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ForzaA

Former paradox QA
Paradox Staff
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Apr 1, 2001
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Ofcourse, I have no idea how (if) any of these are going to be implemented in EU3, so this idea might not even make sense at all in what is already planned/in place already.. but I'd LOVE to see the ability to simply *add* new countries, cultures etc. rather than having to recycle old tags/cultures etc. or hope for a few "user defined" granted to us.

What I'd propose (again- no idea of it's feasability, just that I'd love to see it) is something along the lines of what, for example, C++ uses.. that is, DEFINE those tags.

example:

Code:
define	culture		culture_english

define	country		country_france

define	religion	religion_catholic

and the "values" (for example, stab bonus for catholic) would then be grouped in the file "culture.txt", "country.txt" "religion.txt" etc.

where you'd get something like, for example:

Code:
religion_catholic = {
	stabcost = -200
	techspeed = 1
	diplomats = 2.5
	}

Code:
country_france = {
	flag = fra.bmp
	leadernames = orleans.txt
	leaderfile = france_leaders.txt
	monarchfile = france_monarchs.txt
	}
 
Looking through other Paradox games, I see that the latter part is actually already in Crusader Kings (or atleast something very much like it)
See, for example, the Traits.txt

This has also given me the additional idea of it being possible to define, on a culture by culture /religion by religion/etc. basis, the relations, bonusses etc.

So you could have English having little trouble governing Welshmen, whilst Welshmen couldn't govern English well at all. (see the relational effects between different traits)
 
It sounds great to me. All dynamically allocated when the .txt or .csv file is loaded instead of a fixed set of tags in the .exe. Paradox could keep the number of tags low in the vanilla game if it helps performance but modders would be free to add more if they don't mind squeezing out people with older hardware. Some other religion parameters that this would allow mods to change besides what's in religion.csv in EU2:
religions that it can have royal marriages with (or modifiers to probabiliy of acceptance)
religions that it can force-convert
religions that it can convert to peacefully
 
ForzaA said:
Looking through other Paradox games, I see that the latter part is actually already in Crusader Kings (or atleast something very much like it)
See, for example, the Traits.txt
Unfortunatly while you can change what traits do in CK you can't add more. Its become a real limitation, like the country or religion limitations in EU2. The only thing that seems to be missing from CK is the ability to refer to those traits in new events.

Its a good suggestion though, hopefully it can be added in now, while the game is still flexible.
 
Fawr said:
Unfortunatly while you can change what traits do in CK you can't add more.
This is also true of leader traits in Victoria; you can change the effects but not create new traits.