@ Burning re savegames: Kk, thanks - I will look forward to some save-games (my pc is also a bit ... temperamental and old, so some ready-made saves would be very welcome ).
Burning: CONGRATULATIONS on your Mod!
Did you do this yourself, or have you a team. No mention of a team on page 1?
Would you believe, I've never played the WW1 scenario in DH, thinking what's the point if both enemies are sitting pretty in trenches for most of the war?
.. but your mod, gives me the inclination..
normalIs there a recommended difficulty/aggressiveness for this mod? I got DH and I'm not sure which options are recommended.
Played to the mid 20s with Italy, allying with Austria a bit in in the World War. Found some bugs which are ticketed under Kung Zog. Enjoy.
And, awesome mod. Truly inspiring.
Jep, i usually also play on normal/normal, but the mod should also work well with most difficulty settings.normalIs there a recommended difficulty/aggressiveness for this mod? I got DH and I'm not sure which options are recommended.
I had the same endless RCW lol in my German game. War raged on until 1930!
great , just as i wanted it to be. this allows a great base to add all the civil war intervention events!
Also, i've just stared thinking about implementing a dynamic resource system - i hat it that there are so many useless provinces in the game. Does anyone know if we can somehow count provinces? Thus, a nation with 100 provinces should have a easier time finding new resources than a nation with 10 provinces. It would also make the conquest of low-infrastructure/IC regions, like the pacific islands, worthwhile.
# Dynamic Resource Allocation Script by Limith
# For Code Geass DH Total Conversion
# Resource Expansion
event = {
id = 2000
random = no
persistent = yes
one_action = yes
trigger = {
random = 25
or = {
and = {
resource_shortage = oil
}
and = {
resource_shortage = energy
}
and = {
resource_shortage = metal
}
and = {
resource_shortage = rare_materials
not = {
or = {
and = {
rare_materials = 50
ic = 5
}
and = {
rare_materials = 400
ic = 25
}
and = {
rare_materials = 650
ic = 45
}
and = {
rare_materials = 800
ic = 60
}
and = {
rare_materials = 1000
ic = 80
}
and = {
rare_materials = 1500
ic = 100
}
}
}
or = {
and = {
control = { province = 1086 }
not = { flag = 1086_RE } #Esfahan
}
}
}
}
}
date = { day = 0 month = 0 year = 1930 }
offset = 2
deathdate = { day = 0 month = 0 year = 1970 }
name = "Resource Expansion"
desc = "The current lack of strategic resources had resulted in a large price jump in the private market, with wealthy investors stepping in to increase our national production."
picture = "resources"
style = 2
action = {
trigger = {
resource_shortage = oil
or = {
}
}
}
action = {
trigger = {
resource_shortage = energy
or = {
}
}
}
action = {
trigger = {
resource_shortage = metal
or = {
}
}
}
#Esfahan
action = {
trigger = {
resource_shortage = rare_materials
not = {
or = {
and = {
rare_materials = 50
ic = 5
}
and = {
rare_materials = 400
ic = 25
}
and = {
rare_materials = 650
ic = 45
}
and = {
rare_materials = 800
ic = 60
}
and = {
rare_materials = 1000
ic = 80
}
and = {
rare_materials = 1500
ic = 100
}
}
}
and = {
control = { province = 1086 }
not = { flag = 1086_RE} #Esfahan
}
}
name = "Our Rare Metal Industry has expanded"
command = { trigger = { and = { control = { province = 1086 } not = { flag = 1086_RE} } } type = add_prov_resource which = 1086 value = 2 where = rare_materials } #Esfahan
command = { trigger = { and = { control = { province = 1086 } not = { flag = 1086_RE} } } type = setflag which = 1086_RE } #Esfahan
}
}
what are some of the ahistorical options? im rather...satisfied with fighting ww2...