[b][u]Player Status[/u][/b]
[i]Bolded player has the turn.[/i]
[B]JOPI ~ Cally [5][/B]
CAPT. KIWI ~ President Baltar [3, 1Q]
SBR ~ Admiral Starbuck [3, 2N]
EL ~ Caprica 6 [2]
TMOIY ~ Anders [3]
GRAHAM ~ Tory [3]
Destiny Deck [12]
[b][u]Fleet Status[/u][/b] [b]Distance[/b] 0/8
[b]Food[/b] 08/08 [b]Vipers[/b] 2 Active, 6 in Reserve, 0 Damaged
[b]Fuel[/b] 08/08 [b]Raptors[/b] 4 in Reserve
[b]Morale[/b] 10/10 [b]Jump Prep[/b] 1/5 (Cannot jump)
[b]Population[/b] 12/12 [b]Cylon Boarding[/b] None
Reserve Civs 10
Active Civs 2
Destroyed Civs 0
Ships and Resources Remaining
-- 1 Pop x6
-- 1 Pop & 1 Morale x1
-- 2 Pop x2
-- 1 Pop & 1 Fuel x1
-- Empty x2
-- Galactica Food Damage Token
-- Galactica Fuel Damage Token
[b]Galactica[/b] (0/6 Damage)
[i]FTL Control[/i]
[i]Weapons Control[/i]
[i]Command[/i]
[i]Communications[/i]
[i]Admiral’s Quarters[/i]
[i]Research Lab[/i] ~ CAPT. KIWI ~ President Baltar
[i]Hangar Deck[/i] ~ SBR ~ Admiral Starbuck, JOPI ~ Cally
[i]Armory[/i] ~ TMOIY ~ Anders
[i]Sickbay[/i]
[i]Brig[/i]
[b]Pegasus[/b] (0/4 Damage)
[i]Pegasus CIC[/i]
[i]Airlock[/i]
[i]Main Batteries[/i]
[i]Engine Room[/i]
[b]Colonial One[/b]
[i]Press Room[/i] ~ GRAHAM ~ Tory
[i]President’s Office[/i]
[i]Administration[/i]
[b]Cylon Locations[/b]
[i]Caprica[/i] ~ EL ~ Caprica 6
[i]Cylon Fleet[/i]
[i]Human Fleet[/i]
[i]Resurrection Ship[/i]
[b]Off-ship[/b]
\ BRAVO | CHARLIE /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
\ | /
A \ | / D
L \ | / E
P Basestar \|/ Civ x2 L
H Raider x3 /|\ T
A / | \ A
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ | \
/ Viper | Viper \
/ | \
/ FOXTROT | ECHO \
Loyalty cards out, everyone please confirm receiving them. Anyone see any issues with the starting status?*drums fingers*
If you truly feel contrite for destroying most of humanity and mean to aid us, I would actually suggest moving to the Human Fleet and infiltrating Galactica. You could do us more good down here.
The skill card decks clearly hate me. I won't be of much help in any skill checks for a while.
Using my ability on two or three cards isn't really worth it. I would rather activate the press room. But something else that requires my attention will probably come up.
XOing Starbuck is another good option, but I'm not sure there's much to do in space at the moment. Those three raiders aren't really an urgent issue, and I would prefer that the basestar be dealt with ASAP.
Since the raiders need three activations before they become dangerous, I'm not that worried. We can wait for them to take the long way around and come to us, moving the civilian ships under viper cover when it's convenient. Three raiders is a little of a waste of a MF anyway - the main batteries might be a more efficient way of dealing with them.
Basestars, on the other hand, can damage our ships or launch (heavy) raiders with only one activation. They're really dangerous, and we can avoid a lot of potential problems by dealing with them right away.