A lot of products become cheaper later on as newer variations are released. For good reasons
So basicly just punishing the early buyers/rewarding waiting years to buy a game? The opposite would make more sense to me, giving a discount on the pre-orders, motivating/rewarding people do adopt the game early...
Backwards, very very backwards.I don't get why people think it's normal to motivate late adopters and NOT reward early adopters. Early adopters are what sells a game...
Because relying 100% on existing users is stagnant. Services and businesses need to attract new buyers.
Future buyers are MUCH much stronger than early adopters: they HAVE our money, so we aren't putting as much in as newer players would. Incentivize more newer players to buy in, and the cash flow remains a stronger river.
Archaic thinking. There is always someone, when streaming services, phone companies, banks etc offer huge sign-up discounts/deals for new users, who goes "NO FAIR! We paid full price years ago, why do only the new people get the good stuff?"
Actually I think this is a very good point, here.
The "online-ness" of the transactions discussed on this thread is the key here, imo.
Some people here want the base game and/or some older DLC to be free, mainly because they are sold on Steam in a dematerialized form.
But if CK2 was only sold in physical, CD-Rom copies, as were video games only 15 years ago, nobody would even remotely consider walking into a video game store and asking the person behind the counter if they can take away the game without paying anything.
And if that was possible, the game wouldn't even be on the store's shelves in the first place.
No, it's not backwards... I know marketing, I KNOW the world doesn't work as I described, I know that companies are interested in selling more and making more profit and not in rewarding the people that deserve it (the loyal customers) I know that sadly the world works like that. I know that your way of focusing on new potencial clients, giving them benefits over making your old customers happy is in general a beter bussiness model.. I'm just saying that it's sad that the world works like that... that stuff like client loyalty means nothing now a days. That is why people in my country (Netherlands) switch stuff like insurance / energy-, internet-, gas-, water-providers very often, just because you are rewarded for being a new customer (cheaper prices first months, signing-up gifts) but not for being a long term client.. I'm not saying that this isn't how the world works right now... I'm just saying that it's sad and SHOULDN'T work like that. We don't care about the people, about loyalty anymore, only about maximazing profits... THAT is what i'm arguing.Backwards, very very backwards.
Early adopters buy the game once, at one point in time. They may try to sell the game to their friends, but my efforts have failed strongly in that: the cost of buying in is too scary for most people who aren't already into the game.
Future buyers are MUCH much stronger than early adopters: they HAVE our money, so we aren't putting as much in as newer players would. Incentivize more newer players to buy in, and the cash flow remains a stronger river.
No, it's not backwards... I know marketing, I KNOW the world doesn't work as I described, I know that companies are interested in selling more and making more profit and not in rewarding the people that deserve it (the loyal customers) I know that sadly the world works like that. I know that your way of focusing on new potencial clients, giving them benefits over making your old customers happy is in general a beter bussiness model.. I'm just saying that it's sad that the world works like that... that stuff like client loyalty means nothing now a days. That is why people in my country (Netherlands) switch stuff like insurance / energy-, internet-, gas-, water-providers very often, just because you are rewarded for being a new customer (cheaper prices first months, signing-up gifts) but not for being a long term client.. I'm not saying that this isn't how the world works right now... I'm just saying that it's sad and SHOULDN'T work like that. We don't care about the people, about loyalty anymore, only about maximazing profits... THAT is what i'm arguing.
You don't need any of the dlcs to have an amazing time in CK2. Most of the dlcs go on sales so there pretty cheep to buy. People just want stuff for free of the internet and that annoys me. People work is not free. Paradox should not change the way they charge for dlcs just because some people think they should get everything for free online.
DLCs unlocking the same things isn't necessarily bad when it makes sense thematically. For example you get the silk road with either Horse Lords or Jade Dragon. Or you get dueling with Way of Life (because that introduced dueling during war focus) or Holy Fury (through the warrior societies). Confusing, sure, but except for non-thematic features being locked behind DLC (such as rally points, ally orders and CBs) it's not unfair. If things were neat and strictly separated, the game experience would be worse. Dueling being available several ways for example shows that systems are being integrated where it makes sense.To further explain, it seems most of the DDs have a line that says “we will now allow people who buy Holy Furry to also have access to [content from another DLC]” or, “this content will remained locked unless you own [another DLC]”.
Back to school discounts in PDX store: base game: 75%, all other: 50%, this is as good as any sale gets for CK2
Base game: €10 , DLCs I would consider more-or-less essential to a complete gameplay (ie. no Monks & Mystics, Sunset Invasion, or Rajas of India and NONE of the eye-candy and music): +€68.87
If you want rulers to look different, soldiers to look different and great houses not having generic heraldry: +€36.21
If you want the full experience without songs: +€17.47
Total: €132.55
Music can be listened to on YouTube, so no need to spend on that unless you really have a lot of dough to fling around and wanna support the composers.
Here are a few ideas/recommendations:
First off I think the eye candy should be embedded in their core DLCs for free. Makes no sense to sell them separately. There is really no reason to buy them, but people are not 100% rational beings and I don't like looking at naked rulers as I did for almost 300 ingame years when playing a republic in a MP game.
Secondly, features such as the ruler designer and customization pack should be part of the base game at no additional cost.
Monks & Mystics is way too costly for the amount of content it provides. It is an excellent idea of a DLC, but it seems it didn't get the love it deserved. I think it should be at the price of Sunset Invasion.
Conclave is similarly overpriced, should be around the price of Way of Life considering the amount of content provided
Old Gods could be a little cheaper considering there will be a significant overlap with Holy Fury.
The above would make the complete pack ~€50 cheaper to a price of €80 which is a lot less intimidating. Consider that most people skip Sunset Invasion and very rarely if at all play Hindu rulers, you would be able to purchase a very complete experience for around €70 which is seems a reasonable price for a game with such amount of variety, yet not so high as to make people seriously consider their opportunity costs.