Be careful though, if some of our jump capable ships get destroyed and we are forced to "Withdraw to future victories", we may lose a large amount of our non jump capable ships to the advancing enemies.
Be careful though, if some of our jump capable ships get destroyed and we are forced to "Withdraw to future victories", we may lose a large amount of our non jump capable ships
If we changed nothing but the engines on our Fighters, they would move at 13,089 kps. Zzzzzzzzzip!
Be careful though, if some of our jump capable ships get destroyed and we are forced to "Withdraw to future victories", we may lose a large amount of our non jump capable ships to the advancing enemies.
... as long as it's the biggest ship.
I'm not sure if that's at all true (in fact it seems to contradict an earlier episode of this AAR where it turned out commercial ships could only escort one non-jump commercial ship through a jump point at a time), but if it is it means we have less to worry about. The fleet will still be able to jump into a hostile system with a squadron jump, and if we have to retreat it doesn't particularly matter.
So do we want to rename the new planet of Wolf 294 A-II? We could call it "Warhead", or "Conquest", or "Payback", or "Sparta"...
... or "xirP" (that's what Prix look like when they're leaving).
The Geo-scout ESN Hutton has completed its scan of the captured world Wolf 294 A-II...
Ye gods man!
Considering the graveyard of wrecks littering the system, perhaps Elysium would be more apt?
Ruins appear to be classified according to two values, Condition and Size. Condition appears to range from Ruined(?) to Intact(?), and Size appears to range from Settlement(?) to Surface Cities(?).
Both Size and Condition appear to modify how many installations are able to be recovered, with larger and more intact ruins having more potential installations.