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Chapter 6:

According to some notes I found later, there needs to be some forced government change for it to properly take effect. For Heads of State/Government, the death event should probably get a replacement right away. Or maybe he's just such a gentleman he won't let his country down even in death.) In March, his corpse was replaced by Alexander, Earl of Athlone as Governor General (Head of State). He was a Stern Imperialist, giving me +5% IC. No complaints from me there.

The replacement is done by event, so it doesn't happen until the month ticks over. I don't know - maybe it could have been done better if the HPP country decision that removed one minister triggered the replacement event immediately?

Later that month Romania decided to hold early elections. I'm not entirely sure what caused that decision. It could be specifically scripted or their ruling party becamse so weak the AI decided it was time to replace it.

My guess would be the latter. I see that decision taken by different countries at different times.

Until April 10th that is, when Hitler decided it was time for a Norwegian campaign. They quickly asked Sweden for Military Access which was promptly declined. Norway is another theatre I could have put my forces. I haven't considered it much. And in retrospect I'm glad I didn't attempt this because a week later Germany declared war on not only the Netherlands but also on Sweden. Things were heating up very quickly.

That's going to lead to a bigger and messier Scandinavian campaign for the Germans. I haven't watched that play out very often, but I'm guessing it could lead to more German divisions having easier access to Finland and thus Leningrad?

The Germans barely waited for their tanks to form up on the Belgian border before declaring war on them as well on the 7th of May. At this point it was somewhat baffling why the Belgians were unmobilized still, they probably should have mobilized right after the DoW on the Netherlands. The extra 3 weeks of quick reinforcement probably wouldn't have changed the course of the war but it would have given some time for France to react.

The Belgians didn't mobilize because I told them not to! The practical problem is that France is a lot stronger than in vanilla and Germany can stumble trying to get through Belgium.

On the same day Belgium surrendered, Italy has joined the war. I only noticed that three days later and oddly enough Ethiopia was not yet involved.

Like the French puppets, they need to be called to arms.

Unless things have changed since my latest memories, when you have units in allied territory and thus have to use their supply network, you automatically and instantly pay their requirements to that country via an uninterceptible transaction every day, from your capital to their capital, though they still have to move said supplies from their capital to the front lines. Then again, I'm not 100% sure if that is the case for puppets, since I seem to remember them being integrated into their master's supply network.

If they have a direct connection to their master's territory, yes, I that's the case. I remember being India, having my own supply network, then linking up with British territory and suddenly losing it. Not a good experience!

If that is the case for Ethiopia as well, that would be magnificent for me since the Mediterranean is closed at both ends so there's no way to get supplies there from Italy even if I can't manage to take their ports. Ethiopia might be producing some supplies locally but probably not enough.

Not sure if the game can do the automatic supply transfer here or not, but if not at least Ethiopia should be generating some supply itself. At least, that's the intention. From observation, the Italians seem to perform quite well in East Africa - and you'll probably get to see how well they're being supplied as your campaign progresses?

So as I was saying, about the capabilities of the AI:​
German Paratroopers lent to Italy as Expeditionary Forces. We might need to capture those Italian ports after all...

And that is one problem in 3.4.0. There is no longer a wall of impasssible terrain separating Egypt from Ethiopia, and the AI seems to think it's more important to move units to the Ethiopian front than to defend Egypt and Suez. It is by no means unrecoverable, but in this case it will make Canada's job a bit more challenging! :)

The French still need to surrender for this to happen (or sue for peace via their own decision).

Yes, the German war goal will be enforced if France reaches 100% surrender progress, but France also has a decision to sue for peace.

I never quite understood how the limit failed. For my own information, what was the situations where it didn't work?

If you're referring to the special forces limits, I think it worked for the ones PDS added to the game but doesn't work for the regular unit types we redesignated as special forces, or at least not for all of them.
 
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The screenshot you posted troubles me a little. The men you're replacing (Ernest Lapointe, Percy Nelles and George Croil) are listed in the file as Market Liberals, and yet they're showing as either Fascists or National Socialists! I just loaded up the game to check, and they're showing correctly for me. Just looks wrong?

Ah, I edited the screenshots, making the old minister's row black&white to indicate that's the guy kicked out of office and the other one being brought in :D Sorry about the confusion! Their ideology is working as intended. I don't even have access to the extreme right ministers in the first place.
 
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If somebody wants to cheat, it's not hurting anybody else. :)
Very true. Though the moral self harm is considerable, it can’t really be prevented - and why should it? I guess theyve paid their money and can do what they like in the privacy of their own virtual home ;)
For one thing, the AI will move units around on its own as soon as the clock starts ticking, so the British units in Egypt are put in place as expeditionary forces under Egyptian control to make sure they stay where they're put. The British AI could ship them somewhere else and leave North Africa undefended, but Egypt can't. They're also beefed up a bit by turning 1936 regiments here and there into full divisions. Otherwise there wouldn't be anything standing between the Italians and Suez. I agree it's a bit immersion-breaking, though.
Ah, something to counteract ai misbehaviour- entirely understandable. :)
 
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If you're referring to the special forces limits, I think it worked for the ones PDS added to the game but doesn't work for the regular unit types we redesignated as special forces, or at least not for all of them.
I'll have to look at my files, with regards to the limit code but unless something is going on in the black box of the game loop, I was wondering how this wouldn't work on any particular unit-type in game.
 
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The fixed limit definitely works (last time I checked I could train two more mountaineers and no more marines/paratroopers) but since I have a tiny army, I can't check the percentages. Not in my Canada game at least.
 
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Chapter 7 - The Surprise
Chapter 7 - The Surprise


As I was fighting my first campaign in East Africa and France was losing her last campaign in Europe, the Soviet Union felt it was time to press those claims on the Baltic States. They sent an Ultimatum to all three countries to either join the Union by their own will or be forced to. All three accepted the inevitable and were promptly annexed. Soon after they have claimed Bessarabia from Romania. And with that, most of what was under Russian control before the Great War was in Soviet hands.

The UK made an attempt to take one of the German occupied ports in Norway on June 12th. At the time there were at least a dozen, probably more Axis Divisions in the area. They didn't take more than a day to defeat the sole Cavalry Division that was trying to play hero. By that time Sweden was moving up considerable forces to help the Norwegian defenders.

On June 29th Addis Ababa was captured by the 2nd Canadian Division, forcing Ethiopia to surrender. I have previously set the Force Ideology war goal against them. I'm not 100% sure how all these things should normally interact but what I do know for sure is they didn't go into exile but had their government be replaced by a Social Conservative one, with an almost full cabinet of ministers. They now have a truce with the Allies and are neutral. Somewhat funnily they still have 200 Relations with Italy, 100 with the rest of the Axis and -200 with the United Kingdom. They don't mind me all that much, with 75 points. To be entirely honest, I'm not really sure how forcing your ideology on a country should work for relations. I suppose it should probably be reset with every other country based on some clever criteria. But for now the important thing is we have basically defeated the Italian forces in East Africa, we just need to mop up the remaining wandering Divisions. And also get out of Ethiopia ASAP because my forces will be starving there.

On July 4th, Romania was pushed too far and ended up suffering a Right Wing Coup d'etat. I think this is not a generic event but a Romania-specific one, because they immediately joined the Axis and their ministers were replaced by Paternal Autocrats. It's sad you can't check the government type of foreign nations in-game, even through Espionage. (Only by saving and checking the country on the load screen where you can pick any other country, the government type and head of state will be displayed before loading the game as that country, just by selecting them.) At this time the situation in Norway was still up in the air but France was losing really badly:
french_retreat.png

There's a small pocket still holding the Northern half of the Maginot Line but the rest of the front is past Paris.

And in fact the Norwegian situation wasn't as undecided as I thought because on the next day Oslo fell as the previously observed German reinforcements reached the frontlines. There were at least 14 Axis Divisions pushing the Allies back in Norway. And with Oslo occupied, the government fled to London and the remaining forces put down their weapons, leaving the 11 Swedish Divisions plus 5 HQs to scurry and scatter.

On July 9th, Hungary attempted to claim Transylvania in the Second Vienna Award. This time however they were too late. With Romania in the Axis, Germany supported Romania against Hungary and the Hungarians didn't feel confident enough to go up against the strongest military in Europe (and probably the World).

A day later (and completely unrelated) France surrendered. Germany forced a humiliating armistice but the former government fled and vowed to continue the fight. This is where the first really strange thing happened. For the events to work properly and France to transfer some of their armed forces to Vichy with the armistice but lose most of the rest, there are some scripting shenaningans here, among other things the game master nation does some temporary annexing. When the dust settled, Vichy was created, holding the historical territory, controlling the old puppets (Lebanon, Syria and Indochina) and having a non-aggression pact with all of the Axis countries and the French Republic was a government-in-exile but it was a Left-Wing Radical government and a member of the Comintern! First I suspected there was some bug somewhere so I went to investigate. It took me a bit to find the relevant decision and events in the files. What I found is when Vichy is created via the events, the game master country first inherits half of the French forces, then annexes itself to delete those forces. The Vichy regime then gets all the remaining units. After that, the Free French government is formed, based on what the ruling ideology is at the time. If it is a democratic one, things go as they did Historically, with de Gaulle forming the government-in-exile. If it is a fascistic one, then they don't actually go into exile, give Northern France directly to Germany and everything else to Vichy. If it is a socialist one, they join the Comintern and go into exile there. This is what must have happened: France got a Left-Wing Radical (ie. somewhat mildly communist) party in power in their latest elections and since they were the leading party at the time, that party was the one that went into exile! (I also found out that minor nations can go into exile via decision if they have already lost any IC holding provinces, which is why Ethiopia couldn't do so, their only IC is in their sole Victory Point so they only have a few hours to escape at best between their IC being captured and them capitulating at midnight.)

Now, while this is all very interesting and cool at first glance, I'm kind of worried how a government-in-exile can function if the host nation is not even at war. I was also curious about that Left-Wing Radical French government and I had an auto-save from just a day earlier so I checked it out and they indeed had the Parti Radical in power since their last election in May! I found no evidence of foreign tempering, at least not at the time. At the start of the game, the French Republic has a very varied political landscape with the left-wing radical Parti Radical at 9.8 Organisation and 6% Popularity, compared to 25.4/30% for the social liberal ruling party Fédération Républicaine and three other parties sitting between the two both in terms of Organisation and Popularity. Still, a lot can happen in four years and France does have a certain tendency towards socialism. I find it fairly plausible for an authocratic-leaning left-wing party to win an election with the Germans knocking on the door. (And for the sake of argument let's say there shouldn't even be elections held while the country is at war. The party that won the questionable election would still have had the highest popularity and organisation so they would have been in the strongest position to continue the fight as Free France.) But the question still was if a government-in-exile in a non-participant faction would work in the game engine or not...

So the way I saw it there could be three potential outcomes here:​
  1. The French government-in-exile in Moscow calls their friends in. This would mean a direct escalation of the war a whole year ahead of time. I'm not sure how prepared the Soviets are but from what I've seen, the Germans have the strength, if not in the right place.​
  2. The French government-in-exile surrenders because their host is not at war. To be entirely honest, I'm not sure how a government-in-exile should surrender in the current version of the game. Back in the old days, before war goals were introduced, when a country was defeated it had a random chance to surrender or go into exile (if they were in a faction). When there were no more governments in the faction that were not in exile, they would all surrender a second time and the war would be concluded. This is no longer the case, at least not in the HPP. A government can go into exile via decision before they are defeated and the war goals against them are enforced. But even in the old system I'm not sure what would happen if there were still nations in a faction but they were not at war in the first place. (Would an Axis minor losing a limited war potentially go to exile to Berlin and just stay there forever?) Anyway, if the French surrendered again, Germany would probably just inherit their lands.​
  3. The French government-in-exile stays in Moscow and they remain in a phantom-war with Germany without Comintern involvement.​

Quite frankly I'm not sure which outcome I would've preferred. An early German-Soviet war sounded scary with the Soviets probably still deep in the effects of the Purge. A proper French surrender sounded even worse... And having France in exile but without a Soviet escalation sounded like a very anxiety inducing ticking time bomb... For the time being at least, it looked like the third option was to be how things would go. And a few days later Japan joined the Axis negotiating a takeover of the French colony in Indochina from the Vichy government a few weeks after.

Things were going well for the Axis, prompting Italy to send an Ultimatum to Greece, citing some nonsense about Roman hegemony in the Mediterranean, etc. to claim legal ownership over Hellas as well. The Greeks were having none of that, joining the Allied war effort immediately. It didn't seem like they even had a choice in the matter which is somewhat odd but maybe I'm just missing something. (I can only see events marked as important in the files.) Anyway, the Italians were actually doing great in North Africa at the time, having already taken El Iskandariya (Alexandria) and still holding Port Fuad from an earlier paradrop. Something had to be done about that as soon as possible but my forces were still very much tied up in East Africa. All I could scramble at a moment's notice was the 9th Canadian Airborne Division (which is a very arbitrary number considering I only have 2 of them and that was the first I've ever trained). Meanwhile it was looking more and more likely the Soviets would soon enter the war since on July 23rd, 1940, they have started mobilizing their forces.
soviets_enter_the_war.png

After a mere 2 days of mobilizing, on July 25th, the Soviet Union enters the war.

Romania also joined the war on July 30th. And apparently the Soviets weren't very well prepared after all, losing some ground in multiple places along the front in the first five days and after two weeks they are falling back along almost the entire German front, and exchanging two Romanian provinces for three Soviet-owned ones in Bessarabia. (All of them are Romanian cores of course, giving them a boost of confidence in the fight. Which reminds me, I feel like any country should probably have at least some Territorial Pride bonus, though Right wing governments likely should have more and the Axis a bonus in addition to that. Like +5% from each source maybe.)

And as things were heating up more and more (and while I was getting ready to finally push the Italians back in North Africa), the United Kingdom started a risky gamble in the East:​

operation_countenance.png

We will show them the Canada way!

Given how India has absolutely no troops on the border (Iran has two), I had no idea how this would go. The Soviets may or may not have had some forces in the area, I couldn't tell. Iraq and Kuwait, separately allied to the United Kingdom, were not involved in the war with the Axis but the UK called them in to fight against Iran. Note that neither are in the Allies, nor is Iran in the Axis. The event is scripted so Iran is the one who declares war because if a country in a faction declares war on someone while already fighting another faction, the new target will be automatically pushed into that enemy faction. So if either the Soviet Union or the United Kingdom were the ones to declare, Iran would automatically end up in the Axis. To avoid that and make the war as limited as possible, Iran is the belligerent, even if that makes little actual sense. And Iran has a chance to join the Axis via decision but the Germans declined. (I'm not quite sure why or how this went historically.) Either way, since I'm only directly involved with India, I had very little intel on what's going on. All I could see was Iran starting to move their two Divisions away from the Indian border. Which was good I suppose?

In late August, we finally started working on the Italians in three separate battles.
north_africa_fighting.png

The British were only waiting for my signal at Port Faud.

Note how two of the three battles had an "Armor Advantage" modifier. The Italian Militia has 0 Armor Piercing, the Mountaineers have 1.5 and the Paratroopers have 2. In the battle of As Sahra' al Gharbiyha, my Cavalry unit had a Mechanized Support Brigade consisting of Armored Cars providing 2.5 Armor and the 38th 'Welsh' Division had 0.5 Armor either from the Motorized Infantry Regiment or the Motorized Support Regiment, I'm not sure. The Militia Division in Port Faud was breaking very fast because of that (and also because Militia will always have very low Organisation, lacking any formal training). Speaking of Organisation, my specialist troops had insanely high Organisation: my Mountaineer Regiments have a base Organisation of 67.5, while Paratroopers and Marines have 60. Modified by my 143% Officer Ratio and with all the other bonuses, Mountaineers have over 100 Max and the other two types have 95! (This would come back to haunt me later...)

By August 25th, all three battles were won. The Suez was safely in Allied hands again and we could start taking Egypt back from Italy as well. Meanwhile elsewhere in the World Iraq was pushing into Iran, the Soviets were retreating from both the Germans and Romanians (Hungary was not involved in the war, nor was in the Axis, though firmly aligned to them), Sweden was cut in half with Göteborg threatened but Stockholm mostly avoided as the main attack was going North and the Chinese Unified Front was commencing a counterattack around the Japanese advance, even taking two provinces previously taken over by the puppet regime.

Things were certainly looking grim for Democracy. The French surrender cost the Allies over 110 Divisions. Together with the surrender of Belgium, the Netherlands, Denmark and Norway, the Allies have lost at least half (probably more) of their ground forces already. The Soviet entry into the war likely made up for some of that in sheer numbers but judging by their performance in the first month didn't fill me with much confidence. If only there was a potential ally we could look towards to charge in and save the day in our darkest hour...​
 
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On June 29th Addis Ababa was captured by the 2nd Canadian Division, forcing Ethiopia to surrender.

That almost sounds like Addis Ababa was left vacant? Did you actually have to fight for it?

I have previously set the Force Ideology war goal against them. I'm not 100% sure how all these things should normally interact but what I do know for sure is they didn't go into exile but had their government be replaced by a Social Conservative one, with an almost full cabinet of ministers. They now have a truce with the Allies and are neutral.

There is an order in which war goals are enforced, isn't there? In this case, the question I'm minded to ask is whether or not the Force Ideology war goal ended Ethiopia's puppet relationship with Italy? Hopefully it did.

It's sad you can't check the government type of foreign nations in-game, even through Espionage.

Well, you see their ruling party in the diplomacy interface, and the intelligence interface gives you a tab to view their ministers (which also reveals their constitutional arrangements) so I think the only thing you can't see is a democracy's election date - which should hardly be a state secret!

If it is a socialist one, they join the Comintern and go into exile there. This is what must have happened: France got a Left-Wing Radical (ie. somewhat mildly communist) party in power in their latest elections and since they were the leading party at the time, that party was the one that went into exile!

I have seen this sitution arise a few times. What I'm not quite certain about is whether this would have happened if the game had forced France into exile normally, as opposed to how it's done in HPP's surrender event. The question is whether I should have made the Soviets (or anybody else...) refuse a call to arms from a government-in-exile? Even if I had, given Germany attacked France, I wouldn't be entirely confident Soviet neutrality would survive a save and a reload.

I also found out that minor nations can go into exile via decision if they have already lost any IC holding provinces, which is why Ethiopia couldn't do so, their only IC is in their sole Victory Point so they only have a few hours to escape at best between their IC being captured and them capitulating at midnight.)

Possibly that decision is reserved for the player only. I don't recall ever seeing it used, and in this case Ethiopia will be much happier being out of the war altogether! :)

I was also curious about that Left-Wing Radical French government and I had an auto-save from just a day earlier so I checked it out and they indeed had the Parti Radical in power since their last election in May! I found no evidence of foreign tempering, at least not at the time. Still, a lot can happen in four years and France does have a certain tendency towards socialism.

Yes, I agree this one should be attributed to natural causes. :D

And for the sake of argument let's say there shouldn't even be elections held while the country is at war.

You may recall we put in a custom War Cabinet constitution for the United Kingdom, but that was done as a single special case and everybody else continues with regular elections.

An early German-Soviet war sounded scary with the Soviets probably still deep in the effects of the Purge.

An early German-Soviet war like this does rather invalidate all the usual assumptions, doesn't it? Should be an interesting campaign! :)

And apparently the Soviets weren't very well prepared after all, losing some ground in multiple places along the front in the first five days and after two weeks they are falling back along almost the entire German front, and exchanging two Romanian provinces for three Soviet-owned ones in Bessarabia.

:rolleyes:

Given how India has absolutely no troops on the border (Iran has two), I had no idea how this would go.

Point taken. Maybe these should be Prepare for War decisions (if they're not already, that is), but of course the UK doesn't even share a border with Iran, so that wouldn't really work either...

The Suez was safely in Allied hands again and we could start taking Egypt back from Italy as well.

I am actually quite pleased to see the British AI responded by landing a few fresh divisions in North Africa. AI Italy playing aggressively is quite normal, though.

If only there was a potential ally we could look towards to charge in and save the day in our darkest hour...

1940 is a bit early for that, unfortunately, and such a hypothetical country might choose only to send film crews and make lots of movies. ;)
 
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That almost sounds like Addis Ababa was left vacant? Did you actually have to fight for it?

I did have to fight, they still had all the forces I counted in the previous chapter, but it was such a breeze with my super professional maplemen, it was not worth doing a day-by-day report. Moving the units back to North Africa (mostly via naval transport) took way longer than the Ethiopian campaign.

There is an order in which war goals are enforced, isn't there? In this case, the question I'm minded to ask is whether or not the Force Ideology war goal ended Ethiopia's puppet relationship with Italy? Hopefully it did.

Yes, there is, but nobody else had any war goals against Ethiopia. There is a default resolution to wars (is it Conquer? I don't know) but since mine was the only actual war goal set, it got resolved first. The event chain has a bit where the country spends a split second annexed by the game master country which clears their puppet status (and their production queue but eh), so that bit is covered :)
By the way, there is a generic event where the USA will be angered if any American country adds a war goal against anyone in the world. So any time I move to help with the post-war cleanup, I get some fingerwiggling. (Though the actually generated threat is modified by a bunch of stuff and the US was still mainly concerned about Japan the last time I checked, so shouldn't be a huge issue? Right?...)
 
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So, just to point out: historically, the Brits had convinced the son of Reza Pahlavi to basically put his dad out to pasture and permit the Brits to 'pacify' the nation. Then the Soviets decided to join the fun and got in on the action. It was very close to winding up at the end of the Big Show with another divided nation.
 
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Will America intervene?

Communist France was interesting. I wonder what will happen to it if the Allies win?

The Allies are doing poorly in Europe but well in Africa. That's... not the worst possible situation.
 
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By the way, there is a generic event where the USA will be angered if any American country adds a war goal against anyone in the world. So any time I move to help with the post-war cleanup, I get some fingerwiggling.

As I recall, the US takes a dislike to countries in the Americas going to war with each other (maybe just going to war) or joining ideologically-hostile factions. I can't think of anything that's tied to war goals.
 
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As I recall, the US takes a dislike to countries in the Americas going to war with each other (maybe just going to war) or joining ideologically-hostile factions. I can't think of anything that's tied to war goals.

This very thing may or may not come up later ;)
 
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The UK made an attempt to take one of the German occupied ports in Norway on June 12th. At the time there were at least a dozen, probably more Axis Divisions in the area. They didn't take more than a day to defeat the sole Cavalry Division that was trying to play hero.
Not Their Finest Hour!
On June 29th Addis Ababa was captured by the 2nd Canadian Division, forcing Ethiopia to surrender.
Huzzah! First pin knocked down.
It's sad you can't check the government type of foreign nations in-game, even through Espionage. (Only by saving and checking the country on the load screen where you can pick any other country, the government type and head of state will be displayed before loading the game as that country, just by selecting them.)
Well, you see their ruling party in the diplomacy interface, and the intelligence interface gives you a tab to view their ministers (which also reveals their constitutional arrangements) so I think the only thing you can't see is a democracy's election date - which should hardly be a state secret!
Could you tag (carefully) to check?
After a mere 2 days of mobilizing, on July 25th, the Soviet Union enters the war.
<facepalms> Uncle Joe would be a little craftier and more duplicitous than that, one thinks. Also, perhaps the 'break the Nazi-Soviet Pact' border strength calculation should also apply in this case, as a box to be ticked? Or maybe the Germans were too distracted in the West for that to be a decisive factor anyway?
By August 25th, all three battles were won. The Suez was safely in Allied hands again and we could start taking Egypt back from Italy as well.
Nice work, Canada + UK AI.
Meanwhile elsewhere in the World Iraq was pushing into Iran, the Soviets were retreating from both the Germans and Romanians
Hmmm, an expectedly mixed bag at this stage.
If only there was a potential ally we could look towards to charge in and save the day in our darkest hour...
;) Any more 'Trojan Horse Government-in-Exile' tricks available for the US? :p
An early German-Soviet war like this does rather invalidate all the usual assumptions, doesn't it? Should be an interesting campaign! :)
Makes it fun. I engineered that in my Talking Turkey Vanilla HOI3 game in mid-1940, but France was still clinging on at that point and Turkey was in the Comintern and big enough (having taken over most of the Balkans in prior wards) to be of some general assistance to the Soviets in the east. Even so, at first it was back-pedalling until France had fallen anyway the Germans were deep into both the eastern empires. This looks a bit mort difficult for the anti-Fascist coalition.
 
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Any more 'Trojan Horse Government-in-Exile' tricks available for the US? :p

To fast-track the US into the Allies? Nothing I can think of, no.

This looks a bit more difficult for the anti-Fascist coalition.

Yes, I would agree with that assessment. The Allies have just lost most of what they had. The Soviets are in the war, but a year early, and that's a year of industrial and (especially) military build-up lost, and compared to your scenario there's no player-controlled medium power in the east to help them. The Americans are probably still a long way from any kind of intervention. Not a happy situation for the Allies, but good for the story!
 
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Chapter 8 - The Landing
Chapter 8 - The Landing


Continuing the North African campaign we surrounded El Iskandariya (Alexandria) on August 29th and started a siege on the Infantry Division in the city the day after. Canadian forces were forming a front in an attempt to fragment the Italian defenders in the region. Two of their Infantry Divisions were trying to hold the line on the West bank of the Nile but were getting enveloped while the other half of the enemy troops were concentrating in El 'Alamein.
italians_in_disarray.png

Due to our low intel capabilities, I have limited knowledge about the composition of enemy units.

To reward the Canadian effort for actually going on the offensive, the United States has decided on starting the Lend-Lease Act. This should give them some industrial benefits as well as allow some more decisions to make which will also benefit countries fighting the Axis. But it might also reduce their Neutrality. The game now has a separate mechanic for leasing foreign IC which I never actually tried, come to think of it. So I did it now. This should give me IC in proportion to what the AI allocates to it. And they did! I received 9 points of IC, which is like 15% of my own capacity! Unfortunately I don't like the idea of spending risky, unreliable borrowed IC on anything but extra supplies so that's what I will do.

On September 3rd, the 1st Canadian Mountain Division (with the help of the 9th and 21st Canadian Airborne Divisions) captured El Iskandariya, taking out an entire Infantry Division in the process while the 1st Canadian Cavalry Division cut off the two Divisions along the Nile. Capturing the city provided us with the only air base in the area before Tobruch.

Meanwhile in Europe, Italy was being kicked out of Albania by Greece. Germany decided they can't suffer the humiliation and appraoched Yugoslavia for transit rights to help their ally in need. Yugoslavia went ahead and proposed a more drastic action: they joined the Axis, signing the Tri-Partite Pact and declaring war on Greece themselves. With that the Axis have completely surrounded currently neutral Hungary and Bulgaria is also sitting on the front line between Axis and Allied forces. But this is especially worrying news for Greece herself. As a side note, if Yugoslavia accepts simple Transit Rights when the Italians no longer hold any territory in the Balkans, I'm not sure that would actually work. Unless I'm mistaken, the game doesn't allow invasion of foreign held territory from a neutral nation, so in that case the Germans could go up to the border and look fiercly at the Greek but nothing more. But I'm not really sure what could be done about that honestly.

After El 'Alamein, there was no stopping the Canadian advance in North Africa. Another Italian Division surrendered in Matruh after being surrounded on September 16th and after that we mostly came upon Militia, Garrisons and HQs. At around that time my second order of Transport Planes has finished so I started looking for more stuff to build. I ordered one more round of Light Fighters and I noticed something interesting. There is a limit on how many specialized forces you can build (including Marines, Paratroopers, maybe even Mountaineers and also the unique units like Gurkhas, etc.). That limitation, however, is only checked on the Production interface. You can still order more if you buy Production Licenses via Diplomacy. I could also buy Licenses for Gurkhas (though that's likely because they are no longer country-specific, I'm not sure.) I don't want any more of them, I just thought this was an interesting oversight. I briefly considered buying some tanks but then decided against it, I really couldn't make use of them in small numbers, even Infantry Support Tanks, with no doctrines. I ended up ordering some Submarines from the UK just for the fun of it. They would take about a year to build.

Meanwhile the British and Soviets also took wind of our unstoppable advance, the former landing near Tripoli and the later taking Bengasi. Hearing that news Germany accepted Iran's second request at joining the Axis. I wonder if that throws a wrench into the separate peace events there. And on the other end of the globe, Japan put pressure on Siam, turning them into their puppet. The wars in Asia and Europe/Africa were still largely separate conflicts so that didn't cause too much alarm yet, though the Indian forces were almost all on their way to Iran at the time, leaving only Burma and Malaya to face the potential threat.

On September 19th I took another look at how things were progressing in Europe and was surprised to see Greece pushing into Yugoslavia. Again, my intel is still rather limited so I can't see numbers but I expect Yugoslavia was a bit too hasty in joining the Axis, being completely unmobilized. (Since they are asked in an event, the AI can't really consider their preparedness for war.) Still, it was only a matter of time before German reinforcements would arrive.

On September 27th, Canadian forces crossed into Italian held Lybia at Ridotta Capuzzo, just south of Tobruch. Three more Italian Divisions (two Marines and one Infantry) surrendered following the capture of the city.

And of course just because (almost) the entire World is at war, that doesn't mean we should stop holding democratic elections to see to the will of the people!
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The Liberal Party has won a confident victory in this year's elections.

By October 19th, German forces were outside Leningrad in the North (the city fell a month later), Vitsyebsk in the center and Kyiv in the South while Romanian forces have Odessa almost surrounded. At some point while I was not looking, Finland entered into a Military Alliance with Germany (separately from the Axis) and joined the war against the Soviet Union and every other enemy of Germany. Unfortunate but not much could be done about it. While Sweden was still fighting a form of guerilla warfare, Yugoslavian troops entered Greece as the 32nd Canadian Airborne Division (again, arbitrary number, it's actually the 3rd one in total) was deployed in Halifax, waiting to be shipped out. Unfortunately with the Italian Navy still at large and the Canadian Royal Navy only having two old Destroyer Flotillas to defend our transports, I didn't feel like risking the lives of all those brave men with attempting a transit just yet.

By the end of November, 1940, both the 9th and 21st Canadian Airborne Divisions had upgraded their equipment to the latest standard, allowing them to actually be used for Airborne Assault, just as Italy was completely forced out of Lybia and I started contemplating a potential invasion of Sicily. I liked my chances of defending Messina from any attacks from the mainland but the strategic value of such an invasion would be questionable at best. Still, for the time being, I had no better use for my forces. I could not hold Greece, nor feasibly rescue Sweden. Iran was being taken care of and Italy was dealt with in Africa. Japan was not yet a direct threat (and in fact was slowly being driven back along the coast in China). And of course an invasion of German held territory was absolutely out of the question. So I jut had to bite the bullet and brave the waters to bring my Transport Flotillas to Tripoli and prepare.

On December 6th, I noticed Italian force movement in Sicily via British Radar on Malta. It looked like they were moving off the island via the Straits of Messina. That just wouldn't do, I wanted to trap at least some of their forces but my paratroopers weren't at 95% Organisation yet! I had to watch two Divisions march off the island. After that I decided to wait until both Airborne Divisions were ready for a simultaneous drop. The wait was rather aggravating since I was again building up my officer corps, resulting in constantly increasing Max Organisation, meaning any regained Org would still remain below the 95% required for boarding the planes! By January, 1941, I decided to stop training new officers until the operation is concluded so it can actually start before next Christmas... By then they had almost 110 Max Organisation. And on January 10th, 1941, it was finally time to commence the operation!
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Operation Football only actually commenced on January 11th because the airplanes had to regain some Organisation first as well.

Over January, the island was completely captured, taking some prisoners but more importantly prodding the Italians to station a large contingent in Reggio di Calabria without the slightest chance of actually crossing into Sicily. The 2nd Canadian Army Corps (consisting of two Mountainer Divisions and one Cavalry Division) was going to stay in Sicily to keep watch while I figured out my next move to throw a wrench in the Axis War Machine to the best of my abilities. I was still thinking about trying to lend Sweden a hand in their valiant struggle against Germany. After the country was cut in half last Summer, most of the Axis forces were marching North and after Finland made an Alliance with Germany and joined the war, the vast majority of the enemy troops left. As of January 27th, there were only about six Divisions left against the remaining Swedish armed forces.
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Though most of the Swedish forces are HQs...

According to the ledger, Sweden still has 11 Infantry Regiments, 24 Militia Regiments and 3 Horse-Towed Support Regiments. That would be about 10-13 Divisons' worth of forces. If I had enough Divisions of my own to have a chance to link up with the Soviets, that could deal a serious blow to Germany. But I had my doubts... If I could somehow make the UK commit some forces there, it could work but unless they think of this themselves, it would be a huge gamble. The operations in Sicily hurt my Transport Flotillas somewhat as well. We never engaged the Italians in surface combat but their Air Force caused some damage still. My meager convoy fleet was stretched thin too, I couldn't support any new routes, even if they were completely safe from enemy raiders.

Trying to save Greece was another potential move. Unfortunately the majority of the Greek Army has painted itself into a corner in Astakos, a mountainous province behind a river but cut off from the rest of the country with no Supplies or ports.
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That's a lot of troops to have 0 Supplies...

In the end, with a heavy heart, I decided to let the Greek to theif fate as well. I just couldn't gamble my entire Army on the off chance of beating Yugoslavia alone. All of my forces (with the exception of the 2nd Canadian Army Corps) was ordered to return to Egypt until further notice. The Greek forces in Astakos surrendered by the end of February and Yugoslavian forces crossed the Gulf of Corinth to surround the Greek capital.

Meanwhile the Germans gathered the courage to attack Messina.
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I still like my chances.

The terrain and especially the strait to cross gave me a huge advantage, my forces fighting with about 230% efficiency while theirs were down to below 30%. It also gave me some insight into their numbers. The three German Divisions involved in the fight had over 100 Organisation while the Italian one had only 56. The Germans also had +24% or +28% from Combined Arms, with only regular old support brigades! The Italian Division disengaged immediately but the Germans kept at it. Italian air superiority caused some trouble but after almost three bloody weeks of fighting, we have won.
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I'm not a fan of the font colors on the numbers, they kinda make my eyes bleed...

While I was mainly watching this battle for those weeks without anything else to do, I noticed how the first Division in a battle tends to take most of the hits. There is some variation but the first Division would get the vast majority of the damage. I doubt that's intentional and definitely not a moddable thing. But then, if I could direct the fire of my Divisions, I would likely try to concentrate it as much as possible too, I suppose it makes tactical sense.

On March 30th, Iran capitulated to the United Kingdom and became another puppet, freeing up a significant Allied contingent for other operations, which mainly meant them riding back to India or Egypt. There was very little else to do still. Greece was holding out in Athina (Athens) with about 8-9 somewhat beaten Divisions, surrounded but mostly left alone. Sweden was very, very slowly being pushed South, still holding Malmö and about 15 more strategically irrelevant provinces but with a National Unity of 95.6%, unless they lost that last single Victory Point, they would not be forced to surrender and it didn't look like they would want to go into exile. The Soviets were also slowly but surely being beaten back. On the other end of the World, Japanese gains in China were somewhat dwindling while the Communists were still in control of their single VP in their capital and also some land in Xibei San Ma territory.

April brought some more unwelcome, though hardly surprising news: on the 17th, Hungary joined the Axis. They joined the war three weeks later, but Bulgaria was still neutral. Heavily leaning towards the Axis but with their highest threat at 18.2, coming from Axis member Romania, their effective Neutrality was at 66% (if I read the interface correctly). Which became an important point of consideration on May 7th, when I noticed a British Infantry Division landed in Tirane, far behind the Yugoslavian lines:
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You maniacs!

They did what I have considered before but didn't have the balls to actually try! I still considered it too early and risky though. So I decided to wait and see how it goes. If (and that's a huge if) the British decide to bring reinforcements, I will join the fray with my 7 available Divisions. If not, they can probably deal with the loss of one Division.

Within a week, a Marine Division arrived. Along with two Yugoslavian Divisions, one Infantry and one Mountaineer, followed by an Italian Cavalry Division a few days later (that left shortly after to do Italian things elsewhere). A Motorized Division landed in undefended Durres sometime after.

On May 17th, the USA reported that the Great Depression is almost completely over. That is some great news! Now if only they would finally decide to join our cause!

I have conducted some air reconnaissance around the Greek ports, finding Yugoslavia had at least some forces in all of them but these forces were fairly small in Salonica: only two Mountaineer Regiments. That port was still in range for my Transport Air Wings stationed in Alexandria. I quickly made some plans for a potential invasion there but I still couldn't commit my forces to such an operation until I felt confident my allies would also take this seriously. If we could trap and eradicate the Yugoslavian Army in Greece, that would be worth the risk of having to fight German reinforcements later down the line. In fact, it would be a preferable outcome if the reallocated forces would give some respite for the Soviet defenders. It would not, however, worth losing the majority of my forces, were we unable to achieve that and end up fighting a drawn-out battle. So I made some plans but decided to wait a bit more.
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The 23rd Airborne Division would remain in reserve to be deployed where needed, potentially with linking up with the Tommies.

On May 31st, after a long and valiant struggle, the Swedish government finally decided to go into exile in London. Or more specifically they surrendered, but still ended up as a government-in-exile. I think. I'm really not sure... I'm confused since I thought that wasn't a thing anymore. Ah well.

By June 5th, the Yugoslavians were starting to form a line around the British landing in Albania which was still numbering the 3 Divisions, though the Motorized one was roaming the countryside.

In other news, Stalingrad fell to Romania on June 23rd, 1941. The situation in the East was pretty bad in general. Germany, Finland and Romania were very deep in Soviet territory, along the entire front. The Romanian gains in the South were going the deepest but losses were greater than historical in the North.
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Progress seems slow but I can't tell if it's because of meaningful Soviet resistance or just slow units due to lack of fuel/supplies...

While that was bad news, I also noticed the Greek fighting back against Yugoslavia again, breaking out of Athens into Nafplio in the South. I took that as a sign of Yugoslavian weakness (or at least confusion) and launched Operation Partisan!​
 
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Canada is doing well! Let's see if they can knock Italy out of the war.

I wonder how Yugoslavia will be punished for joining the Axis...

When will the US officialize their position?
 
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In the end, with a heavy heart, I decided to let the Greek to theif fate as well. I just couldn't gamble my entire Army on the off chance of beating Yugoslavia alone.
Wise choice. Didn’t go well for the commonwealth in otl!
 
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The game now has a separate mechanic for leasing foreign IC which I never actually tried, come to think of it. So I did it now. This should give me IC in proportion to what the AI allocates to it. And they did! I received 9 points of IC, which is like 15% of my own capacity! Unfortunately I don't like the idea of spending risky, unreliable borrowed IC on anything but extra supplies so that's what I will do.

Yes, I expect that LL IC will fluctuate over time as circumstances in the US change.

Meanwhile in Europe, Italy was being kicked out of Albania by Greece. Germany decided they can't suffer the humiliation and appraoched Yugoslavia for transit rights to help their ally in need. Yugoslavia went ahead and proposed a more drastic action: they joined the Axis, signing the Tri-Partite Pact and declaring war on Greece themselves.

The Greeks usually acquit themselves well enough. I think the surprise here is that Yugoslavia has stayed the course as a German ally.

Unless I'm mistaken, the game doesn't allow invasion of foreign held territory from a neutral nation, so in that case the Germans could go up to the border and look fiercly at the Greek but nothing more. But I'm not really sure what could be done about that honestly.

Yes, I believe that is correct. That limitation and the fact they're going to be out of supply as well makes military access a somewhat questionable benefit in my opinion.

I noticed something interesting. There is a limit on how many specialized forces you can build (including Marines, Paratroopers, maybe even Mountaineers and also the unique units like Gurkhas, etc.). That limitation, however, is only checked on the Production interface. You can still order more if you buy Production Licenses via Diplomacy. I could also buy Licenses for Gurkhas (though that's likely because they are no longer country-specific, I'm not sure.) I don't want any more of them, I just thought this was an interesting oversight.

Yes, very interesting. I guess the licensed production script should be amended to prevent that exploit. Regarding the Gurkhas, they're not exactly country-specific, but there are country flags to enable them, so they shouldn't really be available to Canada.

I briefly considered buying some tanks but then decided against it, I really couldn't make use of them in small numbers, even Infantry Support Tanks, with no doctrines.

They would come with e.g. British doctrines, but they would be limited by not receiving ongoing upgrades as you're not researching the relevant techs yourself.

Meanwhile the British and Soviets also took wind of our unstoppable advance, the former landing near Tripoli and the later taking Bengasi.

The Soviets landed in Bengasi? Wow! o_O

On September 19th I took another look at how things were progressing in Europe and was surprised to see Greece pushing into Yugoslavia. Still, it was only a matter of time before German reinforcements would arrive.

Possibly, but unlike in OTL the Germans are now heavily committed against the Soviet Union. This may improve the Greeks' chances?

Unfortunately the majority of the Greek Army has painted itself into a corner in Astakos, a mountainous province behind a river but cut off from the rest of the country with no Supplies or ports.

In the end, with a heavy heart, I decided to let the Greek to theif fate as well. I just couldn't gamble my entire Army on the off chance of beating Yugoslavia alone.​

It's unfortunate so much of the Greek army managed to get trapped in Astakos, but yes, I think that was a prudent decision.

The three German Divisions involved in the fight had over 100 Organisation while the Italian one had only 56. The Germans also had +24% or +28% from Combined Arms, with only regular old support brigades! The Italian Division disengaged immediately but the Germans kept at it. Italian air superiority caused some trouble but after almost three bloody weeks of fighting, we have won.

That's a useful insight into the quality of the German divisions. From the point-of-view of the research script, I'm fairly pleased with that. :)

I fear the AI tends to underestimate the challenges of attacking over straits. We'll see if these assaults become a recurring theme...

I quickly made some plans for a potential invasion there but I still couldn't commit my forces to such an operation until I felt confident my allies would also take this seriously. If we could trap and eradicate the Yugoslavian Army in Greece, that would be worth the risk of having to fight German reinforcements later down the line. In fact, it would be a preferable outcome if the reallocated forces would give some respite for the Soviet defenders. It would not, however, worth losing the majority of my forces, were we unable to achieve that and end up fighting a drawn-out battle. So I made some plans but decided to wait a bit more.

A hard choice! There's a lot to be gained by defeating Yugoslavia and hopefully being able to do something to relieve the pressure on the beleaguered Soviets, but it is a risky operation. Yes, I'd also like to see a firmer commitment to this operation from the British!

On May 31st, after a long and valiant struggle, the Swedish government finally decided to go into exile in London. Or more specifically they surrendered, but still ended up as a government-in-exile. I think. I'm really not sure... I'm confused since I thought that wasn't a thing anymore. Ah well.

I am somewhat surprised Sweden made such a fight of this! I did add a surrender decision for them along the lines of those we have for the Low Countries because I didn't want the whole German war effort being derailed by the war in Scandinavia, and it doesn't look like that was used. I'm thinking it's possible Swedish resolve was bolstered by the fact of the on-going German-Soviet war, so it may simply have been a case of Swedish unity eroding slowly due to being mostly occupied (there is a triggered modifier for that).

In other news, Stalingrad fell to Romania on June 23rd, 1941. The situation in the East was pretty bad in general. Germany, Finland and Romania were very deep in Soviet territory, along the entire front. The Romanian gains in the South were going the deepest but losses were greater than historical in the North.

Considering this is the situation at the starting point of the historical German invasion, and at the start of the campaigning season, this is looking rather ominous. I assume the Soviets are indeed resisting, but I would be very surprised if logistical issues weren't also a significant factor in slowing the Axis advance.

While that was bad news, I also noticed the Greek fighting back against Yugoslavia again, breaking out of Athens into Nafplio in the South. I took that as a sign of Yugoslavian weakness (or at least confusion) and launched Operation Partisan!

:)
 
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