Hello!
As Europa Universalis stands out as the best Paradox title for "serious" multiplayer gaming, (before it's too late ) I'd like to propose a few suggestions that could streamline the organization of large multiplayer games with minimal development effort.
1. Implement an option to allow the host player to use Console in multiplayer.
In extensive EU4 matches, it's common for players to inadvertently break game rules or experience disconnections, resulting in their country being left braindead or managed poorly by AI for extended periods. This often necessitates a rehost and manual editing of the save game file, consuming significant time.
2. Enable players to switch countries in-game without the need to reconnect to the session.
3. Introduce cooperative play functionality. While EU4 and other Paradox titles already offer this feature, it's surprising that Stellaris lacked cooperative options for many years. So please make sure we won't need to wait for many years to finally play coop.
4. Implement the ability to kick players from running multiplayer sessions.
As Europa Universalis stands out as the best Paradox title for "serious" multiplayer gaming, (before it's too late ) I'd like to propose a few suggestions that could streamline the organization of large multiplayer games with minimal development effort.
1. Implement an option to allow the host player to use Console in multiplayer.
In extensive EU4 matches, it's common for players to inadvertently break game rules or experience disconnections, resulting in their country being left braindead or managed poorly by AI for extended periods. This often necessitates a rehost and manual editing of the save game file, consuming significant time.
2. Enable players to switch countries in-game without the need to reconnect to the session.
3. Introduce cooperative play functionality. While EU4 and other Paradox titles already offer this feature, it's surprising that Stellaris lacked cooperative options for many years. So please make sure we won't need to wait for many years to finally play coop.
4. Implement the ability to kick players from running multiplayer sessions.
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