I am pleased to announce the release of The Multiplayer Front (TMF), a new 1936-1947 mod exclusively for HoI (v1.06) multiplayer games. The goal of TMF is to provide a multiplayer game that is a more historically accurate grand strategy economic, political and military simulation of World War 2. It is an attempt to simulate the major political, economic and military constraints of the major powers. It is also a multiplayer mod. It is not designed for single player games. Because TMF focuses exclusively on the major powers of the period and on the multiplayer aspect of the game, we have been able to implement entirely new design concepts that are not contained in any other mod currently available:
1. A unique economic model that does not rely on the conversion of coal-to-oil or oil-to-rubber.
2. A completely new method of representing synthetic oil and rubber production.
3. A totally revamped industrial tech tree containing shipyards, port facilities, light, medium and heavy industry, electricity production, aluminum production, among others.
4. Numerous manpower related technologies and events, such as partial and full mobilization, women entering the factories, calling-up skilled factory workers, expanding the draft age, eliminating draft exemptions, and calling up young boys and old men.
5. Hundreds of scripted events simulating trade relations of the period, including US-Japanese steel and oil trade, Japan-Dutch East Indies oil and rubber trade, Sweden-Germany steel trade, Britain-US trade, German-Soviet trade, German-Italy trade, etc.
6. A novel approach to garrisoning requirements and partisan warfare.
7. Dozens of new or improved historical military and political events.
8. Several new military technologies, including photo reconnaissance, denial and deception, searchlights, barrage balloons, and air defense observer posts, among others.
The one thing that makes TMF especially unique is our 23 page Player’s Guide that explains, in plain English, the ins-and-outs of the changes we have made. No more scrolling through pages and pages of scripting language to find out how events or technologies work. You can download the Player’s Guide, installation instructions, and the necessary files at:
www.gridcogames.com\HOI\TMF_1.5_public.zip
We hope you enjoy the mod!
1. A unique economic model that does not rely on the conversion of coal-to-oil or oil-to-rubber.
2. A completely new method of representing synthetic oil and rubber production.
3. A totally revamped industrial tech tree containing shipyards, port facilities, light, medium and heavy industry, electricity production, aluminum production, among others.
4. Numerous manpower related technologies and events, such as partial and full mobilization, women entering the factories, calling-up skilled factory workers, expanding the draft age, eliminating draft exemptions, and calling up young boys and old men.
5. Hundreds of scripted events simulating trade relations of the period, including US-Japanese steel and oil trade, Japan-Dutch East Indies oil and rubber trade, Sweden-Germany steel trade, Britain-US trade, German-Soviet trade, German-Italy trade, etc.
6. A novel approach to garrisoning requirements and partisan warfare.
7. Dozens of new or improved historical military and political events.
8. Several new military technologies, including photo reconnaissance, denial and deception, searchlights, barrage balloons, and air defense observer posts, among others.
The one thing that makes TMF especially unique is our 23 page Player’s Guide that explains, in plain English, the ins-and-outs of the changes we have made. No more scrolling through pages and pages of scripting language to find out how events or technologies work. You can download the Player’s Guide, installation instructions, and the necessary files at:
www.gridcogames.com\HOI\TMF_1.5_public.zip
We hope you enjoy the mod!