Awesome, can't wait for this! Sounds like you have done a ton of research. Lets hope the AI can handle it
Reading this paragraph made me remember variables what I haven't seen talked about.
DH and the other Hearts of Iron games, seem to assume that the amount of daylight is the same in Australia and for example in Finland.
So could it be implemented that during summer in the northern hemisphere armies fight with day modifier the whole day and night ?
And during winter season there would be only minimal daylight time to fight on to simulate the fact that during midwinter the sun doesn't rise over the horizon.
This system however does complicate things as you'd have to do modifiers for each month and region.
I hope you understood what I meant, this ain't a simple phenomenon to explain.
It is kinda funny to see that winter season is exactly the same in places where the game puts the frozen tag.
Meaning that -2 degrees celcius with 5 centimetres of snow in Belgium is exactly the same as - 30 degrees celcius with 50 centimetres of snow in Siberia.
So is there any possiblity to add new modifiers to define winter, like
( 0 ) - ( -10 ) celcius = cold temperature, slightly decreases combat efficiency
( -11 ) - ( -40 ) celcius = really cold temp. , moderately decreases combat efficiency
( -41 ) - ( -90 ) celcius = extreme cold temp. , greatly decreases combat efficiency
( 0 ) - ( 5 ) centimetres of snow = mild snow density, slightly decreases combat efficiency
( 10 ) - ( 20 ) centimetres of snow = medium snow density, moderately decreases combat efficiency
( 30 ) - ( 90 ) centimetres of snow = huge snow density, greatly decreases combat efficiency
I might be overthinking things too far and I suspect that this kinda expanded weather model can be hard for the game engine to model.
And also
That was Heinz Guderian's line, not Patton's if I remember correctly
Aren't there two wintery conditions, those being Snow and Frozen? If that were the case I would just use snow for the light cases and use frozen for the worst cases
It is kinda funny to see that winter season is exactly the same in places where the game puts the frozen tag.
Meaning that -2 degrees celcius with 5 centimetres of snow in Belgium is exactly the same as - 30 degrees celcius with 50 centimetres of snow in Siberia.
How is it going to look? Because right now the biggest "frozen" problem is the fact that it's the same malus over the course of the winter, while in reality (at least my knowledge of it) the actual hard colds didn't hit till December. And every winter is the same when only 1941-42 were really bad.
I think that one of the ideas of the rework of the combat system was to increase the length of WWI battles and decrease the length of post-1940 battles.Are you going to work on the WWI scenario, too? I understand that lots of the game mechanics will apply to the game at large, but will there be some refinements in that particular field as well?
I think that one of the ideas of the rework of the combat system was to increase the length of WWI battles and decrease the length of post-1940 battles.
How is it going to look? Because right now the biggest "frozen" problem is the fact that it's the same malus over the course of the winter, while in reality (at least my knowledge of it) the actual hard colds didn't hit till December. And every winter is the same when only 1941-42 were really bad.
The real difference came when mud changed into hard ground. This allowed the German troops to advance. It didn't last long, because then the severe winter came, but that's probably covered by blizzards/snowing weather.
MODIFIER;INF;CAV;MOT;MECH;L ARM;ARM;PARA;MAR;MTN;GARR
ATT_BLIZZARD;-85;-85;-85;-85;-85;-85;-85;-85;-85;-85;-85;-85
ATT_SNOW;-40;-40;-40;-40;-40;-40;-40;-40;-30;-40;-40;-40
ATT_FROZEN;-25;-25;-25;-50;-50;-40;-25;-25;-15;-25;-25;-25
ATT_MUDDY;-20;-65;-65;-65;-65;-65;-15;-15;-15;-20;-20;-20
DEF_BLIZZARD;-85;-85;-85;-85;-85;-85;-85;-85;-85;-85;-85;-85
DEF_SNOW;-40;-40;-40;-40;-40;-25;-40;-40;-30;-40;-40;-40
DEF_FROZEN;-25;-25;-25;-50;-50;-50;-25;-25;-15;-25;-25;-25
DEF_MUDDY;0;-56;-56;-56;-56;-56;0;0;0;0;0;0;35;35;0;15;0
MOV_BLIZZARD;-80;-70;-90;-90;-90;-90;-90;-80;-60;-80;-70;-80
MOV_SNOW;-40;-40;-40;-35;-40;-35;-40;-40;-10;-25;-25;-25
MOV_FROZEN;-25;-30;-10;0;0;0;-25;-25;25;-25;-25;-25
MOV_MUDDY;-60;-75;-93;-92;-92;-92;-50;-50;-50;-50;-50;-30
It is possible to define different daylight period for different seasons.
Imo penalties for snow should be still super big, but should be massively decreased by researching winter equipment.
I hope you can also define this per region then, because I would hate to see the daylength at the equator changing throughout the year, or to see southern-hemisphere daylight decrease during the European winter...
It's a meatgrinder doctrine in the early 30's and catches up slowly first and more rapidly around 41 when the doctrine becomes more mobility based. But the soviet doctrines always maintained as certain quantity over quality focus, as shown in the historical casualty numbers.
But it's not one sided towards the manpower doctrines, allthough they have the highest losses in general. The mid 30s defensive doctrines, that relied extensively on old ww1 style trenches and static defense have a very high attrition aswell.
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I assume that Soviet-like doctrines get better with time. In fact, it has been like that in HOI2 as well IIRC.
I would argue that Soviet losses are too low on average in DH, considering their massive casualties IRL.