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flummoxed79

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Jan 7, 2013
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In my current game, I have zero capitalists but none of my artisans and bureaucrats are promoting to them. The pop detail screen for artisans and bureaucrats both read a big fat "0.00%" for promotion to capitalists.

I hovered over the tooltip to find why, and it said that because I can't build factories (my economic policy is Interventionism), I missed out on a 5% promotion bonus.

Then, l took a look at artisan.txt and found this:

Code:
capitalists = {
...
modifier = {
			factor = -40
			AND = {
				state_scope = {
					has_factories = no
				}
				can_build_factory = no
			}
}

There's a -40 penalty to capitalist promotion if you can't build factories?? What's the logic of that...I thought interventionism and laissez faire were supposed to be capitalist friendly? Does it then mean that even if my artisans and bureaucrats have surplus luxury goods (which gives a +1% modifier), they still can't promote?
 
I'm playing the Papal states. Am civilized, I have a factory in the state (built when I had state capitalism, before my party changed and my economic policy became intervention). I also have a literacy of >30%.

I have no penalties for promotion to capitalist. But I have no bonuses either....that's why it's at 0.00% I guess.

Anyway, there appears to be a mistake in the tooltip localization. In text.csv, under "can_build_factory", the text reads "can NOT build factory". This is all very confusing...
 
Hmm, besides the localization text error, it seems that the "can_build_factory = yes/no" condition is broken.

I tried out uncivilized countries, laissez-faire and planned economy policies, no factory techs activated...but for all of them the tooltip said that my "can_build_factory = yes" condition was true.