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ForzaA

Former paradox QA
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Apr 1, 2001
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Ofcourse, I have no idea how (if) any of these are going to be implemented in EU3, so this idea might not even make sense at all in what is already planned/in place already.. but I'd LOVE to see the ability to simply *add* new countries, cultures etc. rather than having to recycle old tags/cultures etc. or hope for a few "user defined" granted to us.

What I'd propose (again- no idea of it's feasability, just that I'd love to see it) is something along the lines of what, for example, C++ uses.. that is, DEFINE those tags.

example:

Code:
define	culture		culture_english

define	country		country_france

define	religion	religion_catholic

and the "values" (for example, stab bonus for catholic) would then be grouped in the file "culture.txt", "country.txt" "religion.txt" etc.

where you'd get something like, for example:

Code:
religion_catholic = {
	stabcost = -200
	techspeed = 1
	diplomats = 2.5
	}

Code:
country_france = {
	flag = fra.bmp
	leadernames = orleans.txt
	leaderfile = france_leaders.txt
	monarchfile = france_monarchs.txt
	}
 
Looking through other Paradox games, I see that the latter part is actually already in Crusader Kings (or atleast something very much like it)
See, for example, the Traits.txt

This has also given me the additional idea of it being possible to define, on a culture by culture /religion by religion/etc. basis, the relations, bonusses etc.

So you could have English having little trouble governing Welshmen, whilst Welshmen couldn't govern English well at all. (see the relational effects between different traits)