I have some code knowledge when it comes to ck2, but not a lot.
Ive been pretty pissed that the reconquista/slavic union and other special decisions aren't available when you play a shattered world, so today i finally did some digging.
Found the reconquista code in HF_realm_decisions.
One piece of code looked like it may be able to be changed in order to allow the reconquista.
"
prepare_reconquista = {
is_high_prio = yes
only_playable = yes
ai_check_interval = 36
potential = {
has_dlc = "Holy Fury"
is_landed = yes
NOT = {
has_game_rule = {
name = reconquista
value = off
}
}
independent = yes
any_demesne_title = {
higher_tier_than = COUNT
region = world_europe_west_iberia
}
culture_group = iberian
religion_group = christian
any_neighbor_independent_ruler = {
any_realm_province = {
region = world_europe_west_iberia
}
NOT = {
religion_group = christian
}
}
NOT = {
has_character_flag = ex_reconquistador
}
NOT = {
e_spain = {
owner = {
always = yes
}
}
}
NOT = {
has_global_flag = reconquista_finished
}
NOT = {
is_alternate_start = yes
}
}
"
(code is much larger, but the relating line to my issue is highlighted and bolded)
If anyone knows what this can be changed to in order to allow the decision in shattered world games, please post!!!
Ive been pretty pissed that the reconquista/slavic union and other special decisions aren't available when you play a shattered world, so today i finally did some digging.
Found the reconquista code in HF_realm_decisions.
One piece of code looked like it may be able to be changed in order to allow the reconquista.
"
prepare_reconquista = {
is_high_prio = yes
only_playable = yes
ai_check_interval = 36
potential = {
has_dlc = "Holy Fury"
is_landed = yes
NOT = {
has_game_rule = {
name = reconquista
value = off
}
}
independent = yes
any_demesne_title = {
higher_tier_than = COUNT
region = world_europe_west_iberia
}
culture_group = iberian
religion_group = christian
any_neighbor_independent_ruler = {
any_realm_province = {
region = world_europe_west_iberia
}
NOT = {
religion_group = christian
}
}
NOT = {
has_character_flag = ex_reconquistador
}
NOT = {
e_spain = {
owner = {
always = yes
}
}
}
NOT = {
has_global_flag = reconquista_finished
}
NOT = {
is_alternate_start = yes
}
}
"
(code is much larger, but the relating line to my issue is highlighted and bolded)
If anyone knows what this can be changed to in order to allow the decision in shattered world games, please post!!!