistic for two reasons. A country doesn’t just suddenly like the Axis it is more of a gradual process and also if Germany is making a Diplomatic move towards say Hungary then other countries will be aware of this and can consider trying to make counters to this. Minister choice can also influence how a country drifts.

However there are also other factors that influence drift. First off is ideology, you have an intrinsic drift towards the faction that shares your ideology, proximity also influences drift, the closer you are to faction members the more likely you are to cosy up to them instead of your natural ideology. It also prevents suicidal behavour by countries. Switzerland may be democratic, but if it surrounded on all sides by Axis countries it is going to take some persuading to even consider joining the Allies. Having cores on a faction member or you having cores on them will cause you to drift away from that ideology. So let’s just look at was these mean in practice. Let’s take 2 examples, first up is Italy. Italy has a natural Axis alignment and due to having a fascist government it has a natural drift towards the Axis camp. Its initial border with France will delay its drift into the Axis camp, but once Austria goes this will be cancelled out. Essentially if the Allies want to keep Italy out of the Axis camp they will have to move early and aggressively. Next up Finland. As a democratic state it is a small drift towards the Allies. However it has claims on the Soviet Union so it will drift away from Comintern (i.e. towards both the Axis and the Allies). Should Germany conquer Norway then Finland will drift even more towards the Axis causing Finland to align into the Axis camp and think about getting some revenge on the Soviet Union.

So that is Alignment, we have aimed to strike a balance between the historical outcome and logical reasons that cause it diverge.

And here’s a quick look at how it looks like in the game.
alpha_jan14.jpg
 
i wonder whats the difference between "declare limited war" and "declare war" will be. Maybe some kind of colonial war like in Victoria?

It's a special power you get if you are a member of the Axis, you can start a war and not call in your Allies. If you were like an Italian Dictator and wanted to say conquer Greece on your own without any help from your allies you would do something like this. It also allows Germany and Japan to be aligned together but not in war together against the Soviet Union. If Germany were to say declare a limited war against the Soviet Union then each Axis member would need to decide if they wanted to join the limited war giving a staggered entry into the war and some (say Bulgaria) not bothering at all.
 
An Alliance is just an alliance between two countries, say France and Romania, it goes no further than that. A faction is something like the Axis with a multiple members and special powers if you are a member of it.
 
So, every Faction will have its own "special powers"?

Yes, as a member of the Axis you get the ability to wage a limited war without your allies interfering. Members of Comintern do not have to pay money to trabuy resources off each other (that was mentioned back in Liepzig), there are more but I amn't telling.
 
  • If you were like an Italian Dictator and wanted to say conquer Greece on your own without any help from your allies you would do something like this.
  • If Germany were to say declare a limited war against the Soviet Union then each Axis member would need to decide if they wanted to join the limited war giving a staggered entry into the war and some (say Bulgaria) not bothering at all.

I'm a bit confused. The first point makes it sound like your allies are not called in a limited war, but the 2nd point says they can decide to join. Could you clarify?

Is it like:
Normal war - ITA DoWs GRE, all axis members are now at war with GRE.
Limited War - ITA DoLWs GRE, all axis members get a message saying "ITA is attacking GRE, do you want to join?"

Or is it:
Limited War - ITA DoLWs GRE. Axis members are not asked to join, but might decide to declare their own limited war to grab a piece of the action.
 
I'm a bit confused. The first point makes it sound like your allies are not called in a limited war, but the 2nd point says they can decide to join. Could you clarify?

Is it like:
Normal war - ITA DoWs GRE, all axis members are now at war with GRE.
Limited War - ITA DoLWs GRE, all axis members get a message saying "ITA is attacking GRE, do you want to join?"

Or is it:
Limited War - ITA DoLWs GRE. Axis members are not asked to join, but might decide to declare their own limited war to grab a piece of the action.

Last one, ITA starts its own private little war, but the others can now pitch in.
 
How come the Commonwealth nations aren't in the Allies faction? :eek:o

A brief history lesson for you. In the run up to the Munich conference the Prime Minister of New Zealand (then considered to be the most loyal of the Dominions) stated quite clearly that under no circumstances would New Zealand fight over Czechoslovakia. As Chamberlian did not want to go down in history as the man who cost Britain her Empire he was left with no real options. In fact we consider that if Britain were to go to war without her Dominions it would probably have a negative impact on National Unity. In March 1939 the Germans would tear up the Munich agreement and one by one the dominions would align in behind Britain and becomes members of the allies. In fact as Britain you are a global power with global interests and your diplomacic choices reflect this.
 
any reason why in the triangle the allies get the statue of liberty , the commies get the hammer and sickle but the axis just a dark corner? I know you won't use a swastica but any chance of a SS sign or something along the facists line?

No, now please go read the rules.
 
Hope it's not too late to try to get a question answered. Dev's seem to drop of these threads after 5 or so pages. :(

Multiplayer was mentioned, but it wasnt quite so specific on how 'limiting' the factional relations would be. As I understand it, you need to be closely enough aligned with a faction to join that faction?? Will it be enough to say, keep the US from joining the Axis in a MP game with anything less than total effort on the part of the player to become fascist?? How much influence will the player have in changing the 'natural' drift their country has. So would a Romanian player be able to change his/her drift towards the Soviets and end up in the Comintern??

Any other clarity on how this would affect a MP game with 6+ players would be great. Could this be a tool, to force (in game) relatively historical alignment in a MP game??

Yes you must be aligned to the faction to join in. A whole number of factors kick into drift and Germany influencing the USA is one of them. Although even if they cannot get the USA to become an Axis aligned country if they move the USA neutral they won't be allied either. The Romanians have two tricks up thier sleaves, they can use Intellgence points to on the Comintern leader to improve their natural drift towards Comintern and they can pick a forgien minister that will increase thier dirft towards Comintern.

P.S. I still read all the Dev diaries, just never have anything worth posting.
 
One last question if you feel so inclined. I see there are values registering how much of a threat countries perceive each other as being. Can this be effected by troop deployments, heavy clandestine activity and/or diplomatic action. So if I'm Germany and I start heavily meddling in the affairs of Romanian internal politics to usurp the party in power, that country could see Germany as a higher threat and thus drift towards the comintern/allies?? (sorry for the love fest on romania, just one of those countries that makes for easy examples)

Sorry to torment you here, but I am afraid you are going to have to wait for a later Dev diary for that one.
 
So if Greece were in the Allies, the Allied faction would be at war with a member of the Axis without all members of both factions being in total war... :confused:

Well it wasn't like the fear of British troops being sent to Greece to support them against the Italians caused German to declare war on Greece and invade them or anything like that.
 
as i understand it, no, ideology doesn't prevents anything, it just makes it harder. a democratic country inherently leans towards the allies, but if you influence it enough you can lure it to any camp, it might be very very hard, but there are no impossibility coded in.

Bingo, your ideology is only one factor that influences your drift.
 
This sounds excellent :D
Will the threat to/from be dynamic? How is it calculated? Will this create an actual balance of power in game? Will these questions be answered in another DD? :p

In another DD
 
So, it looks like once again Soviet's agression on Poland will be handled trough events?
Or maybe they will gain special power: 'Save comrades from nazis'?

Since the Soviets are not a member of the Axis they can't launch a limited war anyway.
 
You mean other way around (one Allies member vs. Commintern), right?

Of course any combination would be good for more flexibility. :D

No a limited war is one member of the Axis against all the other countries allies. That what it is.