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OCTOBER - DECEMBER 1434

- PEACE -

farm~sm.jpg
The unprecedented period of peace lasts for a remarkable three months!
 
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JANUARY - MARCH 1435

POZNAN
Pommern 3
vs.
Base Defense 2


Modifiers:
Pommern 1 / 1 = 2 x 3 dice = 6
Base Defense 0 / -1 = -1 x 2 dice = -2

Rolls:
Pommern
-> 9 + 6 = 15
Base Defense
--> 10 + -2 = 8

Combined Power:

Attackers 15
Defenders 8

Combined Power = 15 + 8 = 23

Combined Damage = Combined Power/5

23 / 5 = 4.6 ~ 4

Damage % Inflicted Upon Enemy:


Attackers 15 / 23 = 65% = 3 land points
Defenders 8 / 23 = 35% = 1 land points

OVERKILL

Attackers 1
Defenders 0

1 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 1
Defenders: total defeat


BATTLE RESULTS:
The army of the Holy Roman Emperor *Pommern* fight to take back their province of Poznan from Austria. In the end they win the province back but loose 1 land mil.


RESULTS:
Poznan in hands of Pommern

Pommern: 6/1/7/7/1
-1 land mil for battle of Pommern


Austria: 0/0/5/4/0

SALZBURG
Pommern 4
vs.
Base Defense 2


Modifiers:
Pommern 1 / 1 = 2 x 4 dice = 8

Base Defense 0 / -1 = -1 x 2 dice = -2

Rolls:
Pommern
-> 21 + 8 = 29
Base Defense
--> 9 + -2 = 7

Combined Power:

Attackers 29
Defenders 7

Combined Power = 29 + 7 = 36

Combined Damage = Combined Power/5

36 / 5 = 7.2 ~ 7

Damage % Inflicted Upon Enemy:


Attackers 29 / 36 = 81% = 6 land points
Defenders 7 / 36 = 19% = 1 land points

OVERKILL

Attackers 4
Defenders 0

4 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: total defeat

BATTLE RESULTS:
The army of the Holy Roman Emperor *Pommern* attack the Austrian province of Salzburg. In the end the Pommern army takes Salzburg with no loss of life.

RESULTS:
Pommern- 6/1/7/7/1


Austria: 0/0/5/4/0


MOSCOVA
Golden Horde(HOS present) 8
vs.
Russia(HOS present) 3 + Base Defense 3
Modifiers:
Golden Horde(HOS present) -1 / 0 = -1 x 8 dice = -8


Russia(HOS present) 0 / 1 = 1 x 3 dice = 3
Base Defense -1 / 0 = -1 x 3 dice = -3

Rolls:
Golden Horde(HOS present)
-> 21 + -8 = 13

Russia(HOS present)
-> 17 + 3 = 20

Base Defense
--> 12 + -3 = 9

Combined Power:

Attackers 13
Defenders 29

Combined Power = 13 + 29 = 42

Combined Damage = Combined Power/5

42 / 5 = 8.4 ~ 8

Damage % Inflicted Upon Enemy:


Attackers 13 / 42 = 31% = 2 land points
Defenders 29 / 42 = 69% = 6 land points

OVERKILL

Attackers 0
Defenders 0

0 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 6
Defenders: 2

BATTLE RESULTS:
The army of the Golden Horde with the Khan at its head ride to the capital of Russia in attempt to bring the Moscovites back into the fold. After a fierce battle with both the Kahn and the Czar in the fight the army of Russia is victorious. In the end the army of the Golden horde loose 6 land mil and the Kahn is found dead upon the field of battle. The Russian army looses one base defense and 1 land mil.

RESULTS:
The Kahn of the Golden Horde lies dead upon the field, -2 morale, -1 tech for 1 year For Death of HOS
The Horde Loose 6 land mil
-4 eco for +4 land mil
-1 morale for battle of Moscova


Golden Horde: 2/0/2/1/4


Russia: 2/0/5/7/0
-1 base defense in Moscova, 2 base defense remain.
-2 eco on +2 morale
-1 eco for +1 tech
+1 morale for battle of Moscova
-1 land mil


NIZHGOROD
SIBIR(HOS present) 6
vs.
Base Defense 2

Modifiers:
SIBIR(HOS present) -1 / -1 = -2 x 6 dice = -12

Base Defense 0 / 1 = 1 x 2 dice = 2

Rolls:
SIBIR(HOS present)
-> 26 + -12 = 14
Base Defense
--> 10 + 2 = 12

Combined Power:

Attackers 14
Defenders 12

Combined Power = 14 + 12 = 26

Combined Damage = Combined Power/5

26 / 5 = 5.2 ~ 5

Damage % Inflicted Upon Enemy:


Attackers 14 / 26 = 54% = 3 land points
Defenders 12 / 26 = 46% = 2 land points

OVERKILL

Attackers 1
Defenders 0

1 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 2
Defenders: total defeat
BATTLE RESULTS:
The army of Sibir with the Khan at its head attack the Russian province of Nizhgorod. The battle is fierce and in the end the army of Sibir take Nizhgorod, however they loose 2 land mil in the process.

RESULTS:
Nizhgorod in hands of Sibir
4/0/3/3/0
-1 eco for +1 land mil

Russia: 2/0/5/7/0
 
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APRIL - JUNE 1435

UFA
Russia 5
vs.
Base Defense 2


Modifiers:
Russia 0 / 2 = 2 x 5 dice = 10

Base Defense -2 / -2 = -3 x 2 dice = -6

Rolls:
Russia
-> 18 + 10 = 28
Base Defense
--> 3 + -6 = -3

Combined Power:

Attackers 28
Defenders 0

Combined Power = 28 + 0 = 28

Combined Damage = Combined Power/5

28 / 5 = 5.6 ~ 5

Damage % Inflicted Upon Enemy:


Attackers 28 / 28 = 100% = 5 land points
Defenders 0 / 28 = 0% = 0 land points

OVERKILL

Attackers 3
Defenders 0

3 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: total defeat

BATTLE RESULTS:
The Russian army fresh off their defense of Moscow goes on the offensive, and takes the province of Ufa from the Horde.


RESULTS

Russia: 5/0/5/7/0
Ufa in hands of Russia


Golden Horde: 2/0/2/1/4

AUSTRIA
Pommerania 6
vs.
Base Defense 3
Modifiers:
Pommerania 1 / 1 = 2 x 6 dice = 12


Rolls:
Pommerania
-> 18 + 12 = 30
Base Defense
--> 9 + -3 = 6

Combined Power:

Attackers 30
Defenders 6

Combined Power = 30 + 6 = 36

Combined Damage = Combined Power/5

36 / 5 = 7.2 ~ 7

Damage % Inflicted Upon Enemy:


Attackers 30 / 36 = 83% = 6 land points
Defenders 6 / 36 = 17% = 1 land points

OVERKILL

Attackers 3
Defenders 0

3 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: total defeat

BATTLE REPORT
The army of Pommerania invades and defeats the base garrison of Vienna, the Austrian capital falls to the invaders.


RESULT:
Austria held by Pommerania

Pommerania: 6/1/7/7/1

Austria: 0/0/5/3/0

-1 for loss of capital
 
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JULY - SEPTEMBER 1435

SAMARA
Russia 5
vs.
Golden Horde 2 + Base Defense 3
Modifiers:
Russia 0 / 2 = 2 x 5 dice = 10
Golden Horde -3 / -3 = -3 x 2 dice = -6
Base Defense -4 / -4 = -3 x 3 dice = -9

Rolls:
Russia
-> 20 + 10 = 30

Golden Horde
-> 7 + -6 = 1
Base Defense
--> 13 + -9 = 4

Combined Power:

Attackers 30
Defenders 5

Combined Power = 30 + 5 = 35

Combined Damage = Combined Power/5

35 / 5 = 7 ~ 7

Damage % Inflicted Upon Enemy:


Attackers 30 / 35 = 86% = 6 land points
Defenders 5 / 35 = 14% = 1 land points

OVERKILL

Attackers 1
Defenders 0

1 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: total defeat

BATTLE REPORT
The Russians still on the offensive attack the Golden Horde's capital of Samara and desimate the rest of the Horde's army and the capital's base defense. The Golden Horde's capital of Samara now lies in Russian hands.



RESULTS:
Samara in hands of Russia
+1 morale for Battle of Samara
5/0/5/8/0

Golden Horde:
-2 land mil for battle of Samra
-1 morale for loss of capital
-1 morale for Battle of Samara
0/0/0/0/4

TIROL
Bavaria(HOS present) 2
vs.
Base Defense 2


Modifiers:
Bavaria(HOS present) -1 / 0 = -1 x 2 dice = -2

Base Defense 0 / -1 = -1 x 2 dice = -2

Rolls:
Bavaria(HOS present)
-> 8 + -2 = 6

Base Defense
--> 2 + -2 = 0

Combined Power:

Attackers 6
Defenders 0

Combined Power = 6 + 0 = 6

Combined Damage = Combined Power/5

6 / 5 = 1.2 ~ 1

Damage % Inflicted Upon Enemy:


Attackers 6 / 6 = 100% = 1 land points
Defenders 0 / 6 = 0% = 0 land points

OVERKILL

Attackers 0
Defenders 0

0 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: 1
BATTLE RESULTS:
The army of Bavaria lead by its Duke attacks the Austrian province of Tirol and faces stiff resitance from the base defense. In the end 1 base defense is lost and 1 remains in the Austrian province. The battle continues.

RESULTS:
Bavaria:
-1 eco for +1 land mil
2/0/1/1/0

Austria:
2/0/5/4/1
 
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OCTOBER - DECEMBER 1435

- PEACE -

farm~sm.jpg
The unprecedented period of peace lasts for a remarkable three months!
 
Last edited by a moderator:
JANUARY - MARCH 1436

HELLAS
Byantium(HOS present) 4 + Eastern Roman Empire(HOS present) 3
vs.
Duchy of Athens(HOS present) 4 + Base Defense 3

Modifiers:
Byantium(HOS present) -2 / -2 = -3 x 4 dice = -12
Eastern Roman Empire(HOS present) -1 / 0 = -1 x 3 dice = -3


Duchy of Athens -1 / 1 = 0 x 4 dice = 0
Base Defense -2 / 0 = -2 x 3 dice = -6

Rolls:
Byantium(HOS present)
-> 16 + -12 = 4
Eastern Roman Empire(HOS present)
-> 14 + -3 = 11

Duchy of Athens
-> 13 + 0 = 13
Base Defense
--> 5 + -6 = -1

Combined Power:

Attackers 15
Defenders 12

Combined Power = 15 + 12 = 27

Combined Damage = Combined Power/5

27 / 5 = 5.4 ~ 5

Damage % Inflicted Upon Enemy:


Attackers 15 / 27 = 56% = 3 land points
Defenders 12 / 27 = 44% = 2 land points

OVERKILL

Attackers 0
Defenders 0

0 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 2
Defenders: 3

BATTLE REPORT:
The forces of the Byzantine Empire and the Eastern Roman Empire converge upon the Duchy of Athens. The fighting is fierce and in the end the forces of Byzantine and the ERE win a victory defeating 3 land mil of the Duchy of Athens while only loosing 1 land mil each. However 1 land mil of Athens army remains and 3 base defense as well.

RESULTS:
Duchy of Athens: 1/1/4/4/0
-4 eco for +4 land mil
-1 morale for Battle of Athens
-3 land mil for Battle of Athens

Byzantium: 3/1/5/5/0
-3 eco for +3 land mil
+1 morale for Battle of Athens
-1 land mil for Battle of Athens

Eastern Roman Empire: 2/1/4/5/0
-2 eco for +2 land mil
+1 morale for Battle of Athens
-1 land mil for Battle of Athens
 
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APRIL - JUNE 1436

HELLAS
Byzantium (HOS present) 3 + Wallachia (HOS present) 3 + Eastern Roman Empire (HOS present) 2
vs.
Duchy of Athens 1 + Base Defense 3
Modifiers:
Byzantium (HOS present) 0 / 1 = 1 x 3 dice = 3
Wallachia (HOS present) -1 / 0 = -1 x 3 dice = -3
Eastern Roman Empire (HOS present) -1 / 1 = 0 x 2 dice = 0


Duchy of Athens -1 / 0 = -1 x 1 dice = -1

Base Defense -2 / -1 = -3 x 3 dice = -9

Rolls:
Byzantium (HOS present)
-> 12 + 3 = 15
Wallachia (HOS present)
-> 10 + -3 = 7
Eastern Roman Empire (HOS present)
-> 4 + 0 = 4


Duchy of Athens
-> 3 + -1 = 2
Base Defense
--> 8 + -9 = -1

Combined Power:

Attackers 26
Defenders 1

Combined Power = 26 + 1 = 27

Combined Damage = Combined Power/5

27 / 5 = 5.4 ~ 5

Damage % Inflicted Upon Enemy:


Attackers 26 / 27 = 96% = 5 land points
Defenders 1 / 27 = 4% = 0 land points

OVERKILL

Attackers 1
Defenders 0

1 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: total defeat

BATTLE RESULTS:
The armies of Byzantium lead by the Emperor himself keep the siege upon Athens along with the remaining troops and Emperor of the Eastern Roman Empire. The last battle was a victory for the combined forces, but not all of the Athenians were dead. Still a regiment of troops were help up behind the long walls of athens, and the entire base defense still remained. It looked to be a long and bloody battle to get inside the gates of Athens, that is until the Wallachians showed up in Attica. Lead by their own head of State with these warriors the allies were able to defeat the entire Athens garrison and standing army. When all said and done even the Duke of Athens himself was captured by the Byzantine army and brought before the emperor. Athens had fallen with no loss of troops for Byzantium, Wallachia, or the Eastern Roman Empire.

RESULTS:
Hellas in hands of Byzantium.

Duchy of Athens HOS is now captured and placed in hands of Byzantium (Hamilcar).
Arrest Clarification

*NOTE: The Duchy of Athens did recieve +1 morale for the crusade called by the Patriarch.*

Duchy of Athens: 0/1/4/3/0
-1 morale for 2nd battle of Athens
-1 land mil for 2nd battle of Athens
-3 base defense for 2nd battle of Athens

Byzantium: 3/1/5/6/0
+1 morale for 2nd battle of Athens

Wallachia: 3/0/4/5/0
+1 morale for 2nd battle of Athens

Eastern Roman Empire: 2/1/4/6/0
+1 morale for 2nd battle of Athens

APULIA
Battle calculated and rolled for by JG
Aragon (HoS present) 5 vs. Naples Base Defense 2

Modifiers:
Aragon (HoS present) -1 / -1 = -2 x 5 dice = -10
Naples Base Defense -1 / -1 = -2 x 2 dice = -4

Rolls:
Aragon (HoS present)
-> 16 + -10 = 6

Naples Base Defense
--> 7 + -4 = 3

Combined Power:
Attackers 6
Defenders 3

Combined Power = 6 + 3 = 9

Combined Damage = Combined Power/5

9 / 5 = 1.8 ~ 1

Damage % Inflicted Upon Enemy:


Attackers 6 / 9 = 67% = 1 land points
Defenders 3 / 9 = 33% = 0 land points

OVERKILL
Attackers 0
Defenders 0

0 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: 1

King Alfonso wastes no time in raising an army in Messina, and one so large that it rivals the one garrisoned during peace time in Aragon proper. Local shipping routes and resources are press-ganged into service as Alfonso crosses the short sea-stretch between Messina and Apulia at the head of his armies.

The monarch sets about disciplining his errant vassal in true kingly style and lays seige to the provincial garrison in the southern province. But after a few weeks of fighting, the Neopilitans are bloodied but unbowed, having lost only half of their garrsion.

Garrison in Neapolitan Apulia reduced to 1 base defence.

Naples: 1/1/3/4/3
- no change -

Aragon: 10/4/4/3/0
+5 land mil for 5 econ points.
 
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JULY - SEPTEMBER 1436

APULIA
Battle calculated and rolled for by JG

Aragon (HoS present) 9 vs. Naples Base Defense 1

Modifiers:
Aragon (HoS present) -1 / -1 = -2 x 9 dice = -18
Naples Base Defense -1 / -1 = -2 x 1 dice = -2

Rolls:
Aragon (HoS present)
-> 39 + -18 = 21
Naples Base Defense
--> 2 + -2 = 0

Combined Power:
Attackers 21
Defenders 0

Combined Power = 21 + 0 = 21

Combined Damage = Combined Power/5
21 / 5 = 4.2 ~ 4

Damage % Inflicted Upon Enemy:


Attackers 21 / 21 = 100% = 4 land points
Defenders 0 / 21 = 0% = 0 land points

OVERKILL
Attackers 3
Defenders 0

3 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
The depleted Neapolitan garrison at Apulia could scarce withstand the army raised by King Alfonso in Messina for another three months as the situation was before. It's woes are doubled when almost all of Alfonso's army from Aragon proper arrives from overseas - and is nearly the same size as the one already beseiging Apulia.

The second army has barely set up camp alonside the Messinian contingent before the Apulian Neapolitans capitulate, and their job is to do little more than round up the prisoners.

Aragon captures Apulia

Naples: 1/1/3/4/3
- no change -

Aragon: 10/4/4/3/0
- no change -
 
OCTOBER - DECEMBER 1436

NAPOLI
Aragon (Hos Present) 11 vs. Naples 4 + Capital Defense 3

Modifiers:
Aragon (Hos Present) -1 / -1 = -2 x 11 dice = -22

Naples -1 / -1 = -2 x 4 dice = -8
Capital Defense -2 / -2 = -3 x 3 dice = -9

Rolls:
Aragon (Hos Present)
-> 40 + -22 = 18

Naples
-> 14 + -8 = 6
Capital Defense
--> 8 + -9 = -1

Combined Power:
Attackers 18
Defenders 5

Combined Power = 18 + 5 = 23

Combined Damage = Combined Power/5

23 / 5 = 4.6 ~ 4

Damage % Inflicted Upon Enemy:


Attackers 18 / 23 = 78% = 3 land points
Defenders 5 / 23 = 22% = 1 land points

OVERKILL

Attackers 0
Defenders 0

0 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Yet more armies of Aragon continue to trickle in; some of them fresh reinforcements from Messina, others troops delivered by Aragon's comrade in arms, the shady Byzantine Empire. Only now is the full might of the Aragonese horde brought to bear. The setting? No less than the capital of her once loyal vassal - Napoli.

But the Neapolitans have not been caught napping. Far from it. The superior garrsion in Napoli is bolstered by many of the Kingdom's troops. Not an opponent to be taken lightly, even by King Alfonso.

The battles before the gates of Napoli are the stuff of legends. A truly well-matched spectacle. Neither side comes away unbloodied, although the Neapolitans are forced back after suffering the worst losses once the battle has flown and ebbed for several weeks. However, disaster for the Aragonese! During a particularly daring, and one might conclude foolish, thrust into an apparently broken unit of Neapolitan soldiers, King Alfonso's personal retinue is caught in an ambush. The mighty King himself is felled and killed in the fighting that follows!!

Naples loses 2 land mil and the capital defence in Napoli is reduced to 2.
Naples suffers -1 morale for the battle of Napoli.

Aragon loses 1 land mil and King Alfonso V is killed. Aragon suffers -1 tech and -2 morale for 1 year.
Aragon gains +1 morale for the battle of Napoli

ARAGON
5/4/4/4/5--> [10/4/3/2/0(+2 Byz), (-2 Bre) (-1 Gelre)]
NAPLES
1/1/3/4/2) --> [2/1/3/3/0(-2 Bank)]

EXPENDITURES
Aragon
+1 land mil for 1 econ
Naples
+3 land mil for 3 econ
 
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JANUARY - MARCH 1437

THRACE
Ottoman Empire(HOS present) 7
vs.
Eastern Roman Empire (HOS present) 4 + Base Defense 3


Modifiers:
Ottoman Empire(HOS present) 0 / 1 = 1 x 7 dice = 7
- -3 / -3 = -3 x 0 dice = 0
- -3 / -3 = -3 x 0 dice = 0
- -3 / -3 = -3 x 0 dice = 0

Eastern Roman Empire (HOS present) -1 / 0 = -1 x 4 dice = -4
- -3 / -3 = -3 x 0 dice = 0
- -3 / -3 = -3 x 0 dice = 0
- -3 / -3 = -3 x 0 dice = 0
Base Defense -2 / -1 = -3 x 3 dice = -9

Rolls:
Ottoman Empire(HOS present)
-> 19 + 7 = 26

Eastern Roman Empire (HOS present)
-> 12 + -4 = 8

Base Defense
--> 10 + -9 = 1

Combined Power:

Attackers 26
Defenders 9

Combined Power = 26 + 9 = 35

Combined Damage = Combined Power/5

35 / 5 = 7 ~ 7

Damage % Inflicted Upon Enemy:


Attackers 26 / 35 = 74% = 5 land points
Defenders 9 / 35 = 26% = 2 land points

OVERKILL

Attackers 0
Defenders 0

0 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 2
Defenders: 5

BATTLE RESULTS:
The army of the Ottoman Empire with the Sultan at the head attacks the grand city of Constantinople. There they catch the Eastern Roman Empire with an army of fresh recruits. The battle is long and fierce, but in the end almost all of the Eastern Roman Empire's army lies dead before the great gates of Constantinople. The army of the Eastern Roman empire is totally defeated along with 1 group of their base defense. The Ottoman Empire has lost 2 land mil. All that is left defending the gates of Constantinople is 2 base defense for the Eastern Roman Empire.


RESULTS:
Eastern Roman Empire: 0/1/4/3/0
-3 eco for +3 land mil
-1 morale for Battle of Thrace
-4 land mil for Battle of Thrace
-1 base defense for Battle of Thrace

only 2 base defense left in Thrace.


Ottoman Empire: 5/2/5/6/0
-3 eco for +3 land mil
+1 morale for Battle of Thrace
-2 land mil for Battle of Thrace



THRACE *OCEAN*
Ottoman Empire 2
vs.
Eastern Roman Empire 1


Modifiers:
Ottoman Empire 0 / 0 = 0 x 2 dice = 0

Eastern Roman Empire -1 / -1 = -2 x 1 dice = -2
Base Defense -2 / -2 = -3 x 0 dice = 0

Rolls:
Ottoman Empire
-> 10 + 0 = 10

Eastern Roman Empire
-> 3 + -2 = 1


Combined Power:

Attackers 10
Defenders 1

Combined Power = 10 + 1 = 11

Combined Damage = Combined Power/5

11 / 5 = 2.2 ~ 2

Damage % Inflicted Upon Enemy:


Attackers 10 / 11 = 91% = 2 land points
Defenders 1 / 11 = 9% = 0 land points

OVERKILL

Attackers 1
Defenders 0

1 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: total defeat

BATTLE RESULTS:
While the armies of the Ottoman Empire lead an assult on Constantinople their navy attempts to rid the world of the Eastern Roman Empire. In the end they are given a victory as the entire Eastern Roman fleet lies at the bottom of the ocean.


RESULTS:
Eastern Roman Empire: 0/0/4/2/0
-1 morale for Battle of Thrace *Ocean*
-1 sea mil for Battle of Thrace *Ocean*




Ottoman Empire: 5/2/5/7/0
+1 morale for Battle of Thrace*Ocean*




IRAQ
Timurid Empire(HOS present) 5

vs.
The Kaliphate 1 + Base Defense 3
Modifiers:
Timurid Empire(HOS present) 1 / 1 = 2 x 5 dice = 10
The Kaliphate -2 / -1 = -3 x 1 dice = -3
Base Defense -3 / -2 = -3 x 3 dice = -9

Rolls:
Timurid Empire(HOS present)
-> 21 + 10 = 31

The Kaliphate
-> 4 + -3 = 1
Base Defense
--> 12 + -9 = 3

Combined Power:

Attackers 31
Defenders 4

Combined Power = 31 + 4 = 35

Combined Damage = Combined Power/5

35 / 5 = 7 ~ 7

Damage % Inflicted Upon Enemy:


Attackers 31 / 35 = 89% = 6 land points
Defenders 4 / 35 = 11% = 1 land points

OVERKILL

Attackers 2
Defenders 0

2 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: total defeat

Battle Results:
The army of the Timurid Empire attacks the Kaliphate and their capital of Baghdad. With the head of state leading the Timurid's assult the army is virtually indestructable. The Timurids take the capital with no man lost.


RESULTS:
Iraq in hands of Timurid Empire
Timurid Empire: 5/1/6/6/2
-1 eco for +1 morale
-3 eco for +3 tech
+1 morale for Battle of Iraq


The Kaliphate: 0/1/2/1/1
The Kapliphate get -1 morale for loss of capital for rest of war
-1 morale for Battle of Kaliphate





Expenditures


Oman: 5/3/6/6/4
-1 eco for +1 morale
-1 eco for +1 tech
-1 eco for +1 land mil


Mamalukes: 4/6/6/4/0
-2 eco for +2 tech
-4 eco for +4 seamil
 
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APRIL - JUNE 1437

BASRAH
Timurid Empire 5

vs.
Base Defense 2


Modifiers:
Timurid Empire 1 / 1 = 2 x 5 dice = 10

Base Defense -2 / -2 = -3 x 2 dice = -6

Rolls:
Timurid Empire
-> 16 + 10 = 26
Base Defense
--> 8 + -6 = 2

Combined Power:

Attackers 26
Defenders 2

Combined Power = 26 + 2 = 28

Combined Damage = Combined Power/5

28 / 5 = 5.6 ~ 5

Damage % Inflicted Upon Enemy:


Attackers 26 / 28 = 93% = 5 land points
Defenders 2 / 28 = 7% = 0 land points

OVERKILL

Attackers 3
Defenders 0

3 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 0
Defenders: total defeat

BATTLE RESULTS:
The army of the Timurid Horde roll over the Kapliphate province of Basrah. At the end of the short battle the Timurid's gain a victory, and the province is theirs.


RESULT:
The province of Basrah is in hands of Timurids

Timurids: 5/1/6/6/0

Kaliphate: 0/1/2/1/1


RHODES
Oman 5 + Mamelukes 1
vs.
Knights 1 + Base Defense 3


Modifiers:
Oman 1 / 1 = 2 x 5 dice = 10
Mamelukes 1 / -1 = 0 x 1 dice = 0


Knights -1 / -1 = -2 x 1 dice = -2
Base Defense -2 / -2 = -3 x 3 dice = -9

Rolls:
Oman
-> 13 + 10 = 23
Mamelukes
-> 1 + 0 = 1

Knights
-> 14 + -2 = 12
Base Defense
--> 6 + -9 = -3

Combined Power:

Attackers 24
Defenders 9

Combined Power = 24 + 9 = 33

Combined Damage = Combined Power/5

33 / 5 = 6.6 ~ 6

Damage % Inflicted Upon Enemy:


Attackers 24 / 33 = 73% = 4 land points
Defenders 9 / 33 = 27% = 2 land points

OVERKILL

Attackers 0
Defenders 0

0 points of damage against Attackers is negated.
0 points of damage against Defenders is negated.

RESULTS
Attackers: 1
Defenders: total defeat



BATTLE RESULTS:
The combined forces of Oman and the Mamelukes arrive on the island of rhodes and fight a harsh battle against the Christian Knights. In the end the island of Rhodes is in the hands of Oman, and the Knights defeated.


RESULTS:
Rhodes held by Oman


Oman: 5/3/6/7/2
+1 morale for Battle of Rhodes

Mamelukes: 3/6/6/5/0
-1 land mil for Battle of Rhodes
+1 morale for Battle of Rhodes

Knights
0/1/4/2/4
-1 morale for Battle of Rhodes
-1 morale for loss of capital
-1 land mil for Battle of Rhodes



THRACE
Ottoman Empire(HOS present) 6
vs.
Eastern Roman Empire 1 + Base Defense 2 + Gelre 7 + Ragusa 3


Modifiers:
Ottoman Empire 0 / 2 = 2 x 6 dice = 12


Eastern Roman Empire -1 / 0 = -1 x 1 dice = -1
Gelre 0 / 0 = 0 x 7 dice = 0
Ragusa -1 / -1 = -2 x 3 dice = -6

Base Defense -2 / -1 = -3 x 2 dice = -6

Rolls:
Ottoman Empire
-> 18 + 12 = 30


Eastern Roman Empire
-> 4 + -1 = 3
Gelre
-> 25 + 0 = 25
Ragusa
-> 12 + -6 = 6

Base Defense
--> 10 + -6 = 4

Combined Power:

Attackers 30
Defenders 38

Combined Power = 30 + 38 = 68

Combined Damage = Combined Power/5

68 / 5 = 13.6 ~ 13

Damage % Inflicted Upon Enemy:


Attackers 30 / 68 = 44% = 6 land points
Defenders 38 / 68 = 56% = 7 land points

OVERKILL

Attackers 0
Defenders 1

0 points of damage against Attackers is negated.
1 points of damage against Defenders is negated.

RESULTS
Attackers: total defeat
Defenders: 5

RESULTS:
The army of the Ottoman Empire continues its seige of Constantinople, however suddenly the tide of war changes. The armies of Gelre and Ragusa come in to help the struggling Eastern Roman Empire, and in the end the entire Ottoman Empire and its head of state are defeated.

RESULTS:

Ottoman Empire: 0/2/4/4/0
-6 land mil for Battle of Thrace
-1 morale for Battle of Thrace
-1 tech, -2 morale for 1 year for loss of Head of State

Eastern Roman Empire: 0/0/4/6/0
-1 land mil for Battle of Thrace
+1 morale for Battle of Thrace

Gelre: 3/1/5/6/0
-4 land mil for Battle of Thrace
+1 morale for Battle of Thrace

Ragusa: 3/1/4/5/0
+1 morale for Battle of Thrace
 
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JULY - SEPTEMBER 1437

BLACK DEATH

Death.gif


A curse upon all your houses!

The disease spread like wildfire across Europe in the fleas on the backs of the black rats that squealed and wriggled through cellars, sewers and streets.

Young and old, rich and poor were struck down, regardless of status. Markets collapsed; wartime supply-lines evaporated; communications fell silent; the whole continent ground to a sinister halt.

All battles are suspended until further notice.
No countries may regenerate econ until further notice.
Countries may use diplomacy to return to peace, but no further DoWs may be issued.
 
OCTOBER - DECEMBER 1437

BLACK DEATH

Death.gif


A curse upon all your houses!

The disease spread like wildfire across Europe in the fleas on the backs of the black rats that squealed and wriggled through cellars, sewers and streets.

Young and old, rich and poor were struck down, regardless of status. Markets collapsed; wartime supply-lines evaporated; communications fell silent; the whole continent ground to a sinister halt.

All battles are suspended until further notice.
No countries may regenerate econ until further notice.
Countries may use diplomacy to return to peace, but no further DoWs may be issued.
 
JANUARY - MARCH 1438

BLACK DEATH

Death.gif


A curse upon all your houses!

The disease spread like wildfire across Europe in the fleas on the backs of the black rats that squealed and wriggled through cellars, sewers and streets.

Young and old, rich and poor were struck down, regardless of status. Markets collapsed; wartime supply-lines evaporated; communications fell silent; the whole continent ground to a sinister halt.

All battles are suspended until further notice.
No countries may regenerate econ until further notice.
Countries may use diplomacy to return to peace, but no further DoWs may be issued.
 
APRIL - JUNE 1438

MAINE
France 4
VS.
Orleans 1 + Base Defense 2

Modifiers
France 0 / -1 = -1 X 4 DICE = -4

Orleans -1 / -1 = -2 X 1 DICE = -2
Base Defense -2 / -2 = -2 X 2 DICE = -4

Rolls
France
-> 15 + -4 = 11

Orleans
-> 2 + -2 = 0
Base Defense
--> 6 + -4 = 2

Combined Power

Attackers: 11
Defenders: 2

Combined Power: 11 + 2 = 13

Combined Damage = Combined Power/5

13/5 = 2

Damage % Inflicted Upon Enemy:

Attackers: 11 / 13 = 84% = 2 Land Points
Defender: 2 / 13 = 15% = 0 Land Points

OVERKILL

Attackers: 0
Defenders: 0

0 points of damage against the attackers is negated.
0 points of damage against the defenders is negated.

RESULTS
Attackers:0
Defender: 2

The defenders of Maine await the french army in their fortress, ready to repell their attack. However, their morale sinks as they see the size of the enemy army, and they become wary. Soon, the french army begins sieging the fortress, and after a breach has been established in the fortress, they assault the men of Orleans. The fighting is one sided, and the defenders of Maine take heavy casualties before the french, exhausted from the long march, break
of the attack.
The siege continues.


Orleans: 0/0/3/0/0
-1 land mil, -1 morale to Orleans for battle of Maine
1 Base Defense remains


France: 4/1/5/5/0
+1 land mil for -1 eco
+1 Morale to France for battle of Maine




ORLEANS
Burgundy 7
VS.
Orleans 2 (HOS present) + Base Defense 3

Modifiers
Burgundy 1 / 1 = 2 X 7 DICE = 14

Orleans (HOS present) -1 / 0 = -1 X 2 DICE = -2
Base Defense -2 / -1 = -3 X 3 DICE = -9

Rolls
Burgundy
-> 30 + 14 = 44

Orleans
-> 9 + -2 = 7
Base Defense
--> 13 + -9 = 4

Combined Power

Attackers: 44
Defenders: 11

Combined Power: 44 + 11 = 55

Combined Damage = Combined Power/5

55/5 = 11

Damage % Inflicted Upon Enemy:

Attackers: 44 / 55 = 80% = 9 Land Points
Defender: 11 / 55 = 20% = 2 Land Points

OVERKILL

Attackers: 3
Defenders: 0

3 points of damage against the attackers is negated.
0 points of damage against the defenders is negated.

RESULTS
Attackers:0
Defender: Total Defeat

The province of Orleans is alive with the sounds of metal, horses and siege engines, as the armies of Burgundy converge on the capital of Orleans. Opposing them, Charles I, Duke of Orléans, has assembled the nobles and common men of his nation to defend his capital. The might of Burgundy is great, and their siege weapons soon start to bring down the walls of Orleans. Charles I., brave and valiant as every, risks the impossible and leads his army out into the field to offer battle to the burgundians.
The battle is short lived and one sided, however, as the Burgundians, superior in morale and quality of their weapons, and almost twice the numbers, cut through the ranks of the Duke´s army with seeming impunity.
In the end, Duke Charles lies dead beneath his men, and the fortress is in burgundian hands.

Orleans in burgundian hands.


Orleans: 0/0/3/0/0
+2 land mil for -2 eco
-2 land mil, -1 Morale to Orleans for Battle of Orleans
-2 Morale, -1 tech to Orleans for Death of HoS for 1 year/4 turns
-1 Morale to Orleans for loss of capital


Burgundy: 7/2/6/7/1

+3 land mil/ +1 morale/ +1 tech for -5 eco
+1 Morale to Burgundy for Battle of Orleans



ANATOLIA
Gelre 3
VS.
Timurids 7 + Base Defense 3

Modifiers
Gelre 0 / 0 = 0 X 3 DICE = 0

Timurids 2 / 0 = 2 X 7 DICE = 14
Base Defense -1 / -2 = -3 X 3 DICE = -9

Rolls
Gelre
-> 12 + 0 = 12

Timurids
-> 18 + 14 = 32
Base Defense
--> 10 + -9 = 1

Combined Power

Attackers: 12
Defenders: 33

Combined Power: 12 + 33 = 45

Combined Damage = Combined Power/5

45/5 = 9

Damage % Inflicted Upon Enemy:

Attackers: 12 / 45 = 27% = 2 Land Points
Defender: 33 / 45 = 73% = 7 Land Points

OVERKILL

Attackers: 0
Defenders: 2

0 points of damage against the attackers is negated.
2 points of damage against the defenders is negated.

RESULTS
Attackers:Total Defeat
Defender: 0


The victorious army of Gelre marches on, onto the capital of the Ottoman Empire. The Defenders of Anatolia are numerous, yet their morale is low and their spirits have faded. Soon, the gelrian army starts to assault the walls. Victory seems to be certain for the northerners, when suddenly horns call from their flank. When the Gelrian army turns to face the new enemy, they face the full might of the army of the timurids, charging right at them. The fighting is vicious and fierce, but the timurids, aided by surprise and superiour morale, are able to encircle and destroy the army of Gelre.
In the end, the whole of Gelre´s army lies on the field of Anatolia.


Gelre: 0/1/5/4/0
-3 land mil, -1 Morale to Gelre for Battle of Anatolia


Timurids: 7/1/8/6/0
+1 Morale to Timurids for Battle of Anatolia
+2 Land mil/ +1 tech for -3 eco
 
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JULY - SEPTEMBER 1438

MAINE
France 4
VS.
Orleans + Base Defense 1

Modifiers
France 0 / 0 = 0 X 4 DICE = 0

Orleans -1 / -3 = -3 X DICE = 0
Base Defense -2 / -4 = -3 X 1 DICE = -3

Rolls
France
-> 15 + 0 = 15

Orleans
-> 0 + 0 = 0
Base Defense
--> 2 + -3 = -1

Combined Power

Attackers: 15
Defenders: 0

Combined Power: 15 + 0 = 15

Combined Damage = Combined Power/5

15/5 = 3

Damage % Inflicted Upon Enemy:

Attackers: 15 / 15 = 100% = 3 Land Points
Defender: 0 / 15 = 0% = 0 Land Points

OVERKILL

Attackers: 2
Defenders: 0

2 points of damage against the attackers is negated.
0 points of damage against the defenders is negated.

RESULTS
Attackers:0
Defender: Total Defeat

The few surviving defenders of Maine, shaken by the death of their duke and the loss of their
capital, face a renewed attack be the fresh and by far superior french army. The assault is short,
as the men of Maine are simply overrun by the french, who take control of the province without
substantial casualties.

Maine in french hands.


Orleans(0/0/3/0/0)


France(4/1/5/5/0)



MACEDONIA
Timurid Empire 7
VS.
Ragusa + Base Defense 2

Modifiers
Timurid Empire 2 / 1 = 3 X 7 DICE = 21

Ragusa -1 / -1 = -2 X DICE = 0
Base Defense -2 / -2 = -2 X 2 DICE = -4

Rolls
Timurid Empire
-> 23 + 21 = 44

Ragusa
-> 0 + 0 = 0
Base Defense
--> 10 + -4 = 6

Combined Power

Attackers: 44
Defenders: 6

Combined Power: 44 + 6 = 50

Combined Damage = Combined Power/5

50/5 = 10

Damage % Inflicted Upon Enemy:

Attackers: 44 / 50 = 88% = 9 Land Points
Defender: 6 / 50 = 11% = 1 Land Points

OVERKILL

Attackers: 6
Defenders: 0

6 points of damage against the attackers is negated.
0 points of damage against the defenders is negated.

RESULTS
Attackers:0
Defender: Total Defeat


The might of the army of the Timurid Empire takes advantage of the diplomatic achievement of it´s leader and attacks the ragusan province of Macedonia
through the territory of the Eastern Roman Empire. This takes the Ragusan defenders by complete surprise, and they are in no way prepared as the hordes
from the east march upon their walls.
The battle is short and fierce, but superior in morale, quality and numbers, the Timurid soldiers are able to take Macedonia without many casualties.


Timurid Empire(7/1/8/6/2)


Ragusa(3/1/3/3/2)



CYPRUS
Oman 5 + Mamlukes 1
VS.
Cyprus 1 + Base Defense 3

Modifiers
Oman 1 / 1 = 2 X 5 DICE = 10
Mamlukes 1 / 1 = 2 X 1 DICE = 2

Cyprus -1 / -1 = -2 X 1 DICE = -2
Base Defense -2 / -2 = -2 X 3 DICE = -6

Rolls
Oman
-> 17 + 10 = 27
Mamlukes
-> 5 + 2 = 7

Cyprus
-> 1 + -2 = -1
Base Defense
--> 15 + -6 = 9

Combined Power

Attackers: 34
Defenders: 8

Combined Power: 34 + 8 = 42

Combined Damage = Combined Power/5

42/5 = 8

Damage % Inflicted Upon Enemy:

Attackers: 34 / 42 = 80% = 6 Land Points
Defender: 8 / 42 = 19% = 2 Land Points

OVERKILL

Attackers: 2
Defenders: 0

2 points of damage against the attackers is negated.
0 points of damage against the defenders is negated.

RESULTS
Attackers:0
Defender: Total Defeat

The sea is quiet on this day, as if Allah has blessed the Mameluke ships which approach the island of
Cyprus in numbers. It is only a small army of loyal soldiers of cyprus which await the combined
armies of the omanies and mamlukes.
The attacking army is superior in all aspects, and the numerical advantage alone makes for a short and one-sided battle on the beach.
After that, the forces of Islam take inland, where the defenders of the city can do little more than pray to god for help.
But it is not the day of the christians, as the omani soldiers assault the fortress fiercely and with determination.
In the end, the city is burning and the streets littered with the men of cyprus.

Cyprus in omani hands.


Cyprus(0/1/2/0/0)
-1 land mil, -1 morale for battle of Cyprus
-1 morale for cyprus for lost capital

Oman(5/3/6/8/0)
+1 morale for Oman for battle of Cyprus


Mamlukes(3/6/6/7/0)
+1 morale for Mamlukes for battle of Cyprus



Expenditures:

Tuscany(3/1/2/4/0)
+2 land mil for -2 eco

Algiers(3/3/4/4/1)
+1 land mil, +1 sea mil for -2 eco

Naples(2/2/4/4/0)
+1 land mil, +1 sea mil for -2 eco



LATE BATTLE:

TUSCANY
Modena 3 (HOS present)
VS.
Tuscany 3 (HOS present) + Pommerania 3 + Base Defense 3

Modifiers
Modena (HOS present) -1 / 0 = -1 X 3 DICE = -3

Tuscany (HOS present) -2 / 0 = -2 X 3 DICE = -6
Pommerania 0 / 1 = 1 X 3 DICE = 3
Base Defense -3 / -1 = -2 X 3 DICE = -6

Rolls
Modena
-> 13 + -3 = 10

Tuscany
-> 9 + -6 = 3
Pommerania
-> 11 + 3 = 14
Base Defense
--> 9 + -6 = 3

Combined Power

Attackers: 10
Defenders: 20

Combined Power: 10 + 20 = 30

Combined Damage = Combined Power/5

30/5 = 6

Damage % Inflicted Upon Enemy:

Attackers: 10 / 30 = 33% = 2 Land Points
Defender: 20 / 30 = 66% = 4 Land Points

OVERKILL

Attackers: 0
Defenders: 1

0 points of damage against the attackers is negated.
1 points of damage against the defenders is negated.

RESULTS
Attackers:Total Defeat
Defender: 1

It is already deep in autumn as the army of Modena, after weeks of marching and lead by Duke
Nicolò III d'Este, arrives on the hilly grounds surrounding the great city of Firenze.
But as they cross the final ground to the city, they are already awaited by Cosimo I Il Vecchio, duke
of Tuscany and his army, reinforced by the standing army of the emperor of the Greif.
Although his men are tired and wary, duke d´Este leads his men into a charge right at the army of
Tuscany. For a moment it looks as the men of Tuscany, low on morale, would fall back, but a flanking
manouvre by the pommeranians brings the decision, swift and quickly, as the army of Modena is all but
wiped out, and it´s Duke lies dead beneath his men.

Modena(0/1/2/1/0)
+2 land mil for -2 eco
-2 tech, -1 morale for one year for death of HoS
-1 morale for battle of Tuscany
-3 land mil for battle of Tuscany

Tuscany(2/1/2/5/0)
-1 land mil for battle of Tuscany
+1 morale for battle of Tuscany

Pommerania(3/1/6/6/6)
+1 morale for battle of Tuscany
 
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OCTOBER - DECEMBER 1438

EMILIA
Piedmonte 2
VS.
Modena + Base Defense 3

Modifiers
Piedmonte -1 / -1 = -2 X 2 DICE = -4

Base Defense -2 / -2 = -3 X 3 DICE = -9

Rolls
Piedmonte
-> 6 + -4 = 2

Base Defense
--> 15 + -9 = 6

Combined Power

Attackers: 2
Defenders: 6

Combined Power: 2 + 6 = 8

Combined Damage = Combined Power/5

8/5 = 1

Damage % Inflicted Upon Enemy:

Attackers: 2 / 8 = 25% = 0 Land Points
Defender: 6 / 8 = 75% = 1 Land Points

OVERKILL

Attackers: 0
Defenders: 0

0 points of damage against the attackers is negated.
0 points of damage against the defenders is negated.

RESULTS
Attackers:1
Defender: 0

Following the total defeat of the army of Modena in Tuscany months ago, the people of Emilia have
been living in fear, menaced by the threat of a powerful alliance against them and left defenceless.
And finally the day comes when the guards manning the walls of the city shout the long feared words
loud upon the city:"The enemy is approaching!"
This send the ill equiped and morally shaken defenders to their posts, where they await the onslaught.
But as the enemy draws closer, they spot not the awaited massed army of their enemies, but the small
army of Piedmonte alone.
The piedmontese, however, are confident and attempt an all-out assault right away. But they are too few,
and the walls too strong for them to breach.
In the end, they have to retreat from the walls, leaving many of them behind dead.


Modena(0/1/2/1/0)

Piedmonte(1/1/4/4/0)
+1 land mil for -1 eco
-1 land mil for battle of Emilia



THRACE
Algiers 3 (HOS present)
VS.
Eastern Roman Empire + Base Defense 2

Modifiers
Algiers (HOS present) 1 / 0 = 1 X 3 DICE = 3

Base Defense 0 / -2 = -2 X 2 DICE = -4

Rolls
Algiers
-> 13 + 3 = 16

Eastern Roman Empire
-> 0 + 0 = 0
Base Defense
--> 4 + -4 = 0

Combined Power

Attackers: 16
Defenders: 0

Combined Power: 16 + 0 = 16

Combined Damage = Combined Power/5

16/5 = 3

Damage % Inflicted Upon Enemy:

Attackers: 16 / 16 = 100% = 3 Land Points
Defender: 0 / 16 = 0% = 0 Land Points

OVERKILL

Attackers: 1
Defenders: 0

1 points of damage against the attackers is negated.
0 points of damage against the defenders is negated.

RESULTS
Attackers:0
Defender: Total Defeat

The people of Thrace have fared badly the last months, and times are not getting better for them.
On a peaceful morning, they again face an enemy who is marching his army upon the great walls, and
again are the enemy soldiers carrying a banner with the moon sicle on them, but this time on green and white
grounds. The army of Algiers it is, lead by the sultan himself, which attempts to take the city by storm.
The defenders of the city, still not fully recovered from the Ottoman assault, morally shaken and
ill equipped, fight fiercely and with skill, but to no avail.
After having weathered the Ottoman storm, the might fortress falls to the soldiers of Algiers, and the
banner of islam can be seen in the wind above the walls.


Thrace is controlled by Algiers.


ERE(0/0/5/2/0)
-1 morale for lost capital for duration of war

Algiers(3/3/6/4/0)
+2 tech for -2 eco
 
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JANUARY - MARCH 1439

MODENA
Pommerania 3 + Tuscany 2 + Piedmonte 1 + Naples 2
VS.
Base Defense 3

Modifiers
Pommerania 1 / 1 = 2 X 3 DICE = 6
Tuscany -2 / 0 = -2 X 2 DICE = -4
Piedmonte -1 / -1 = -2 X 1 DICE = -2
Naples 0 / -1 = -1 X 2 DICE = -2

Base Defense -2 / -2 = -3 X 3 DICE = -9

Rolls
Pommerania
-> 13 + 6 = 19
Tuscany
-> 4 + -4 = 0
Piedmonte
-> 5 + -2 = 3
Naples
-> 6 + -2 = 4

Base Defense
--> 11 + -9 = 2

Combined Power

Attackers: 26
Defenders: 2

Combined Power: 26 + 2 = 28

Combined Damage = Combined Power/5

28/5 = 5

Damage % Inflicted Upon Enemy:

Attackers: 26 / 28 = 93% = 5 Land Points
Defender: 2 / 28 = 7% = 0 Land Points

OVERKILL

Attackers: 1
Defenders: 0

2 points of damage against the attackers is negated.
0 points of damage against the defenders is negated.

RESULTS
Attackers:0
Defender: Total Defeat

The defenders of Emilia, who have gained confidence from the last month and the successful defense of their walls against the army of Piedmonte, feel their
hearts sink as one day the cry "Enemy armies aproaching" is called from the outlooks on the walls. It should be called out 2 more times, and by the last time
the combined armies of Tuscany, Pommerania, Piedmonte and Naples would be assembled in front of their earthworks.
The assault, finally brought forward, is swift and decisive, as the few defenders, ill-equipment and their spirits badly shaken, are overrun by sheer numbers.

Modena in Pommeranian hands.



Pommerania(3/1/6/6/6)

Tuscany(2/1/2/5/0)

Piedmonte(1/1/4/4/0)

Naples(2/2/5/4/0)
+1 tech for -1 eco


Modena(0/1/2/1/0)
-1 morale for lost capital for the duration of the war




RAGUSA
Timurid Empire 3
VS.
Ragusa 3 + Base Defense 3

Modifiers
Timurid Empire 2 / 1 = 3 X 3 DICE = 9

Ragusa -1 / -1 = -2 X 3 DICE = -6
Base Defense -2 / -2 = -3 X 3 DICE = -9

Rolls
Timurid Empire
-> 14 + 9 = 23

Ragusa
-> 15 + -6 = 9
Base Defense
--> 10 + -9 = 1

Combined Power

Attackers: 23
Defenders: 10
Combined Power: 23 + 10 = 33

Combined Damage = Combined Power/5

33/5 = 6

Damage % Inflicted Upon Enemy:

Attackers: 23 / 33 = 70% = 4 Land Points
Defender: 10 / 33 = 30% = 2 Land Points

OVERKILL

Attackers: 0
Defenders: 0

0 points of damage against the attackers is negated.
0 points of damage against the defenders is negated.

RESULTS
Attackers:2
Defender: 4

The people of Ragusa have been at war for several seasons, but never have they been directly threatened by foreign armies. Now seems no different, as the
ragusan army is stationed at home and the defenses are strong. But the Timurid army has taken Macedonia, and so the army is prepared to repulse any assault from
this province onto the city of Ragusa itself.
But as the winter comes to a close, one day the guards on the walls of Raguse don´t believe their eyes...from the seafront, ships flying the crescent are
approaching the city and start putting soldiers in great numbers onto the shores by the city. The guards calls rally the defenders to the walls, and the first assault of
the Timurid hordes is repulsed, with many losses on both sides.
As the Timurid army prepares for another assault, the army of Ragusa, caughty off-guard and in the back, has rallied to the new threat and launches an attack
on their own. But the muslims are fighting under the arms of allah on that day, and the army of Ragusa is all but slain.
As the timurids already celebrate their almost certain victory, the defenders of Ragusa themselves rally from their walls and assault the invaders, succeedingin wiping out all but one detachment of the muslim army before being forced to pull back to the safety of their walls.

The fields of Ragusa are virtually littered with blood and bodies of both sides, as the day has brought a very costly victory for the forces of allah.



Timurid Empire (4/1/8/7/1)
-2 land mil for battle of Ragusa
+1 morale for battle of Ragusa


Ragusa(0/1/4/3/2)
-3 land mil for battle of Ragusa
-1 morale of battle of Ragusa
2 base defense left in Ragusa
 
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JULY - SEPTEMBER 1439

-PEACE-

farm~sm.jpg


The unprecedented period of peace lasts for a remarkable three months!

Bohemia(4/0/3/5/0)
+2 land mil, +1 morale for -3 eco

Piedmonte(2/1/5/4/1)
+1 land mil for -1 eco

Pommerania(8/1/6/5/0)
+5 land mil, +1 morale for -6 eco

Bremen (3/2/5/5/0)
+1 land mil for -1 eco

Genoa(2/6/6/6/2)
+4 sea mil for -4 eco

Golden Horde(6/1/6/3/0)
+1 land mil, +2 technology for -3 eco
 
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