Crusader Kings II - 1.103 PATCH RELEASED - Checksum WQLL - NOT for problem reports!

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Doomdark

Chief Creative Officer
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The GamersGate version is up now, though it might take a while for it to show in the launcher. (GamersGate Mac version)

All v1.10x save games should be fully compatible.

CHECKSUM: WQLL

CHANGE LOG:
INTERFACE:
- Fixed incorrect AI reasoning text string "X is my lover"
- Fixed a tooltip bug in the effect 'gender_succ'
- Corrected some text bugs
- It is no longer possible to start building Theodosian walls outside of Constantinople
- Wikipedia links should now work on linux

GAMEPLAY:
- Changed the way levies reinforce (to fix a rounding bug.) This will overall reduce levy reinforcement rates a bit.
- Tech spread no longer gets stuck at 5
- Patricians with no landed holdings now correctly get some random courtiers (which they can, for example, marry)
- Euboia is no longer "Ocean" terrain
- Westfriesland is no longer "Ocean" terrain
- You can no longer become a truce breaker from failed imprisonments or title revokations, or wars from events, plots or factions
- 867: Gave Almos, the ruler of the Magyars, and his son Arpad scripted traits
- 867: Slightly strengthened the initial Magyar army
- Kingdoms with a king can now also de jure drift into empires
- Independent kingdoms can no longer drift out of their de jure empires
- Added Zoroastrian Crusade target weights to appropriate titles
- Human played vassals of the Magyars now get to keep their Ukrainian lands when Hungary forms
- Added level three Castle Fortifications to Constantinople
- Boosted the heavy infantry morale bonus given by the Aztec Jaguar Warrior Lodge
- Fixed a crash with deleted characters in a title's previous holder list
- The Seljuks now appear a bit further south, in Dashhowuz rather than Kyzylorda
- Fixed a bug where creating a kingdom or empire would not always initialize Crown Laws correctly
- Fixed raised armies being counted twice for max troops calculations used by some interfaces and some AI calculations
- Fixed an issue with save game corruption after loading a game and saving before unpausing

AI:
- Fixed a bug where patrician AI would go braindead for a long time after resign/reload
- Fixed an issue where, in many cases, under Gavelkind the AI would not create a second duchy even to form a kingdom
- Fixed a bug in the diplo AI where it would consider other lowborn characters to be its own dynasty
- Tweaked cross-religion Pagan marriage acceptance
 
The german localisation had problems again with some text not fitting in the boxes in 1.102.
The same issue that had happened in earlier patches and was once resolved already.

Neither Ashtray nor me have posted a bug report on this again as far as i know.
Are you aware of anything like that and have you in such case fixed it ?

I am aware that some translations do not quite fit, but I don't think it's ever been fixed.
 
Cool, finally the de jure drifting mechanic and the levy bug are fixed. Yay!

Still, the problem that all custom created maps need a portage to properly load up should eventually be addressed.

I am not sure what you mean.
 
Basically this thread: http://forum.paradoxplaza.com/forum/showthread.php?691795-Issues-with-custom-maps-1.10

All custom maps that worked fine with 1.09 stopped working with 1.10; The addition of traversable rivers added the possibility to edit in portages and major_rivers in the adjacencies file. The problem is that you NEED a portage for your map to work. If you have a map that doesn't contain a portage the game won't properly load. This is the reason why there are plenty mods that struggle(d) to update to 1.10. You basically have to draw in a piece of navigable river and a lake or two separete major rivers to make it work.
In my opinion this isn't necessary: The engine should be able to work fine even without any of this (but of course I don't know your code).

We talked about it last time we played, said I was going to look into it when I get time :)
 
Thank you kind sir ;)

To help speed it up, I would appreciate if you could produce a mod with exactly this problem that I can test against.
 
My savegame loads fine. Checksum is WQLL.

Big zoroastrian empire of persia savegame.

The moment I unpause the game it freezes! Help! Any idea what i can do to fix it?

My game was working fine before this patch.

This is the problem we fixed, the corruption existed before the patch, the patch fixes so it shouldn't corrupt anymore which is why it won't run.

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