Crusader Kings II - 2.3.2 PATCH RELEASED - Checksum MMUR - NOT for problem reports!

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Groogy

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Hey guys!

Several major issues stamped out in this one. Sorry for any problems these might have given to people. Now get back in there and have fun. There's also some converter changes thrown in to fix some minor details.

Here's the patch notes for 2.3.1
MAJOR:
- Fixed bug where vassal levies could not always be dismissed.
- Fixed crash issue on Linux when the AI tried to build settlements.

MINOR:
- Temple successors now get their liege's religion rather than their top liege's
- Rebalanced seduction to make it harder to seduce the spouses of great rulers
- AI: Reduced seduction craze a bit
- Seduction: increased risk of scandal
- Adjusted default message settings to reduce spam
- Fixed a grammar variable bug in event WoL.201
- Fixed a bug with event WoL.3050 happening for a single character only
- Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession
- Reduced the Catholic Holy Order regiments in size
- Fixed a minor issue with the court where some newborn bastards ended up
- Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor
- Better tooltips in the event options for WoL.11000
- Better tooltips in event WoL.11006
- Fixed some problems with the 'inbred' trait calculations
- Added 'real_fathers' console command
- Added missing text EVTOPTA_WOL_415
- Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
- Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations.
- Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly.
- Fixed a faulty text tag reference in a Carousing boardgame event.
- Cooldown for Carousing is now visible in tooltip.
- Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits.
- Heliopolis is now a temple holding instead of a city holding.
- Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
- Moved Multan Zunist holy site to Mulasthana temple holding (in the same province).
- Updated faulty localisation function in the last event of the business focus trade route chain
- Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian
- Hungary should now get a crown authority law when forming from the Magyar decision
- The form Hungary decision no longer creates exponential amounts of troops
- Reworked Holmgang events to use personal combat skill rather than martial skill
- Reduced mean time to happen for Holmgang if you have War focus
- Fixed a rare case when duels could break
- Duels now potentially give the kinslayer trait
- Shortened the text of one outcome of duels to avoid long names making the text too large for the event window

MODDING:
- Fixed an error with change_variable for titles

CONVERTER:
- Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers
- Fixed the four missing province mappings in eastern europe
- Added unique modifiers to some christian heresies
- Made sure to update the colors of all heresies to their CK2 variant of color
- Fixed so messalian and nestorian are converted correctly.
- Added proper icons for norse personal deities
- Arabic cultures now map to their corresponding one in EU4
- Steppe cultures now part of same culture group as turkish
- Moved visigothic to iberian culture group


So sorry about that, quick hotfix out already! Patch notes for 2.3.2 Hotfix
MAJOR:
- Fixed so you can build holdings again

MINOR:
- Fixed the break-up interaction with your lovers.
 
Last edited:
Still no fix for being unable to break up with lovers? That's pretty major. :(

Sorry to say, but we would have loved to bring a fix for that issue in this patch, but unfortunatly weren't able. It will be in the next patch to be released though.
 
Still no fix for Indian tiger hunt event missing after forming a titular empire? :(

No that requires a rework of several really old features, one being that De-jure title hierarchy is really a bad idea and we have to base events on something else to know what region we are in.
But its coming, just too big of a change to put in this patch.
 
I like the title hierarchies of CK2 quite a bit, mind elaborating (satisfying academic curiosity) what makes it bad?

Its bad for this certain scenario where we use them to know where we are in the world for scripts.
 
Ok no response, so i'll rephrase the question. Are you aware of this bug?

Is there a bug report of it that QA has responded to? No? Then probably not, its not on my list of stuff that I need to fix.
 
There's a confirmed bug with not being able to build holdings caused by the fix for Linux clients. Will fix this ASAP.
 
Aww, no Coat of Arms randomly changing every time you load a save game fix? One of the guys told me it'd be fixed in the next patch. :(

And it will be in the next patch. This patch was released mostly to fix the two major issues, but the team decided to add a few more things. The reason why the CoA fix isn't in this small patch is because we in QA have not been able to thoroughly test the fix for this release. I am sorry for the confusion. Had time allowed us, I would have loved to see the fix here, but rest assured it is coming.
 
Alright Hotfix for the "Not being able to build holdings" is there and for good measure we threw in break-up lovers fix.
Sorry about that hiccup.
 
The tons of characters getting 'Known murderer' modifier is quite irritating, as others have mentioned I've even seen newborns get it.

Report it in the bug forum with a save and reproduction steps, we ourselves haven't seen this.
 
Yeah, it was changed while I was writting a post. I know that the last days were dominated by fixing leavy bugs and CTD, but some converter questions:
1. Does the fact that Nestorian (main branch) requires SoA to convert to separate religion is WAD?
2. Also Ibadi mapping is still depended on SoA, while it is separate branch both in CK2 and EU4.
3. Are more fixes comming to the converter?
I am testing current version at this moment.

From the changelog:

MAJOR:
- Fixed so messalian and nestorian are converted correctly.

If I remember correctly that is in regards to this. I think I also fixed Ibadi long time ago didn't I?
Of course more stuff will always come to the converter, the converter is a project that will never be finished, as long as we keep developing EU4 or CK2.

Edit: Quickly looked at the script files and yeah forgot to change it for Ibadi. But Nestorian and Messalian will be converted to Coptic now if you don't have SoA.
 
Um.. so I have to turn off/turn on steam again? you uploaded again while I was viewing the thread! lol

No a quick tip is to do "Verify Integrity" on the game in Steam, then immediately cancel it. This forces Steam to check if there is a new update.
 
Looks like a really solid patch, though I don't have the chance to play it today.

Only major issue I can think of is Indian Subjugation still being broken, or has that already been fixed.

From Changelog:
- Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
 
I compiled a (incomplete) list of reported converted problems that are still not fixed with 2.3.2. I hope it will help with development.
Link: http://forum.paradoxplaza.com/forum/showthread.php?829916-2.3.2-Converter-issues&p=18711485#post18711485

Maybe I will be lucky and get a response for this question, so I will know if I should remove one bug from the list:
What is the rationale to require Sons of Abraham to convert Nestorian, which is main branch, to separate religion? Other main branches (except Ibadi, but confirmed as a bug) converts to separate religion without this DLC. I understand that better conversion of heresies is a bonus for a people that bought SoA dlc, but I think that conversion of main branches shall be vanilla feature.

Doesn't exist in eu4 = dlc feature in most cases with a few exceptions where technical reasons prevent it like Judaism or Zoroastrian.
Besides if I make it a main religion more resources have to be applied to it like unique art assets.

Custom features means more work, which increases the maintenance costs, because they are the ones to mostly break when eu4 launches a new patch
 
Judaism and Zoroastrian are DLC features. For the second comment - Nestorian will not receive get a separate icon? Other main branches have one.

Yes I just said they were exception because of technical limitations. Nestorian is not a main religion in the converter.
 
You are forgetting about all pagans religion. I look like Nestorian simply lack a love, because it is available for vanilla CK2 players. Ps. . Zunnist still do not have a custom icon.

Zunist convert to Zoroastrian unless you have the old gods and reform them.
 
Clarification. Church of Zun does still not have a custom icon.



So if I pay for CK2 DLC + converter, then all major playable religion convert to separate religion: RoI = Jain, Old Gods = Pagan, SoA = Jewish. But if the religion is playable in vanilla, then no special treatment. I think that in price of converter, I should get same level of support for vanilla features as for DLC ones.

It has its own icon. Might be an error in the script. Jain and Judaism are not locked in converter because of technical reasons. They will convert regardless if you have Dlc or not. Nestorian stays as it is and that is final.
 
But the marketing/description of the DLC said otherwise. Quote from paradoxplaza:

And it does, Vanilla Converter converts to closest EU4 religion. Also I think Nestorianism didn't become an Independent religion until RoI was released. It used to be a heresy.
 
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