Burning: on the subject of creating a "dynamic resource system"...
I did most of the map-to-map conversion for the Vicky2 to HOI3 conversion project. They will have already some kind of conversion for a resource system from Vicky2 to HOI3... I'm sure they would let you have it for DH. Possibly have a look anyway, may be of use?
The head guy there was DasGuntLord01. I think they are now on the HOI3 site?
My own idea for this would be to relate it to either the population or the amount of provinces in a State, with adjustments for other factors.
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I was confused yesterday about your mod, as I always thought it was just for taking DH from WW1 to WW2? But late yesterday, I noticed in your signature, that the mod goes all the way to 1964.
So I'm happy to join AAR, if you'll have me?
What needs doing?
As it us, global resource distribution across the world is static in DH. In contrast to HOI3, we can however modify on-map resource production in DH via events. Historically, resource extraction across the world changed drastically between 1900 and 1950. Resource distribution, especially of oil and rare-materials (rubber, uranium, ...) was completely different, and even between the wars, oil was prospected all over the world. In DH, Arabia is a pretty useless area, even after WW2, but historically it became extremely important after WW2. Japan took all major powers of the world + China, simply to gain access to the vast resource deposits in the Dutch East-indies, Australia and China.
We can't really count daily resource or manpower creation, let alone trigger events on a per-province level in HOI2. Counting current IC/stockpiles/manpower would result in strange outcomes resulting in silly, completely ahistoric resource distribution. A nations with a lot of land (thus also dormant resources) but little IC(China, Brazil, ...) would receive fewer new resources than a nation with very little land but a high industrial density (eg: Germany, Japan). Ultimately, nations gambled for and occupied land, to gain a grab on to be discovered resources. Japan tried to extend it's sphere of influence in the pacific not just to gain strategic locations for bases, but to control territory and get resources from there. A nation with many empty provinces should have an easier time finding new resources, thus conquering vast, but empty lands should make sense.
Thus, we need to count the total province count a nation contains. The best thing to simulate province-counting is to count VP, that's why i experimented with having a base-VP of 1 for each and any province. This way we indeed can count provinces and on top of that add weighting to simulate strategically and economically important locations. This way, a nation can conquer not territory simply to rise its VP count. Next, we can make resource-giving-events, which trigger based on VP count more often. Thus, a vast empty nation would receive more on-map resource-production, even though it has VERY little industry. On the other hand, even if a nation with high IC but very little and has rather high VP-count it's provinces, it would have a harder time finding locating resources.
Nations like Germany or Japan would receive more resource events due to the high VP value of mainly of their provinces, even if they hold fewer territory. Thus it would really make sense for to conquer land, as they historically did. Think of the Treaty of Brest-Litowsk: currently it's a rather bad trade-off for Imperial Germany, as it gets MANY provinces with little IC and bad infrastructure. As a player i would ALWAYS try to push for the north and try conquering Moskva, the Baltic, Belarus and the rest of the soviet industrial heartland, which concentrates few provinces with high IC and resource production.
With a province count based system however, brest-litowsk really starts making A LOT of sense: you get some IC and resources, and raise your nations chances to discover new resources in provinces A LOT, as you have just DOUBLED Germany's provinces count. Overall, you will increase Germany's VP count about about 50%, which can make it much more likely for them to gain new onmap-resource production. If Germany defeats France, it gets many provinces in Africa. Same applied to Austria-Hungary, which will try to conquer low IC-areas like Serbia and Albania. Italy's WW2-desires for northern Africa, Greece and the Balkans also finally make sense gameplay wise. For Japan the domination of China AND the pacific islands, which all either contain NO ic at all or very little, also becomes really worthwhile.
So, now this posting has become much longer than i intended in the first place. This is what i think what we should aim for, and i think it's really worthwhile. It's doable within the restrictions of the trigger model currently implemented by DH and should be relatively easy to code. Other factors, like the likelihood of finding various resources most commonly in certain areas or on specific continents (rares in Africa and South America, oil in Russia, Central America and Indonesia, coal in Germany, metal in Sweden, ...) can be added as well. Resource-shortages could be used to raise chances of discovering a certain type of resource, while full-stockpiles could lower it. Nations with centrally-planned economies could have more control over what resources are to be prospected than fully market-demand oriented nations. Liberal economies on the other hand would have lower costs for prospecting and tapping resource-deposits, as mines and wells are mainly operated by independent corporations.
Sure, this model requires a LOT of balancing and careful tuning, but that can be done. Also, it's sufficient to balance the system to produce good results over the course of a decade or maybe two decades, which is absolutely doable. No nation should receive massive amounts of resources, but certain nations definitely will perform better over time than others (eg: Japan vs Russia). Japan has very little domestic resources today, and had the same issue even a century ago, too. Pre-ww1 Russia in contrast produced/exported/exploitet way less resources than post-ww2 USSR, and look at who is supplying the world with resources today...