Hey guys, I'm not sure if it's relevant, but I I've made a bunch of changes to 1914 recently just for personal fun, perhaps some of them will interest you.
Basically I've downloaded 1914 over the past weekend in hope of trying something new to play over the internet with my friend, but while he was busy for the week, I've noticed a bunch of things in 1914 that I thought needed to be worked on before the game would be truly enjoyable so I went ahead and modified a whole bunch of things to suit my fancy. Here's an incomplete list:
-permanently fixed that goddamned German front AI problem (you know, the one where they're unsure whether they want to fight or not because their ally austria is such a big country...) by simply making Austria-Hungary a puppet of Germany early in the game (if both germany and austria are AI) before the war breaks out. It really helped the German AI pull its shit together and there is also no need for off-map provinces either to compensate for Austria's size. You guys are probably going to have to do the same thing for AOD. Luckily it isn't that far from history anyway as Austria really was pretty dependent on Germany during that time.
-inserted a short break before the austrian declaration of war and the outbreak of war in europe. austria declares war on serbia on july 27th, russia joins serbia on july 30th, germany declares war on russia, belgium and luxemburg on august 1st. I think it's neater this way.
-raised everyone's ground defence efficiency to 1.2. Boy did that help give the game more of a WW1 feel! Battles take much longer and breakthrough is considerably more difficult. This makes 1914 the most boring and yet awesome game, as everyone keeps fighting on and on for the same few provinces, suffering huge losses, and barely anyone makes any progress. Note that despite all this I have once seen the German AI implement a successful Schlieffen plan where they went around Paris and took it before the Allied resistance stiffened. On the other hand, Germany now often has a problem taking Warsaw until the Russian revolution kicks in, so I'm still playing around with the values. Not that I think Russia had no chance of keeping Warsaw, but the odds of Germany taking it should be higher.
-instead of having forts appear out of nowhere on the western front, an event pops up giving everyone's land units further increased defense stats in october. My reasoning is that I don't think the western front was really that exclusive. The Eastern and most other fronts saw pretty much the same bitter and almost static stalemate.
-heavily tweaked everybody's AI. As of now, I'm satisfied with the AI performance of practically all major players, except Japan. I just can't figure that one out damn it. Luckily Japan isn't the most important part of the game.
-tweaked the deployment of the BEF, also now involves Britain giving free supplies to France to support the troops (+50 off-map supply production for france, -50 for britain, until the war ends).
-tweaked game balance - gave Russia 50 more IC plus cores on Western Belarus/Ukraine. This actually corresponds better with the historical GDP rankings of nations at this time and keeps Russia from collapsing too early.
-added a couple of evil events persistently giving every nation +5 dissent twice per year for the following things: being at war (simulates war exhaustion, also gives -1 hawk lobby), being at war and having a smaller navy than your enemy (simulates a naval blockade), and being at war and having a piece of your territory occupied by an enemy (simulates defeatism). Instead of spamming ever more units to the front, all the AI ever does now is reinforce the already existing troops while trying to manage that ever-increasing dissent.
-in late 1916 germany gets an event for the construction of the hindenburg line (+2 forts) along the western front. It probably has to be done via an event rather than an AI switch unfortunately, as I don't think the AI can be told to construct forts along the front, only along the peacetime border or specific provinces.
-buffed up senusia in various ways, so it survives all the way until 1917 at least.
-introduced a bunch of new events for the collapse of china and the chinese warlord era, I'm still working on more as there's a ton of things that happened during that time period. Also a few more russian civil war events like the polish-ukrainian war and later polish-soviet war outbreak (no peace treaty options for that one yet, you'll have to sue for peace yourself if you want to ), and a bunch of other events for various situations.
-persia now gives up relevant territory to the allies so they can fight over it as they did historically (tabriz, abadan, etc).
-removed the "free troops to AI countries" events. I think the game works well enough without them.
And probably a whole number of fixes here and there where I thought they were appropriate. Just thought would let you guys know
Basically I've downloaded 1914 over the past weekend in hope of trying something new to play over the internet with my friend, but while he was busy for the week, I've noticed a bunch of things in 1914 that I thought needed to be worked on before the game would be truly enjoyable so I went ahead and modified a whole bunch of things to suit my fancy. Here's an incomplete list:
-permanently fixed that goddamned German front AI problem (you know, the one where they're unsure whether they want to fight or not because their ally austria is such a big country...) by simply making Austria-Hungary a puppet of Germany early in the game (if both germany and austria are AI) before the war breaks out. It really helped the German AI pull its shit together and there is also no need for off-map provinces either to compensate for Austria's size. You guys are probably going to have to do the same thing for AOD. Luckily it isn't that far from history anyway as Austria really was pretty dependent on Germany during that time.
-inserted a short break before the austrian declaration of war and the outbreak of war in europe. austria declares war on serbia on july 27th, russia joins serbia on july 30th, germany declares war on russia, belgium and luxemburg on august 1st. I think it's neater this way.
-raised everyone's ground defence efficiency to 1.2. Boy did that help give the game more of a WW1 feel! Battles take much longer and breakthrough is considerably more difficult. This makes 1914 the most boring and yet awesome game, as everyone keeps fighting on and on for the same few provinces, suffering huge losses, and barely anyone makes any progress. Note that despite all this I have once seen the German AI implement a successful Schlieffen plan where they went around Paris and took it before the Allied resistance stiffened. On the other hand, Germany now often has a problem taking Warsaw until the Russian revolution kicks in, so I'm still playing around with the values. Not that I think Russia had no chance of keeping Warsaw, but the odds of Germany taking it should be higher.
-instead of having forts appear out of nowhere on the western front, an event pops up giving everyone's land units further increased defense stats in october. My reasoning is that I don't think the western front was really that exclusive. The Eastern and most other fronts saw pretty much the same bitter and almost static stalemate.
-heavily tweaked everybody's AI. As of now, I'm satisfied with the AI performance of practically all major players, except Japan. I just can't figure that one out damn it. Luckily Japan isn't the most important part of the game.
-tweaked the deployment of the BEF, also now involves Britain giving free supplies to France to support the troops (+50 off-map supply production for france, -50 for britain, until the war ends).
-tweaked game balance - gave Russia 50 more IC plus cores on Western Belarus/Ukraine. This actually corresponds better with the historical GDP rankings of nations at this time and keeps Russia from collapsing too early.
-added a couple of evil events persistently giving every nation +5 dissent twice per year for the following things: being at war (simulates war exhaustion, also gives -1 hawk lobby), being at war and having a smaller navy than your enemy (simulates a naval blockade), and being at war and having a piece of your territory occupied by an enemy (simulates defeatism). Instead of spamming ever more units to the front, all the AI ever does now is reinforce the already existing troops while trying to manage that ever-increasing dissent.
-in late 1916 germany gets an event for the construction of the hindenburg line (+2 forts) along the western front. It probably has to be done via an event rather than an AI switch unfortunately, as I don't think the AI can be told to construct forts along the front, only along the peacetime border or specific provinces.
-buffed up senusia in various ways, so it survives all the way until 1917 at least.
-introduced a bunch of new events for the collapse of china and the chinese warlord era, I'm still working on more as there's a ton of things that happened during that time period. Also a few more russian civil war events like the polish-ukrainian war and later polish-soviet war outbreak (no peace treaty options for that one yet, you'll have to sue for peace yourself if you want to ), and a bunch of other events for various situations.
-persia now gives up relevant territory to the allies so they can fight over it as they did historically (tabriz, abadan, etc).
-removed the "free troops to AI countries" events. I think the game works well enough without them.
And probably a whole number of fixes here and there where I thought they were appropriate. Just thought would let you guys know