So, fellow humans, what in game math-ish equation would allow for smaller nations, large nation conquests, and equal sized nation wars reflect reasonable war scores?
One thing that is overlooked here is that without warscore scaling, big blobs such as france and russia are extremley tedious to break after cores expire. Repeating the same war to take 3-4 provinces every 15 years is not fun.
Indeed even if cores are there, without warscore scaling, you can only release small fractions of the blob as a few high-tax provinces for a released minor could easily reach >80% WS.
Wich begs the question: what's the rationale for it? If I am playing Liège, and I find the Burgundian army has been decimated by the French in a previous war, why shouldn't I be able to grab a bunch of provinces?
How does warscore scaling translate to RL politics/logistics/diplomacy?
If we can answer that question, then we should be one step closer to finding a "new and better" way of doing things.
It doesn't? Warscore is a gameplay element and has no basis whatsoever in reality. Generally speaking the best thing would be to get rid of Warscore as a basis of negotiations (keeping it to determine who's winning) and introduce realistic penalties to conquest or harsh peace deals. Since that's not going to happen the question of scaling has to be looked at from a gameplay perspective. In this regard I feel like big blobs are being protected too much currently, because a lot of mechanics have been added recently that help them survive and bounce back (longer truce, no warscore scaling).
It's not exactly a debunking if you conclude that you were incorrect.
It doesn't? Warscore is a gameplay element and has no basis whatsoever in reality. Generally speaking the best thing would be to get rid of Warscore as a basis of negotiations (keeping it to determine who's winning) and introduce realistic penalties to conquest or harsh peace deals. Since that's not going to happen the question of scaling has to be looked at from a gameplay perspective. In this regard I feel like big blobs are being protected too much currently, because a lot of mechanics have been added recently that help them survive and bounce back (longer truce, no warscore scaling).
This. Napoleon could have disintegrated Austria after Austerlitz in 1805. Duke Karl's army of 80k stuck between Napoloen and Masséna was all Austria had left, and Tzar Alexander was fleeing back to his country while Prussia was intimidated shootless.
However, had he done that, he would have witnessed larger shitstorm than what he saw in Spain; Warscore in EU4 is arbitrary and if EU5 comes out should be replaced with realistic penalties and political shxxstorms if the victor is too greedy.
The entire Prussian army was defeated entirely a little under a year later losing vast amounts of territory, this is what 100% warscore should look like at the end of a game. Although now that we have over extension warscore is fast becoming an ancient system.
Without making any statement either way regarding this particular issue, "debunked" is without doubt one of the most widely abused words on the internet.
A better title might have been: "What the Paradox devs DON'T want you to know will SHOCK you!"
Hey, Wiz. Nice dodge. Still, the scaling is crap and only sycophants are agreeing with you.
And all those guys calling TMIT wrong, please stop white-knighting for the EUIV development team.