A little bit of this, a little bit of that a little bit this a little bit of that.
I want something with the tactical fiddl'n of Battletech here. Point of fact you could pretty much just use this Battletech as the tactical game portion of your "Battletech Wars of Succession"
Start the game at right about the time the Wolf Dragoons appear in the inner sphere. Could actually have several start periods. War of 39, clan invasion, fed com civil war, Jihad, rise of the Republic, Dark age. Several possible era's with the tech base dependent on the era. For space combat you could use something like the battlefleet gothic system or Battlestar Galactica deadlock system. Turns are 1 week real time. 52 turns per year. Players control a faction if its a small scale peer to peer game such as a total war title. If it's an online persistant game the AI controls the factions with events happening at their historical point in time with players having to deal with speed of communication being a very important consideration. You won't know what's happening with distant units or worlds until you get word back. Comstar is not instantaneous.. and communications are passed through relays. From a strategic POV that speed of communication becomes the most important part of the game and how to deal with it. Recall the "history" of the 4th war with Davion giving field commanders detailed ops plans with orders to co-ordinate with near by commands... The Fed Suns military's ability to operate with out comstar communications during the interdict very much took the starch out of Comstars sails. Any strategic and operational level game play is going to have to be able to reflect this. There could be a variety of systems at the strategic, operational and tactical levels. The big trick is making them simple and easy to understand so they don't overwhelm players. I love games like Stellaris and HOI but they are stupidly complex for joe average players.. And if there's only a few thousand people world wide playing the game.. yea its not what you can call successful. Gotta aim for several hundred thousand units sold. I want the publisher working on, maintaining and publishing the game, not running it. A lot less work and expense for them, and it removes that nastiest of the more immoral profit taking practices from the board. (loot boxes, cash shops, gambling etc.)
Remember your George Carlin "If the average IQ is around 80-90 or so, by definition half the worlds population is below average!" When your making a game product you need to take that into account if you want to make lots and lots of sales. George was so politically incorrect. We need more like him. Peeps that point out not only is the Emperor buck nekkid, but he's got a tiny.....
So no matter how you look at it this is NOT going to be an easy game to make. Yes we would utterly love it. I suspect how ever that it should incorporate players being able to operate servers. I've kinda learned my lesson over the years when it comes to online gaming.. I do NOT want to depend on commercial entities to "maintain a service" I barely tolerate having Steam, the Cryptic Launcher, the Epic Launcher, the (enter name here) launcher etc on my machine because I know they are spying on my usage. WHy else when I looks at task manager would a launcher have a half dozen or more process running in memory? If you don't think these corps are not looking over your shoulder you are an idiot! Sorry if that hurts your feelings but hey, get a clue! Yea I'm a died in the wool cultural revolutionary in the regard. Corporations are in the business of making money.. goods and services are a means to that end, nothing more, nothing less. And if you all haven't noticed out there, if its not making the "profits" some corp thinks it should, it dies. So I don't want to depend on a gaming publisher. Frankly you should all know better by now too.
Speaking of, no E3 this year. Yea, I am like so disappointed... NOT! Because since it's inception it's been a showcase of well... Lies from AAA publishers. What you see is NOT what you get. Warcraft III Refunded anyone? That crap gets old.. I'm in my 60's, just please take the old guys word for it.. Pretty sure most if not all the other old guys playing this stuff will agree too. Ya know, after awhile even the thickest blinders are NOT gonna keep the fact out. It's worth avoiding so that why I want players to have the control of multi player.. Just make me the tools. I got fiber optic at home now.. NO issues with through put and running a dedicated game server computer. But AAA publisher utterly depend on mis information and YOU being ignorant. "Surprise Mechanics" anyone? I apologize if this got political but i kinda want to make sure that addressed right quickly because I DO NOT want to have to deal with it down the road. Prevention removes most of the need to have a cure. In case folks have not noticed this recently.
Ok, well I do ramble on at times.. I hope the delivery was... "mostly" polite and entertaining. I want HBS to do a bigger better vaster Battletech game if they can. But I want it gamer friendly because I'm damd tired of not so gamer friendly "commercial" products. I've had better then 3 decades of them and this shit is old. And in the long run, it's not very much fun either.
Blessing to you all
TLRoff sends