Can launch the game, but when start / load the campaign etc. it chrashes to desktop.

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unmerged(333716)

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Jun 22, 2011
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  • Magicka
Hey,

I tried everything:
  • reinstall xna
  • reinstall framework
  • reinstall Magicka
  • deactivated my soundcard
  • checked the data with steam
but nothing helped.
Bevor the patch 1.4.0.2 i could play 10-20minutes until it crashes to desktop.
Now i cant load a game or start a new one.
It always crashes to the desktop.

PLS
can you help me?
This is my error log:

Code:
Version: 1.4.0.2
Thread: RenderThread
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
   bei Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.Draw(Viewport iLeftSide, Viewport iRightSide)
   bei Magicka.GameLogic.UI.Tome.OpenState.Draw(GUIBasicEffect iEffect, Tome iOwner, SubMenu iMenu)
   bei Magicka.GameLogic.UI.Tome.RenderData.PreRenderUpdate(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
   bei PolygonHead.Scene.UpdatePreRenderRenderers(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
   bei PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, GameTime& iGameTime)
   bei Magicka.Game.Draw(GameTime gameTime)
   bei Microsoft.Xna.Framework.Game.DrawFrame()
   bei Microsoft.Xna.Framework.Game.Tick()
   bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   bei Microsoft.Xna.Framework.GameHost.OnIdle()
   bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   bei System.Windows.Forms.Application.Run(Form mainForm)
   bei Microsoft.Xna.Framework.WindowsGameHost.Run()
   bei Microsoft.Xna.Framework.Game.Run()
   bei Magicka.Program.Main(String[] args)

edit:
wrong sub! sry thx :)
 
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okay, reinstalled Direct x, now that erros comes :

Code:
Version: 1.4.0.2
Thread: LogicThread
System.IndexOutOfRangeException: Der Index war außerhalb des Arraybereichs.
   bei PolygonHead.IntHeap.Push(Int32 iValue)
   bei Magicka.Graphics.DecalManager.Update(DataChannel iDataChannel, Single iDeltaTime)
   bei Magicka.GameLogic.GameStates.PlayState.UpdateMiscA()
   bei Magicka.GameLogic.GameStates.PlayState.Update(DataChannel iDataChannel, Single iDeltaTime)
   bei Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
   bei Magicka.Game.Update(Single iDeltaTime)
   bei Magicka.Game.ThreadedUpdate()
   bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Threading.ThreadHelper.ThreadStart()
 
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