Hey,
I tried everything:
Bevor the patch 1.4.0.2 i could play 10-20minutes until it crashes to desktop.
Now i cant load a game or start a new one.
It always crashes to the desktop.
PLS
can you help me?
This is my error log:
edit:
wrong sub! sry thx
I tried everything:
- reinstall xna
- reinstall framework
- reinstall Magicka
- deactivated my soundcard
- checked the data with steam
Bevor the patch 1.4.0.2 i could play 10-20minutes until it crashes to desktop.
Now i cant load a game or start a new one.
It always crashes to the desktop.
PLS
can you help me?
This is my error log:
Code:
Version: 1.4.0.2
Thread: RenderThread
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Magicka.GameLogic.GameStates.Menu.Main.SubMenuCharacterSelect.Draw(Viewport iLeftSide, Viewport iRightSide)
bei Magicka.GameLogic.UI.Tome.OpenState.Draw(GUIBasicEffect iEffect, Tome iOwner, SubMenu iMenu)
bei Magicka.GameLogic.UI.Tome.RenderData.PreRenderUpdate(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
bei PolygonHead.Scene.UpdatePreRenderRenderers(DataChannel iDataChannel, Single iDeltaTime, Matrix& iViewProjectionMatrix, Vector3& iCameraPosition, Vector3& iCameraDirection)
bei PolygonHead.RenderManager.RenderScene(Scene currentScene, DataChannel iDataChannel, GameTime& iGameTime)
bei Magicka.Game.Draw(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.DrawFrame()
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.Run()
bei Magicka.Program.Main(String[] args)
edit:
wrong sub! sry thx
Last edited: