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JRHINDO

Hej Slaveni!
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Feb 24, 2007
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gh.ffshrine.org
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JR's SFX Mod returns! - +150 downloads !

(Beta) New sfx for:
-Sea battles
-Land battles
-Artillery background for Land battles
-Nuke blast
-Land unit selection *(stuff to say)
-Land unit movement
-Finished research
-Finished production/upgrade


*Big change!
You can choose between an upgraded sounds of guns being loaded or a voice will be answering you're clicks :D and its in multiple languages!
English(us), English(uk), French, German, Spanish, Russian, Chinese, Japanese, Korean and Arabic are all done and packed.
^if you don't understand what i am saying tell me.

I am not really pleased with my work and so i don't consider this to be a finished mod, so lets call this a test release.

>>LINK: JR's SFX Mod

Notes:
i used a bit of music for the nuke sfx, ill give a cookie to the first who finds where its from.
Suggestions and comments are welcomed!

ENJOY ;)
 
Last edited:
i like the sounds of the men. but the sound when a tech is done is annoying, i think you should keep that 1 default, the nuke sound is pretty nice but no idea what song.
 
Jarno said:
i like the sounds of the men. but the sound when a tech is done is annoying, i think you should keep that 1 default, the nuke sound is pretty nice but no idea what song.

Thx, the tech sound wasn't supposed to be annoying, but i wanted something to be less discreet than the default sound.
 
Jarno said:
i like the sounds of the men. but the sound when a tech is done is annoying, i think you should keep that 1 default.
Rodrico Stak said:
I don't know. I kind of like the tech sound.

I have little training sounds in reserves.
Like for when a land doctrine is developed.
 
Impressive!

Only naval battle thing could be differend, a bit more boomboom would be great(er).

More boom boom eh?
I can do that, but...

Theres actually a limit of things you can do with the sfx.
Unlike other games the sfx use somekind of crossfade effect, making 3 sfx of over 8 seconds a big bad musical blur that rips youre ear drums.

So it takes lot of tweaking to get to something actually nice with this system.
 
More boom boom eh?
I can do that, but...

Theres actually a limit of things you can do with the sfx.
Unlike other games the sfx use somekind of crossfade effect, making 3 sfx of over 8 seconds a big bad musical blur that rips youre ear drums.

So it takes lot of tweaking to get to something actually nice with this system.

Oh ok

Well it's good without that much boomboom you have done great work in order to make HoI2 more playable game :D