• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

JohanLerstrom

Paradox Dev
Paradox Staff
2 Badges
Oct 4, 2010
329
9
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Hello again!
Here is another beta patch, fixing even more issues and changing some behaviours that turned out to not work so well with the new mechanics.
One of the mechanics we have tweaked the most ( both in this patch in in the previous one ) is the dreaded Gavelkind split, we have changed it to to be somewhat kinder to the primary heir and to produce nicer splits.
Since the mechanic is very complex and is not explained well enough ingame, here is a breakdown of how it should work now:
All children ( taking gender laws into account ) are entitled to an inheritance, but those children do not need to get an even share of the inheritance.
The split will now attempt to split only Dejure Duchies if it can, and your primary heir will always have preference to inherit the duchy where your capital is located, so if you have enough land to enure all your children get something, your primary heir will inherit all your lands in your capital duchy.
So: say you have 3 sons and 5 demsne holdings.
If all 5 demense holdings are in your capital duchy your younger 2 sons will get a county each and your primary heir will get 3 ( always including your capital ).
If 2 of your demense holdings are in your capital duchy, 2 are in another duchy and 1 is in a third duchy your primary heir will get the 2 in your capital duchy, your second son will get the 2 in the other duchy and your third son will get the last one.
If only your capital in your capital duchy and the remaining 4 demense holdings are in 2 other duchies your primary heir will only inherit your capital, his younger sons will get the other holdings.

Keep in mind that this is a beta branch, so there could still be bugs, crashes and odd behaviour, use at your own risk.
If you want to use the beta branch, right click the game in the Steam client, choose Properties, click the "Betas" tab and select the "Beta 2.2.0.2" version of the game.

Here is the changelog:

MAJOR:
- Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working well enough
- Fixed an issue where adventurers would no longer spawn fleets correctly
- Tweaked Gavelkind succession to focus more on the current capital duchy region for the primary heir rather than the "preferred" capital
- Tweaked Gavelkind succession to take no heed of what heirs will inherit from outside your realm

MINOR:
- Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank
- You can now only complete the "Become Exalted Among Men" ambition once per lifetime.
- Fixed OOS if all players did not reselect their characters after the last player had loaded the save.
- Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.
- Removed the vassal king opinion penalty.
- Faction CBs are now invalidated when the liege is in a faction.
- The Byzantine free revoke on duchies are now in the Imperial Administration law.
- If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.
- Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.
- The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.
- Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).
- Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.
- The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.
- Viceroyalty titles can no longer be given as a normal title to a vassal.
- Added missing decision icon for offering to help with lieges titles.
- Minor localization fixes for events.
- Viceroyalties now provide their lieges with fewer levies.
- Fixed bug where overridden tribal holdings were not properly removed.
- The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.
- Fixed CTD when using the console to increase attributes and the target character was dead.
- Event when regent is in on plot to lower tribal organization now have the right localization.
- Crash fixes for total conversion mods when learning scenario characters did not exist.
- Fixed republican succession where the capital was not a county capital.
- Tribal buildings now show what castle and city buildings they convert to in their tooltip.
- Republics now use their succession laws properly for all their titles and not just some of them.
- Fixed bug where looters were able to siege several holdings in one province simultaneously.
- Fixed broken calculation of months when determining if the war is undecided.
- Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.
- Fixed issue where the exported chronicle showed the wrong year.
- Fixed bug where chronicle entries were missing from the chronicle.
- Characters with portraits in the chronicle will no longer be pruned from the database.
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when you can not call tribal vassals.
- AI no longer changes viceroyalty laws to handle being over vassal limit.
- Tribals and pagans can now raid others of the same religion.
- Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.
- Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.
- It is no longer possible to destroy viceroyalties.
- Fixed bug where factions to change succession laws were allowed against viceroyalties.
- When copying laws from viceroyalties, the liege title will be used for copying the laws.
- Fixed bug where the mongols could enact the open elective law.
- Viceroyalties can no longer change succession laws.
- Pressing "G" when having several units selected will now merge the units instead of changning mapmode.
- Blocked several CB's and plots against viceroyalties.
- Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.
- Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.
- Forming a merchant republic no longer creates a patrician of your own dynasty vassal.
- Mercenary costs are now calculated properly before raising them.

MODDING:
- Added copy_title_laws flag to the create_title effect (yes will copy laws from the base title)
- The priority_shortcut flag in interface scripts can now be used to define priority shortcuts. Priority shortcuts will fire before any other shortcuts.
- Added error log message for assigning is_viceroyalty in history where the title is owned by the top liege.
 
Thank you for the hard work getting the new patch-beta out.

- The decisions for forming kingdoms and empires now have their succession laws inherited from the base title. This is my favorite change.

The changes to Viceroyalties I am the most unsure about. Originally, I was led to believe they were modeled on the Byzantine experience but with some of these new changes it feels they are more modeled on 19th century British models. Especially troubling to me is that they provide less levy troops... that makes no sense to me.
 
How about those DLC units not being used? Is this WAD or a bug?
 
Johan, did you have a chance to fix the pagan defensive attrition? (cancelled by MO2 instead of MO 4)?

http://forum.paradoxplaza.com/forum...cksum-QEVO&p=18232028&viewfull=1#post18232028

Are there any other major issues that are known, but not yet fixed? Just so we are not reporting the same things over and over again ;)

Crap, we missed that one, it will be fixed next patch, you can fix it yourself by changing PAGAN_HOME_ATTRITION_REMOVAL_LEVEL in defines.lua in the common directory to 4.0 instead of 2.0
 
Wait, so it is now impossible to play 2.2.0.1? The beta is 2.2.0.2 only and we are forced to update?

I hope things like define.lua aren't changed a lot again.... have to manually compare and change all the new stuff in the mods accordingly. :sad:
 
Wait, so it is now impossible to play 2.2.0.1? The beta is 2.2.0.2 only and we are forced to update?

I hope things like define.lua aren't changed a lot again.... have to manually compare and change all the new stuff in the mods accordingly. :sad:

Keeping mods compatible with beta patches is not something I would recommend, we have to be able to make any changes we need to them on a regular basis.
 
If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.
This means that Byzantine merchant republic cannot revoke duchies anymore :/ Furthermore it kinda forces players to use viceroyalties system which is not that great idea with huge empire due to micromanagement.
 
Last edited:
Some name list changes made it into the last patch, I dont think there are any more in this one. What changes exactly are you refering to?
Ah, I was told they'd been passed on. Maybe for the next patch?

http://forum.paradoxplaza.com/forum/showthread.php?807003-SoH-s-culture-report-c769-AD (fixes)
http://forum.paradoxplaza.com/forum...culture...-please-don-t-kill-it-off-in-800-AD (suggestion)

Having a couple playable Frisian counts in 769 would also be great, if that's possible. They're currently not playable unless you use ruler designer.
 
Status
Not open for further replies.