The True Shard, the thinking crystal that is nestled deep beneath Ardania's Crust, has finally awoken after a century of slumber. The underground river of memories that flowed over it, slowly giving it inklings of the thoughts above, have shaped it into sentients. It now has thoughts, needs, desired. Expand. Learn. Grow.
The Lucite Faction is focused on internal synergy, and growth. They are a race of magical constructs and elementals, and as such are powered by mana, not food.
All Lucite units have the "One Mind" perk, that gives a stacking +5 resist and +4% power aura. Getting your troops in close proximity is important, as they will become stronger that way!
Tier 1 Units:
Depth Dweller - The sentinels of the True Shard have gone mad, in their place the Depth Dwellers have arisen from the mineral vats. These crazed sentinels still remember their lucid moments, and can go into a Sentinel stance, granting them temporary vision, but making them stonelike and immobile:
HP: 15
Attack: 6 elemental, range 2
Move: 3
Perks: One mind
Actions: Sentinel Mode (Gives immunity to melee and ranged, +3 vision, and stuns. Lasts 2 turns)
Unit Type: Caster
The Crystal Forager is a basic healer unit, and the backbone of the True Shard. When he first had a desire, "Grow" It was the foragers that emerged from the mineral vats to find and spread his empire.
HP: 16
Attack: 15 Life, range 2
Move: 4
Perks: One Mind, Shardic Regeneration (+2 healing aura), Repose (+50% healing effects, 30 elemental resist)
Unit Type: Healer
When the True shard had its first thought, 'More' it conjured forth the Thoughtseekers from the mineral vats. Thoughtseekers are constantly on the lookout for things to learn from.
HP: 22
Attack: 8 melee
Move: 3
Perks: One Mind, Autopsiest(When a nearby unit dies, the thoughtseeker gains +3 research per turn for 1 turn), Hardened Shell (+15 missile and elemental resist)
Unit Type: Fighter
Once you have constructed at least one mineral vats in a city, you may began constructing Crystalline eggs. These are troops before they are fully developed. While in egg form, they are immobile and tough, and gain experience very rapidly. You can upgrade a crystalline egg to any of the three basic tier units. Incubate for a long time and you'll have much more powerful units.
Mineral Vat:
+3 Mana
+10% growth rate
Crystalline Egg
5 HP
0 attack
1 move
perma-stunned, with 100 resist all (except spirit), gains +5 xp per turn.
Note that the mineral vat is not unique to a city, you can produce them multiple times (similar to mana farms). Mana focused cities grow a good deal faster for the Lucite faction.
(Moved this here since now we have a cool forum for this stuff)
In times of great need, the True Shard will release clouds of its dust into the air to form Air Guardians. These guardians slow decorporealize, but fight viciously until the die
Air Guardian
100 HP
12 elemental attack, range 1
4 move flyer
Perks: One Mind, Unstable (-100% healability, -10 health per turn)
Cost: 15 gold, 1 turn
That's about where I am so far, planning out the advanced and elite tier next, as well as unique structures. I'm going to have the thoughtseeker upgrade into a loremastery type unit that has a bonus xp aura. Also going to have a tanky advanced unit that grants a +1 support aura. These guys are all about aura's, and a tank that helps others help it, is pretty cool.
The Lucite Faction is focused on internal synergy, and growth. They are a race of magical constructs and elementals, and as such are powered by mana, not food.
All Lucite units have the "One Mind" perk, that gives a stacking +5 resist and +4% power aura. Getting your troops in close proximity is important, as they will become stronger that way!
Tier 1 Units:
Depth Dweller - The sentinels of the True Shard have gone mad, in their place the Depth Dwellers have arisen from the mineral vats. These crazed sentinels still remember their lucid moments, and can go into a Sentinel stance, granting them temporary vision, but making them stonelike and immobile:
HP: 15
Attack: 6 elemental, range 2
Move: 3
Perks: One mind
Actions: Sentinel Mode (Gives immunity to melee and ranged, +3 vision, and stuns. Lasts 2 turns)
Unit Type: Caster
The Crystal Forager is a basic healer unit, and the backbone of the True Shard. When he first had a desire, "Grow" It was the foragers that emerged from the mineral vats to find and spread his empire.
HP: 16
Attack: 15 Life, range 2
Move: 4
Perks: One Mind, Shardic Regeneration (+2 healing aura), Repose (+50% healing effects, 30 elemental resist)
Unit Type: Healer
When the True shard had its first thought, 'More' it conjured forth the Thoughtseekers from the mineral vats. Thoughtseekers are constantly on the lookout for things to learn from.
HP: 22
Attack: 8 melee
Move: 3
Perks: One Mind, Autopsiest(When a nearby unit dies, the thoughtseeker gains +3 research per turn for 1 turn), Hardened Shell (+15 missile and elemental resist)
Unit Type: Fighter
Once you have constructed at least one mineral vats in a city, you may began constructing Crystalline eggs. These are troops before they are fully developed. While in egg form, they are immobile and tough, and gain experience very rapidly. You can upgrade a crystalline egg to any of the three basic tier units. Incubate for a long time and you'll have much more powerful units.
Mineral Vat:
+3 Mana
+10% growth rate
Crystalline Egg
5 HP
0 attack
1 move
perma-stunned, with 100 resist all (except spirit), gains +5 xp per turn.
Note that the mineral vat is not unique to a city, you can produce them multiple times (similar to mana farms). Mana focused cities grow a good deal faster for the Lucite faction.
(Moved this here since now we have a cool forum for this stuff)
In times of great need, the True Shard will release clouds of its dust into the air to form Air Guardians. These guardians slow decorporealize, but fight viciously until the die
Air Guardian
100 HP
12 elemental attack, range 1
4 move flyer
Perks: One Mind, Unstable (-100% healability, -10 health per turn)
Cost: 15 gold, 1 turn
That's about where I am so far, planning out the advanced and elite tier next, as well as unique structures. I'm going to have the thoughtseeker upgrade into a loremastery type unit that has a bonus xp aura. Also going to have a tanky advanced unit that grants a +1 support aura. These guys are all about aura's, and a tank that helps others help it, is pretty cool.