3.12.2 "Andromeda" Steam Open Beta

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Eladrin

Stellaris Game Director
Paradox Staff
Apr 4, 2019
853
29.744
www.paradoxplaza.com
Hello everybody!

The 3.12.1 "Andromeda" release with The Machine Age has gone well, but we have some more bugfixes and stability improvements that didn't quite make it into the release version.

Since this is a holiday-shortened week in Sweden, we won't be releasing these to the live build until next Thursday. In the interim I've asked the team to put up a Steam Open Beta using the stellaris_test branch with the following changes:

Bugfixes
  • Added additional checks to prevent fully virtual pops from being created on the lathe
  • Fix for Hive Mind background unaligned
  • Fixed Sectors released by Individualist Machines having the wrong ethics
  • Fixed virtual pops sometimes being created while planets are being colonised
  • Fixed weapon and strike craft range calculations in ship behavior.
  • If an active relic gets removed the relic cooldown is now reset.
  • The paradox titan will now appear correctly in the ship view
  • Updated Resort Workers, Clerks and Cyberdome Spectators to have trade preference for auto-modding
  • Uplifted species will now always have their required traits

Stability
  • Civic tooltip CTD fix
  • Fix CTD when resync has occured with a player in system view using certain graphical assets
  • Fixed CTD after resync
  • Fixed CTD in planetview timed modifier tooltip.

AI
  • Fixes building type AI weight calculations

Modding
  • Added range_components to ship behaviors, which specifies which components to use for range calculations.

There may be a few more fixes in next week's release, but we wanted you to get these stability fixes as quickly as possible.

Have a great weekend and thank you for playing Stellaris!

The 3.12.2 Open Beta is an optional beta patch. You have to manually opt in to access it.
Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3.12.2 Open Beta" branch.
 
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Bugfixes
  • Fixed weapon and strike craft range calculations in ship behavior.
Out of curiosity, what's wrong that was fixed here?

Modding
  • Added range_components to ship behaviors, which specifies which components to use for range calculations.
Bash:
ship_behavior = {
    name = "carrier"
    range_components = strike_craft
What other values does this accept?
Can it take multiple values?
What's the default behavior when the ship doesn't have any components of the type it's trying to use?
Could we get a flipped excluded_range_components = point_defense?
 
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I have to admit that I’d like to request for a balance change that borders on being bugfix.
Augmentation Bazaars civic is just not fun to play. Having to restart game few times just to get prefered trait is very annoying. Overall, Civic seems very flavorful but not very useful.
 
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I have a big question, is it a bug that robots from regular empires with the void dweller origin do not have habitat habitability?
Individualist or Gestalt Machine empire? I think a bug.
Organic empire that just unlocked Robots and droids the hard way? Not a bug.
 
Beta in it's current state is unplayable. AI do not build additional buildings (mostly, they sometimes do but easily 80% of AI planets have no buildings)
 
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Individualist or Gestalt Machine empire? I think a bug.
Organic empire that just unlocked Robots and droids the hard way? Not a bug.
It must be a bug. It doesn't make sense for a civilization to develop robots that don't live in their own worlds. It would be analogous to us here on Earth not being able to develop habitable robots to live on Earth, but only on Mars.
 
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