Anyone knows what does it mean, and how to fix this one?

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Gibki

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  • Crusader Kings II
  • Europa Universalis IV
  • Magicka
  • Magicka 2
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
Version: 1.10.4.2 Thread: LoaderThread


System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'.
w Magicka.GameLogic.Entities.Items.Item..ctor(PlayState iPlayState, Character iOwner)
w Magicka.GameLogic.Entities.Character..ctor(PlayState iPlayState)
w Magicka.GameLogic.Entities.NonPlayerCharacter..ctor(PlayState iPlayState)
w Magicka.GameLogic.Entities.NonPlayerCharacter.InitializeCache(Int32 iNr, PlayState iPlayState)
w Magicka.GameLogic.Entities.EntityManager..ctor(PlayState iPlayState)
w Magicka.GameLogic.GameStates.PlayState.Initialize()
w Magicka.Game.LoaderFunction()
w Magicka.Misc.TrackedThread.StartThread()
w System.Threading.ThreadHelper.ThreadStart_Context(Object state)
w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
w System.Threading.ThreadHelper.ThreadStart()


[RenderThread]0x003f Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
[RenderThread]0x0008 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
[RenderThread]0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
[RenderThread]0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
[RenderThread]0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
[RenderThread]0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
[RenderThread]0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
[RenderThread]0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
[RenderThread]0x01a1 Magicka.exe->Magicka.Program.Main


[LoaderThread]0x008d Magicka.exe->Magicka.GameLogic.Entities.Items.Item..ctor
[LoaderThread]0x05ab Magicka.exe->Magicka.GameLogic.Entities.Character..ctor
[LoaderThread]0x0038 Magicka.exe->Magicka.GameLogic.Entities.NonPlayerCharacter..ctor
[LoaderThread]0x001a Magicka.exe->Magicka.GameLogic.Entities.NonPlayerCharacter.InitializeCache
[LoaderThread]0x005d Magicka.exe->Magicka.GameLogic.Entities.EntityManager..ctor
[LoaderThread]0x02fb Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Initialize
[LoaderThread]0x003a Magicka.exe->Magicka.Game.LoaderFunction
[LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
[LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart


[WebCalls]0x0039 Magicka.exe->Magicka.Achievements.AchievementsManager.Worker
[WebCalls]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
[WebCalls]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
[WebCalls]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
[WebCalls]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart

THANX IN ADVANCE!
 
OutOfMemoryException usually means that you don't have enough memory to run the game, or there's somehow a memory leak and the game isn't cleaning up its memory when it's done.

when does this happen? what were you doing when this happened?
 
i notice someone in this forum saying something about out of memory caused by higher resolutions?
unfortunately the game is a decade old now and wasn't made with our resolutions in mind. can you try downres it and see if that helps?