So, I am asking the community's input on bloodlines. So, I have started implementing them, but have found out that the old blood traits are quite useful, and really going from trait to bloodline you lose some things which effects the AI and how chars with it operate, but gain the new bloodline effects. In short, bittersweet.
Also, the conflagration which is Lux history can make it hard to pinpoint who gets a bloodline since its done dynamically through bloodline inheritance. See, with traits, we could more conveniently control who gets the trait and who doesn't (very handy). Set it as patrilineal inheritance, and perhaps not enough chars get the bloodline, set it as all descendants and perhaps all of Europe's royal blood gets it. See why trait for this works better.
My thought is to keep the trait, and the bloodline, but change it up a bit. Bloodline can cover some stat changes and such, as well as give the effect they are famous for, like great heroes showing up since your character is a descendant of Augustus or Alexander. But the trait can be used for the items which cannot be given through bloodline, and can be like "strong traces of Alexander's blood course through this character's veins", which makes sense due to the way the AI will act a bit different with these traits, and this "act" cannot work with the bloodlines, or at least is not stated to work with them but very well could.
So, sorry for the babbling, but I hope this helps explain how I feel about the bloodlines/traits, and I want to hear what you guys think. Keep in mind, I am the developer here, so I am not going to implement something just because RandomDudeX says what he thinks. But, RandomDudeX's thinking might influence my decision! Also, if I hear from the older dev team members, there thoughts and ideas will have more clout with my eventual final decision.
Also, the conflagration which is Lux history can make it hard to pinpoint who gets a bloodline since its done dynamically through bloodline inheritance. See, with traits, we could more conveniently control who gets the trait and who doesn't (very handy). Set it as patrilineal inheritance, and perhaps not enough chars get the bloodline, set it as all descendants and perhaps all of Europe's royal blood gets it. See why trait for this works better.
My thought is to keep the trait, and the bloodline, but change it up a bit. Bloodline can cover some stat changes and such, as well as give the effect they are famous for, like great heroes showing up since your character is a descendant of Augustus or Alexander. But the trait can be used for the items which cannot be given through bloodline, and can be like "strong traces of Alexander's blood course through this character's veins", which makes sense due to the way the AI will act a bit different with these traits, and this "act" cannot work with the bloodlines, or at least is not stated to work with them but very well could.
So, sorry for the babbling, but I hope this helps explain how I feel about the bloodlines/traits, and I want to hear what you guys think. Keep in mind, I am the developer here, so I am not going to implement something just because RandomDudeX says what he thinks. But, RandomDudeX's thinking might influence my decision! Also, if I hear from the older dev team members, there thoughts and ideas will have more clout with my eventual final decision.