Destruction of air forces upon province capture

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HelmuthM

Colonel
79 Badges
May 12, 2009
843
604
  • Victoria: Revolutions
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Arsenal of Democracy
  • Europa Universalis IV: Res Publica
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Is it possible to change the rule so that air units will automatically rebase when their air base is captured by the enemy?

Since the AI isn't smart enough to rebase the air wings when the province is in a danger of being lost, the current rule in DH leads to a very significant (unfair) advantage to the player.
 
This was a feature back in Arsenal of Democracy; however, it was removed because the AI used said redeployment to give itself sexual powers.

tumblr_lk5dvcjoDA1qi5wn7o1_500.jpg


PS: i have no idea why it was removed.
 
  • 2
Reactions:
Pumping the redeployment cue full with air-divisions has it's side effect as well, so does redeploying them to other air-bases automatically. None seem like very good for the competence of the AI.
 
Pumping the redeployment cue full with air-divisions has it's side effect as well, so does redeploying them to other air-bases automatically. None seem like very good for the competence of the AI.

In AoD, even though the game played noticeably slower due to the higher pc usage (and honestly, because the HOI2 engine is old), it was doable. The way it happened was that the AI would actually try and get their aircraft out of a close-to-the-frontline airfields before said airfield was captured. If it was captured, then the aircraft would lose 80% or so of their strength as well as all their org before retreating to the closest airfield possible. Its far more realistic than 'captured your airfield, your 2000 airplanes are dead'.
 
  • 2
Reactions: