The most recent version is 3.0, Compatible with Doomsday, maybe on Armageddon, probably not with vanilla
Download here
Presenting version 3.0 of the Byzantine HoI2 mod. This is fully compatible with Doomsday and takes advantage of all of the new features. Because I havent updated the mod in almost two years, almost every file needed to be looked at and altered. This is a combined mod with two scenarios, for the Byzantines joining both the central powers and the allied powers. The allied version is under the title Allied Byzantine and the central version is under the title Byzantine Empire.
Just run the install program and it should install into the default Doomsday directory, C:\Program Files\Paradox Interactive\Doomsday. You then load the modswapper and load Unified Byzantine. You will know if it works if the load screen changes.
This mod, as I said before, is a major updating and changing of the files. So I apoligize to BritNavFan and anyone else who works on my mod.
Below is the readme:
Version 3.0
This mod has been created for use with the JSGME modswapping utility. The default install file is designed for this utility.
The mod includes the modswapper and will install in the default Doomsday folder.
Version 3 actually comprises two scenarios, the first is the one I already created but updated, the second is based on the idea that the Byzantines join the Allies instead of the Central Powers in WWI and thus gain a larger share of the spoils and still retain control over large swaths of the Middle East
Little note: Saudi Arabia is one of the chosable nations in the Allied Byzantine Scenario because it was the only way to include the description for only one of the two scenarios and I figured I should put the reason why the Saudis are puppets of the Byzantines.
Version 3.0
General
Added Allied Byzantine scenario
Made the mod compatible with Doomsday 1.3a
While it already worked, I updated all the files to include the changes in Doomsday, this includes changes to almost every file in the game, because I never updated it for any of Doomsday.
AI
Greatly expanded the AI's diplomatic and military values toward the Byzantines
Added spy data for several AI's
Scenario
*Greatly increased infrastructure development throughout the Empire
*Greatly increased industrial development throughout the Empire
*Increased the navy size to be comparable to Italy
*Added a few planes to the air force
*Added HQ unit in Pristina (415)
*Adjusted the vp points for the Byzantines to make Constantinople worth 30 points and all other points in the empire worth 15. This is the show that the Empire will surrender after losing its capital. For Allied Byzantine, Constantinople is still worth 30 but it is not 2/3rd's.
*Added a supply pool to Crete
*Added Spies to all countries with them
*Made the Byzantines Paternal Autocrat
DB
*Due to the expansion of the unitnames.csv file by several hundred entries, I removed several to make it all fit and not lose anything in the modding. So Tibet, Sinkiang, Tanna Tuva, Paraquay, Mongolia, Switzerland, Nepal, Kazakhstan, Turkmenistan, and Kyrgyzstan do not have naval entries anymore, if you need them you have bigger problems
*Deleted Albania from the game (already theoretical and I needed the space)
*Added 10 unit names for infantry, mecs, motorized, armor, and light armor, and 5 for marines, paratroopers, and garrisons, and militia and one new Battleship name
*Byzantine ships now have the designation RNS (Roman Naval Ship) with a new naming system, battleships are for Emperors, carriers are for regions, battlecruisers are for cities, and cruisers are for partiarchs
*Added half the Bulgarian leaders, four Albanian leaders, and all of the Turkish leaders to help with the leader shortage, in the file they are delimited by spaces
*Added Greek Doomsday ministers to the Byzantines
*Gave Communist Turkey leaders
Events
*changed albania event series so you dont join the allies anymore when you go to war with Italy
*Gave the option to not join the axis in "Entering the War-Axis"
*Modified several triggers for Byzantine events
*Added the Byzantine victory event chain to cover its options after defeating Italy, This is basically what Plushie suggested but with a few modifications to the effects
*Actually added the UK event that triggers the Byzantine "Post War Expansion" event
*Expanded UK surrender event
*Expanded US surrender event
*Changed the description of the "The Purges of Metaxas" event slightly
Config
Changed some regional and area names
Version 2.1a
Upped leader skills
Added forts to key cities
Made the changes/corrections to the following events
The Albanian series
The Return of Imperialism
Communist Civil War
Version 2.1
Updated AI switch files
Added counter for U14
Corrected errors in a couple events
Added city graphics for major cities in the Byzantine Empire (also made them urban)
Version 2.0
Corrected Leader File
Added Byzantine Skin
Changed Byzantine Flag
Created roughly 20 new events
Added scenario selection graphic
Updated Turkey in revolt file
Refined Byzantine tech teams
Added Communist Turkey tech teams
Added more industry in province 411
Updated Byzantine flag pallete
Completed frontend graphics
Version 1.0
Created the scenario
Credit for all graphics work (load screen, scenario screen, Byzantine flag, and the Byzantine counter) goes to T-Hiddeman
Happy gaming
Download here
Presenting version 3.0 of the Byzantine HoI2 mod. This is fully compatible with Doomsday and takes advantage of all of the new features. Because I havent updated the mod in almost two years, almost every file needed to be looked at and altered. This is a combined mod with two scenarios, for the Byzantines joining both the central powers and the allied powers. The allied version is under the title Allied Byzantine and the central version is under the title Byzantine Empire.
Just run the install program and it should install into the default Doomsday directory, C:\Program Files\Paradox Interactive\Doomsday. You then load the modswapper and load Unified Byzantine. You will know if it works if the load screen changes.
This mod, as I said before, is a major updating and changing of the files. So I apoligize to BritNavFan and anyone else who works on my mod.
Below is the readme:
Version 3.0
This mod has been created for use with the JSGME modswapping utility. The default install file is designed for this utility.
The mod includes the modswapper and will install in the default Doomsday folder.
Version 3 actually comprises two scenarios, the first is the one I already created but updated, the second is based on the idea that the Byzantines join the Allies instead of the Central Powers in WWI and thus gain a larger share of the spoils and still retain control over large swaths of the Middle East
Little note: Saudi Arabia is one of the chosable nations in the Allied Byzantine Scenario because it was the only way to include the description for only one of the two scenarios and I figured I should put the reason why the Saudis are puppets of the Byzantines.
Version 3.0
General
Added Allied Byzantine scenario
Made the mod compatible with Doomsday 1.3a
While it already worked, I updated all the files to include the changes in Doomsday, this includes changes to almost every file in the game, because I never updated it for any of Doomsday.
AI
Greatly expanded the AI's diplomatic and military values toward the Byzantines
Added spy data for several AI's
Scenario
*Greatly increased infrastructure development throughout the Empire
*Greatly increased industrial development throughout the Empire
*Increased the navy size to be comparable to Italy
*Added a few planes to the air force
*Added HQ unit in Pristina (415)
*Adjusted the vp points for the Byzantines to make Constantinople worth 30 points and all other points in the empire worth 15. This is the show that the Empire will surrender after losing its capital. For Allied Byzantine, Constantinople is still worth 30 but it is not 2/3rd's.
*Added a supply pool to Crete
*Added Spies to all countries with them
*Made the Byzantines Paternal Autocrat
DB
*Due to the expansion of the unitnames.csv file by several hundred entries, I removed several to make it all fit and not lose anything in the modding. So Tibet, Sinkiang, Tanna Tuva, Paraquay, Mongolia, Switzerland, Nepal, Kazakhstan, Turkmenistan, and Kyrgyzstan do not have naval entries anymore, if you need them you have bigger problems
*Deleted Albania from the game (already theoretical and I needed the space)
*Added 10 unit names for infantry, mecs, motorized, armor, and light armor, and 5 for marines, paratroopers, and garrisons, and militia and one new Battleship name
*Byzantine ships now have the designation RNS (Roman Naval Ship) with a new naming system, battleships are for Emperors, carriers are for regions, battlecruisers are for cities, and cruisers are for partiarchs
*Added half the Bulgarian leaders, four Albanian leaders, and all of the Turkish leaders to help with the leader shortage, in the file they are delimited by spaces
*Added Greek Doomsday ministers to the Byzantines
*Gave Communist Turkey leaders
Events
*changed albania event series so you dont join the allies anymore when you go to war with Italy
*Gave the option to not join the axis in "Entering the War-Axis"
*Modified several triggers for Byzantine events
*Added the Byzantine victory event chain to cover its options after defeating Italy, This is basically what Plushie suggested but with a few modifications to the effects
*Actually added the UK event that triggers the Byzantine "Post War Expansion" event
*Expanded UK surrender event
*Expanded US surrender event
*Changed the description of the "The Purges of Metaxas" event slightly
Config
Changed some regional and area names
Version 2.1a
Upped leader skills
Added forts to key cities
Made the changes/corrections to the following events
The Albanian series
The Return of Imperialism
Communist Civil War
Version 2.1
Updated AI switch files
Added counter for U14
Corrected errors in a couple events
Added city graphics for major cities in the Byzantine Empire (also made them urban)
Version 2.0
Corrected Leader File
Added Byzantine Skin
Changed Byzantine Flag
Created roughly 20 new events
Added scenario selection graphic
Updated Turkey in revolt file
Refined Byzantine tech teams
Added Communist Turkey tech teams
Added more industry in province 411
Updated Byzantine flag pallete
Completed frontend graphics
Version 1.0
Created the scenario
Credit for all graphics work (load screen, scenario screen, Byzantine flag, and the Byzantine counter) goes to T-Hiddeman
Happy gaming
Last edited: