Really enjoyed reading this - it's an interesting approach meticulously applied and well-told.
Glad to be pointed to this. Trying Nicey Germany as alternate history is intriguing, but I play HPP and imagine the neutrality diplomacy game changes the picture considerably.
Just read the whole aar. You definitely provide an interesting alternative to the normal German war plan. I am curious why you were unable to obtain fuel supplies or crude oil form other non--belligerents.
Nope, but I had played this out a couple of other times, so I knew what plan I needed. . . . It's like a WWII version of the Defense of Duffer's Drift, only with aircraft carriers and Hitler.
I don't remember off the top of my head, but what does HPP do to neutrality and threat?