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johho888

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Werewolf LXVI: Werewolves On Holiday

stug.jpg

THE SETTING

It all started when you read that little ad on internet "Holiday in Småland - new resort to open May 10th". Normally that wouldn't have intrerested you but...

...unfortunately your parents dropped in as you were sitting at your computer, saw the ad, got excited and before you knew it you were in the car with the caravan on trail heading for another dead dull holiday.

...the stock market being as it is and your shrink said you really should get away and relax so why not in a backwater somewhere?

...being a biologist and hearing that trails after a previous undiscovered mammal had been seen in rural Sweden of all places, you just had to go!

...didn't Astrid Lindgren's Michel live somewhere around there?

...being a big game hunter and hearing about a new species you just had to be the first to bring one down.

...didn't grandad Gustaf say his parents came to America from that particular village? Time to seek your roots!

...being a militant vegan and hearing about hunters and "scientists" hunting for one of God's furry little friend you just had to get there first.

...there was a sale on flights to Sweden and this resort was the cheapest place to stay.

...Småland = Sweden = Blond Girls = Partytime for you!

...with the opening of the Russian market for timber to Western investments, surely there would be business opertunities in Smolensk for a man like you?

...when you heard Johan usually spend his holidays around here, you just had to go so you could tell him about your ideas for Vicky2.

...when werewolf clan leader Ulf Ulfsson promises humans galore in Ulfsby, who are you to stay home?


If you want to play just say so in a post in this thread. Game rules can be found in post #2 and list of players in post #3.

Sign up is now closed!

Roles was handed out on Sunday the 10th.
First Night fell 21:00 CEST (19:00 GMT) Monday the 11th.
 
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THE RULES

The players represent a village where each member has a role that is kept secret. Most of them are just plain, ordinary Villagers, but there are some Werewolves lurking in their midst. The goal of the Villagers is to eliminate all of the Werewolves, while the goal of the Werewolves (and allies) is to achieve 1:1 parity with the villagers (at which point they can openly rise up and overwhelm the Villagers, thereby winning the game). Of course only one pack can remain.

The game is split in two sections, Night and Day.

The game begins with a Night, the time when the Werewolves decide among themselves who to eat and special abilities are used. The Werewolves and the "special villagers" submit their choices/orders to the Game Moderator. Any orders not delivered in time will be IGNORED.

Nightly orders are handled in the following order:

1. Lover
2. Sorcerer
3. Seer
4. Priest
5. Hunter
6. Guardian Angel
7. Doctor
8. Werewolf
If multiple attack orders are sent from the same pack, the last order submitted is the one that counts. Only one werewolf attack takes place during the night (unless no valid hunting order is submitted, in which case there is no werewolf attack at all), no matter how many werewolves or werewolf packs there are.
8. Witness

During the Day, the Villagers (including the Werewolves, who have assumed a human form) meet together to decide who is the Werewolf and therefore to be lynched for the greater good of the village. When a player has decided who to vote for, they type vote Player X in bold font and preferabbly at least size 3, this to ensure that your GM notices the vote. If they decide to change their vote, they type unvote Player X - vote Player Y.

Abstaining from voting without declaring absence three times during the game will result in autolynching (or being substituted by another player).

The deadline for nightly orders as well as voting is 21:00 CET (19:00 GMT) and shortly after this the lynching takes place and the result of the Nightly activites is presented. Post submitted 21:00 will count while posts submitted 21:01 will not.

No new players will be admitted into the game once it has started but it is possible to substitute for dropouts.

Spectators and Ghosts ("dead" players) may haunt, taunt and flaunt. They may not reveal any secret/inside information nor may they do voting records except for the current day. Anyone caught doing it risk being banned from later Werewolf games. When making a ghost/spectator comment, please use a non-white colour (and keep off the GM colour, lightgreen).

Forged Private Messages (PMs) are allowed.

Alliances between players which aren't based on your roles in the game are frowned upon. These alliances which continue from one game to another undermine the whole idea of the game.

Quoting or forging PMs from the GM is also considered bad style but is allowed even in the thread. If you do this be aware that I might refuse to confirm the PM or even flat out deny the content of the PM (if that happens to please me at the time).

Screenshots of PMs from players or the GM are not allowed and anyone caught doing it will be autolynched.

THE ROLES​
Villager: Has no special abilities.

Werewolf: Will choose a victim to eat each night. More specific eating rules might be given to the werewolves but will not be public knowledge.

Seer: May scan one person per night to see if he is a Werewolf or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Seer.

Priest: May scan one person each night to see if he is
a Seer, a Sorcerer, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Priest.

Sorcerer: Works with the Werewolves, and wins if the Werewolves win. May scan one person each night to see if he is a Seer, a Priest, an Apprentice or a Cultist (100% success). Any other role will appear as a regular Villager to the Sorcerer.
Removed the sorcerer's ability to scan for lovers

Apprentice: Only becomes active if his master is killed. A scanner can have more than one Apprentice but in case of the scanner's death only the first Apprentice will become active. Apprentices works just like their former master. If an Apprentice is in the game, the first scanner who finds him (and survives the night) will make him his Apprentice. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role.
Scanners with Seerish/Priestly poweres can't claim an apprentice.

Guardian Angel: May protect one person against a Werewolf attack, but can't choose to protect the same person two nights in a row and can never protect themselves.

Doctor: May protect one person each night. In case of an attack, the Doctor has a 50% chance of saving that person. The person saved will be unable to send in any votes or orders for the next day/night cycle but may also not be attacked directly while recovering. If the doctor is attacked, however, all patients are also attacked. If a patient wakes up again, he/she will remember one of the attackers. The patient does not learn the identity of the doctor. A doctor can never protect himself but has a 33% chance of saving himself in case of an attack.

Hunter: If the Hunter is attacked by wolves at night he has a 50% chance (not caught asleep/off guard) of killing one of the attacking wolves. He can also send a nightly order to kill someone in which case his ability is used up (including the 50% chance to kill an attacking werewolf).

Cultist: Works with the Werewolves, and wins if the Werewolves win. Learns the identity of a wolf master at game start but the Werewolves do not know their identity in turn. Cultists can be pack specific and the cultists, sorcerer and werewolves will be given more detailed information.

Witness: Once per game, the Witness may try to see the nightly attack. Witness success rate increases by 10% each night (10% on Night 1, 20% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the Game Moderator decides whether the ability is used or not.

Lovers: Each night, the Lover may choose to stay with a chosen player. The target will only learn of the visit, not of who it was (since the Lover sneaks about in the dark). The Lover and the target are unable to perform any other action during the night. Scans against the Lover or the target will scan both without revealing the identity of either. Protection aimed at the target affects the Lover as well, but the Lover can only be directly protected if staying at home. Attacks against the Lover will fail if the Lover is out. Attacks against the target kills the Lover as well (barring protection). Wins with goodies.


THE TRAITS​
The traits (extra roles) may be had in addition to any of the above roles (except for "Cursed" and "Touch of...", see below).

Leader: May declare that the victim of a lynching will not be lynched, and pick another character to be lynched instead. If the lynched character is not a baddie the Leader ability is used up. There will never be more than one Leader at any given time.

Second in command: Will become the Leader if the current Leader is
used up (eg killed or has leaderlynched a goodie). There will be no more than one Second in command at game start.

Third in command: Will become the Leader if the Leader and Second in command are
used up (eg killed or has leaderlynched goodies). There will be no more than one Third in command at game start.

Brutal: If lynched, has the power to immediately kill one person before being subdued.

Cursed: If a Cursed person is targeted by the Werewolves, they become one themselves. It will be revealed as a "no kill during the night". The Cursed will be unaware he is cursed until attacked by a Werewolf. Seer, Priest, Guardian Angel and Doctor can not be cursed at game start, see Touch of Evil below. A cursed apprentice that turns into a werewolf loses his apprenticehood.

Blessed: A Blessed person will survive a werewolf attack, but only once (the next attack will be fatal as usual). Will be revealed as a "no kill during the night". The Blessed might be unaware he is blessed.

Spiritually Attuned: A Spiritually Attuned person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn the scanner role and if they do a 25% chance to learn of the actual person.

Cloak of Invisibility: A player possesing a cloak of invisibilty may once during the cause of the game become invisible, ie scans of him that night will return "nobody at home", wolf attacks will fail as if the player was GA protected, hunter hunts will miss, witnesses will fail to identify him and the player will even dodge the lynch mob making the runner up lynched instead of him etc.

Seerish Powers: This player have some talent in seeing the future. Hardly enough to become a seer, or anyting close to it. But enough to give him one fully functioning seer scan during the span of the game.

Priestly Powers: This player have some divine talent. Hardly enough to become a priest, or anyting close to it. But enough to give him one fully functioning priest scan during the span of the game.

Potion of strength: A player carrying this potion, which he can use only once during the game, can one of the following.
- Go into a brutal rage if the village lynches him, this will allow him to slay a player of his own choice before the village lynches him.
- Overpower a player This will allow this player to attack and hunt someone during the night, his name will be revealed.
- count as two parity-wise. The title pretty much explains all, this player will be able to count for 2 when counting for parity on the night he consumes the potion.

Spiritual Witness: Once during the game this player may attempt to feel (one of) the scans that happen(s) during the night. He will have a 10% chance on the very first night of pinging a scanner and a 2,5% chance of finding out his role as well. Every night thereafter will increase this chance by another 10% and 2,5% respectively.

Touch of Good: Goodie scanner/apprentice trait only. Once during the cause of the game the player may instead of scanning put a Bless on any other player.

Touch of Evil: Baddie scanner/apprentice trait only. Once during the cause of the game the player may instead of scanning put a Curse on any other player.

Plotter: May use PM to the GM for voting in which case the plotter's vote will not be revealed until the final vote count.

THE NICKNAMES​
Specifically for this game setting the following nicknames for the roles will be used to enhance role playing for those of us who enjoy that:

Villager = Tourist
Werewolf = Werewolf
Seer = Biologist
Priest = Social Worker
Sorcerer = Charismatic Cult Preacher
Apprentice = Student
Guardian Angel = Secret Service
Doctor = Doctor
Hunter = Big Game Hunter
Cultist = Militant Vegan
Witness = Photographer
Lover = Lover
Leader = Leader
Second in command = Second in command
Third in command = Third in command
Brutal = Brutal
Cursed = Cursed
Blessed = Blessed
Spiritually Attuned = Spiritually Attuned
Cloak of Invisibility = Cloak of Invisibility
Seerish Powers = First Year Biology Student
Priestly Powers = First Year Social Science Student
Potion of Strength = Anabol Steroids user
Spiritual Witness = Spiritual Witness
Touch of Good = Touch of Good
Touch of Evil = Touch of Evil
Plotter = Plotter
 
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The Tourists​
jonti-h as the English tourist with nightmares (werewolf, lynched)
theFreeman as the Swedish tourist from Östergötland (spiritually attuned villager, lynched)
Heimdall as Glenn the Swedish tourist from the west coast (seer, leaderlynched)
sbr as the American tourist with a needy cat (brutal werewolf, lynched)
Rysz as the Dutch tourist who cancelled his reservation (withdrawn)
Hellvink as the teenage Dutch camper looking for hot girls (3rd in command villager, eaten)
Jensthemens as a Norwegian Vestlending "på tur" (apprentice, lynched)
Paendrag as the Pygmy from Amazonas (villager, lynched)
Jingles as the American tourist with the nice tan and dark shades (lover, eaten)
XenomorphII as the incognito Greek royalty on holiday (plotter villager)
OrangeYoshi as the American Ft Lieutnant, on recce before next mission (plotter werewolf, lynched)
humancalculator as the American tourist with a southern accent (2nd in command sorcerer, lynched)
EUROO7 as the Castillian doctor on holiday (witness, brutalized)
the_hdk as the Dutch ship captain on shore leave (cultist with potion of strength, lynched)
Cuthuthulu as the Canadian lumberjack on holiday (villager, eaten)
joebthegreat as the Taliban terrorist on a break (werewolf, lynched)
Justinian_A as the American tourist from Seattle (Guardian Angel, eaten)
Teep as "Crocodile Teep", Australian tourist on a Walkabout (blessed villager, eaten)
muttoneer as the British professor of cryptozoology on vacation (cultist with priestly powers, survived but lost)
Jopi as the angry German tourist (cultist with cloak of invisibility, survived but lost)
Ahura Mazda as the Swedish tourist from Stockholm (priest)
Hax as the Bosnian-Swedish hacker (cursed seer with cloak of invisibilty and touch of good, failed to recover)
tweek subbed by Kriszo as the Hungarian paratrooper (plotter werewolf, leaderlynched)
Acronym as the American quarterback from Chicago (lover)
Avernite as a Dutchman on a mission for queen Margrethe II (brutal werewolf, lynched)
k-59 subbed by Eu_proof as the escaped Swedish mental-patient (priest's apprentice with touch of good, autolynched)
Capibara subbed by Slinky2 as the Dutch pilot (cursed villager, lynched)
Ayeshteni as a Scots tottie-hunting tourist (doctor leader, eaten)
Lord Strange as the British Lord on vacation (hunter, lynched)
dublish as the retired German officer with a shady past (villager with potion of strength, lynched)
Thistletooth as the hesitant American tourist (withdrawn)
PhilleP as as the Finnish pygmy hunter (villager with seerish powers)
Steed as the American small town mayor doing Europe (spiritual witness cultist, eaten)
Lord_D as the Belgian assassin in hiding (cursed villager)
Slinky as the Dutch party organizer (apprentice, eaten)
punkbob subbed by Jensthemens2 as the Norwegian skier looking for flatter mountains (turned werewolf, lynched)
AVN as the Dutch hiker (sorcerer's apprentice with touch of evil, lynched)

At start: 35
Alive: 7
Dead: 28

On Day 0 thirtyfive tourists arrived at Ulf Ulfsson's holiday resort in Ulfsby, Småland, Sweden.
On Day 1 Ayeshteni won a prize.
On Night 1 Cuthuthulu the villager lost his fur hat - and his life.
On Day 2 Jensthemens the apprentice was punished for his wicked ways.
On Night 2 nothing happened - or did it?
On Day 3 dublish the villager with a potion of strength was found too weak.
On Night 3 Slinky the apprentice got too wet and wild for his own good.
On Day 4 sbr the brutal werewolf was surprised to be lynched.
On Night 4 Jingles the lover spent the night in the wrong bed - her own.
On Morning 5 Kriszo subbed for tweek, Eu_proof subbed for k-59 and Jensthemens2 subbed for punkbob.
On Day 5 AVN the sorcerer's apprentice with the touch of evil made the ultimate sacrifice. Was it in vain?
On Night 5 Steed the spiritual witness cultist felt betrayed.
On Morning 6 Slinky2 subbed for Capibara.
On Day 6 humancalculator the 2nd in command sorcerer followed in his successor's footsteps.
On Night 6 nothing happened - or did it?
On Day 7 ended the sob story of Paendrag the villager
On Night 7 luck ran out for Justian_A the Guardian Angel
On Day 8 Heimdall the seer was lynched by Ayeshteni the Leader
On Night 8 Hax was attacked by wolves but saved by the doctor.
On Day 9 jonti-h the werewolf got identified using dental records.
On Night 9 nothing happened - or did it?
On Morning 10 freak lightning struck Eu_proof the priest's apprentice with the touch of good.
On Day 10 Lord Strange the hunter felt like a fox.
On Night 10 Hax was attacked by wolves but saved by the doctor.
On Day 11 Slinky2 the cursed villager and the_hdk the cultist with the potion of strength were tied.
On Night 11 Ayeshteni the leader doctor was to busy with his patient
Hax the cursed seer with a cloak of invisibility and touch of good to notice the wolves.
On Day 12 Kriszo the plotter werewolf tried rigging the votes but was leaderlynched by Hellvink.
On Night 12 nothing happened - or did it?
On Day 13 13 brought no luck to Avernite the brutal werewolf, joebthegreat the werewolf,
theFreeman the SA villager or EUROO7 the witness.

On night Night 13 Hellvink the 3rd in command villager's fifteen minutes of fame were up.
On Day 14 OrangeYoshi the plotter werewolf was first up against the wall. Had Revolution come!?
On Night 14 Teep the blessed villager's luck ran out.
On Day 15 Jensthemens2 the turned werewolf surrended.

GM AAR, part 1
GM AAR, part 2
GM AAR, part 3
GM AAR, part 4
GM AAR, part 5
 
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post #4

Er, in
 
IN

ofcourse the freeman is in a big game!


Im in as a swedish tourist from Östergötland.
 
Out. I will go on holiday in 7 days, so it's not a good idea to join this one now.
 
In!
Because blonde Swedish girls are t3h h4wtz0r!
 
Hey, who are you calling teenage! I'll be a full-fledged adult next week! :p
 
*Paen the pygmy was wondering if listening to the big white man that had come to the village was such a smart thing to do.. Appearantly he and his brother could find nice females to marry here but up until now he had only seen white giants..
Paen decided that Johho must mean liar on white-ish. His brother had somehow disappeared on the big metal bird that had swallowed them and brought them here..
He stringed his bow in case there would be trouble... Or if he should see that Johho man again*


14912096.jpg

Johho888 tricks Paen and his brother to visit the "Golden land"
 
Hey, who are you calling teenage! I'll be a full-fledged adult next week! :p

Because blonde Swedish girls are t3h h4wtz0r!

But you are of course free to explain why you ended up on holiday in a rural Swedish backwater and I'll adjust your description accordingly. :p
 
Glenn, the middleaged man from the West Coast, stepped out of the train in a city somewhere in Småland. Now he only needed to find a bus which would take him to his final destination:

"-Watt is dis den? Where are all de fanatic Christians waiting to convert me to de faitt?"

One must excuse Glenn for being so prejudiced. This was the first time he had ever been away from his beloved home town, and popular misconception of Smålanders as God fearing, always stingy with money, but generally friendly people none-the-less had etched into his mind.

"- Well den. Maybe it's not as bad as I tought. I just hope de place I am staying at has running water."

Sten-keCederhk04.jpg
 
[Insert generic Southern US Accent]In! as the American from rural Southwest Virginia! Yeeha![/Insert generic Southern US Accent]
 
Come now, Rysz, we all know I'll hunt you before then. :)

In.

For my conversion.