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BrotherArdis

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Dec 19, 2011
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v64zzn.jpg
That's it. Poland has been pushed around for too long. Royal elections messed with, subjected to partitions, enslaved for 123 years, and now some Hitler guy is starting to throw his weight around. History has picked on the underdog for the last time; now the Nerd Rage is on and the whole world is gonna feel it.

Well, that's what came to my mind when I thought "sod this, I'll take 'em all". Rather weak-ish Poland, threatened by the big bully Germany, suddenly swelling up, handing her would-be tormentor's ass to him and proceeding to beat up every major power around the world. While it's not overly creative, I think it's at least something that hasn't been done yet - certain Kościałkowskia was going this way, but didn't really get there. Of course, there have been WCs done with smaller countries, but hey - I've never done one myself, and I know from experience it will be a challenge for me, especially taking on the naval powers - Poland has all the way to go to catch up with them and I'm certainly no expert on the high seas.

The AAR will be focused on gameplay; while I did come up with some sort of plot for it a while ago, writing a story takes way too much time and effort, and the whole situation is just too nonsensical to make for a good plot.

The game is TFH 4.02 with Peterhoi3's .lua files on medium difficulty. Using the HoI3 position editor, I've also added Polish cores to some of Soviet and German provinces so I can create something in the shape of the Polish-Lithuanian Commonwealth, but that's a thing for another time I guess.

So come all and see if I can back my big words up with deeds, or if I'm cast down in pathetic defeat!

====================


Table of contents:

Chapter 0: State of affairs

Chapter 1: Germany
-- Part 1: Summer was beautiful that year
-- Part 2: Mud and snow
-- Part 3: A very short thousand years

Interlude
Summary of the interwar period

Chapter 2: Soviet Union
-- Part 1: Operation Hexenhammer
-- Part 2: Fortress Warsaw
-- Part 3: Round we go
-- Part 4: Russian winter? Yes, please!

Interlude 2
A short break

Chapter 3: The West
-- Part 1: The fall of France
-- Part 2: Winter Break
-- Part 3: Sea Antlion
-- Part 4: Save loaded
-- Part 5: Hot dogs vs kiełbasa
-- Part 6: Chrząszcz brzmi w trzcinie. Say it!
 
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You definitely want to use the cores (at the very least) from my Commonwealth project. I might hand you over all my modifications for it, so you'll have less work with it :)
 
Hello, guys. Welcome aboard.

===========================

Chapter 0: State of affairs

In the game, it's already autumn of 1939. The scenario was 1936, but it was only after the war broke out that I decided to make an AAR out of this and I can't really be bothered to go back and do those 3 initial years again. :p Besides, nothing of real interest ever happens during that time, so we can just as well skip directly to the fun stuff.

I went the usual (I think?) route of annexing all countries in central Europe and the Balkans, since - as sad as it is - I believe Poland alone is simply not enough to defeat Germany. I gotta say I took my time with it (and stupidly wasted some precious manpower along the way) so some of my commanders could get a few perks I've never been able to gain before (hill fighter, mountaineer, urban assault specialist). This made the southern wars last till the second half of 1938, but in the end, Poland's borders look as usual for this scenario (minus territories currently occupied by the Germans :p):

zttblt.jpg

I have nowhere near enough forces to protect my entire border, so Germans have completely free reign in the south, but that's fine. That land is of relatively little worth, so they can have it... for now. The south certainly makes for a great distraction, diverting some Germans from the main front. Speaking of forces, here's my current OOB:





4rqa8z.jpg

The Pomorze and Kraków armies are infantry armies made up of 5-division corps, each division being 3xINF+AT. The only exception is the mountain corps, consisting of 4 divisions, two of which are 3xMTN+AT, and the other two MTN+2xINF+AT (I just didn't have enough time to fully convert them). Kraków Army are veterans of the conquest wars, while Pomorze are noobs who were left on the sidelines and are now paying the price for it, due to the lack of experience and skilled commanders. :p





aag5n8.jpg

Here's my strike force, the Belina Armoured Cavalry Group (named after a cavalry commander of the WW1 and Polish-Bolshevik war era - just so you don't have to rack your brains wondering what the hell that "Belina" is :p). Out of the three tank corps, only the 1. is composed of experienced units, the others were trained later. Most commanders have been through the southern campaign, though, and managed to gain the battle master trait. The 5. corps was attached to the group for the attack on East Prussia, as the generals who command its divisions all have the urban assault specialist perk, so they form my dedicated siege corps. They should make taking cities in the Reich easier and save me a little manpower in the process (ending combat faster = lower losses).





My production queue is taken up by non-MP things mostly. I wish I'd thought about the convoys earlier, but oh well. The forts cover the northern part of the Soviet border; will come in handy later.

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2qxou1g.jpg





Tech, in terms of equipment, is up to date. I'm somewhat lagging on doctrines, but I figured they have lesser impact on ground combat than on air and sea, so if I have to choose between them and the hardware...

2dvjtyq.jpg

bgsifd.jpg

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I've done quite a lot of tech espionage in the pre-war years, and the spies have been pretty kind to me, stealing a few infantry and cavalry techs (thus saving my research time), as well as all basic airplane techs and some naval ones (light cruiser construction, some things for heavy cruisers, as well as both CAG and fleet carrier, hurr).

11hglld.jpg

2lbp2mc.jpg

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Yeah, I forgot about the radio. It's cause the spies stole both the Electronic & Mechanical Engineering and Radio Technology; it lulled me into feeling "everything is doing itself, I don't have to worry about it". :p At least it won't take long to complete the research.





Resource situation isn't bad. I'm running minor deficits in metal and rares, but stockpiles stol... retrieved from annexed countries will last through the war and beyond (and I'll get my hands on the German stockpile along the way).

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The only thing that's really hurting is manpower, but there isn't very much I can do about it, except use my existing forces as sparingly as possible.

2czyow1.jpg

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"Not enough reservists... Mine more manpower!"






Finally, we come to the situation on the front:

vnm5nn.jpg

It's 21st of September and East Prussia has just been taken (considering how much of a trap it is for the Germans every time, I'm starting to wonder why the real Polish high command didn't consider an offensive there...) and the Armoured Cavalry Group is regrouping for relocation to the spot of another push. The rest of the front is mainly fighting a delaying action to buy time for the mobile element, though I've taken Breslau and gained some ground in Pomerania.

2cor67s.jpg

b565ci.jpg

Funny how a lowly infantry division can have modifiers of the same order as a tank division...

64njt5.jpg

For the time being, there still are 4 cavalry brigades in the south on anti-partisan duty.​





As for the war as a whole, my primary objective (aside from defeating Germany in general) will be taking the Ruhr. It will be difficult, since I have to cross the entire Reich to get there, while the French have it just around the corner, but this industrial and mining centre is too large and valuable to be left to fall into baguette-wielding hands. Filthy, sticky hands that are already groping across the Rhine to take away what should rightfully belong to me...

2j3qgqo.jpg

Ain't this amazing? When you play a normal game and could use their help, they won't move for the life of them. Now that I neither need nor WANT them, they're acting all like we had an alliance and they're honouring it... Stuff yourselves, French trolls. :glare:

======================================

Ikarases said:
This suggests I'd have to do something for you in return... :p I think I already have all I need (that position editor is a BEAST. Its creator has a six-pack on me if I ever meet him), but if you feel like sharing, I'll happily take a look and see how you've done it. :D
 
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This suggests I'd have to do something for you in return... :p I think I already have all I need (that position editor is a BEAST. Its creator has a six-pack on me if I ever meet him), but if you feel like sharing, I'll happily take a look and see how you've done it. :D

Can do, will do. But after I finish my AAR; it would be quite embarassing if somebody had the very same AAR completed before me :blush:

Remind me later! :)
 
Hello, guys. Welcome aboard.



It's 21st of September and East Prussia has just been taken (considering how much of a trap it is for the Germans every time, I'm starting to wonder why the real Polish high command didn't consider an offensive there...)

Well actualy Poland wanted to take that pain in the ass out but UK was like no because stronger Poland = stronger France as her ally in Europe, so they wanted to balance things out and screwed up Polish borders.

Talking about times after WWI
 
Why didn't you annex Latvia and Estonia? Didn't want a longer border with the Soviets?
 
Can do, will do. But after I finish my AAR; it would be quite embarassing if somebody had the very same AAR completed before me :blush:

Remind me later! :)
I can guarantee you we won't have identical outcomes; I'll either be dead or taking everything west of the Urals. :D Sure, I'll remind you when you're done. :cool:

Well actualy Poland wanted to take that pain in the ass out but UK was like no because stronger Poland = stronger France as her ally in Europe
That I know of. Though it must be said that the French weren't very enthusiastic about a pre-emptive strike against Germany, either. But I'm wondering specifically about September 1939. I guess our top brass was set too much in WW1-era ways to gain local advantage in Prussia and employ elastic defence along the rest of the front... which is kind of surprising, considering that Piłsudski did a similar thing in 1920, only in another place. You'd think they could learn...

INvade the Sowjets!
You want this to end very early, don't you... :p All in good time, my sir. :cool:

Why didn't you annex Latvia and Estonia? Didn't want a longer border with the Soviets?
Precisely. I have enough red stacks on my border as it is. Those facing the Baltics and Finland will of course be brought in once I start breaking through in Ukraine, but I won't have to deal with them at least at the beginning.
 
Bring on the Polish fury! The last time I did anything close was in FTM as the Czechs....and I joined the Allies to take full advantage of the UK Army that was expo'd to me because of that lil' deal.
 
It's usually better for Poland to puppet the southern states. Less IC in the end but you end up having a good 50 or so more units at your (indirect) disposal, even if lower tech.
 
Chapter 1: Germany
Part 1: Summer was beautiful that year

"When it was time for world to end
And for the days of Summer
Straight to Heaven in fours they went
The men of Westerplatte

(and Summer was beautiful that year)"


K. Ildefons-Gałczyński, "Pieśń o żołnierzach z Westerplatte"
("Song of the men of Westerplatte")


=======================

Summer was indeed beautiful that year. The good weather carried into September, and even well into October. There was no fighting for Westerplatte this time, but there were plenty of other occasions where soldiers could march to heaven...

In my early, and even more recent games I used to be greedy and attempt very large encirclements that stretched my forces very thinly and often presented as much danger for me as they did for the enemy. The cost was always very high, while the results - not necessarily. This time I decided to take smaller steps, but more often, and always attack with overwhelming local advantage, even if other sections of the front must be weakened to achieve it, so combats end quickly and my manpower is preserved (well, as much as possible). First of all, though...





...I should probably evacuate my destroyers. The subs have already gone missing while I wasn't looking; no point in losing more ships for no reason.



The Armoured Cavalry Group have deployed for the first attack on the western border. The blow is set to fall in Pomerania, where German forces have pushed deep into the positions of the 1st Corps and almost breached the front, but in doing so, also presented their flanks for a counterstrike. Thus a double envelopment is ordered that will throw them back and establish a defensive line along the Oder. On 3rd October, an opportunity presents itself when the Germans leave a section of their front undefended. The 2nd Armoured Corps hasn't quite reached their initial position, but they will be there soon enough, so the southern flank immediately charges in through the opening.


Here I encountered a strange bug; one of the armoured divisions was out of supply for several days, even though there was plenty of both supplies and fuel in the province (and the rest of the units there were fine). It only got unstuck when fresh supplies from the capital reached its position. I suppose the problem was for some reason that the province (and the supplies in it) was recently taken from the Germans, but still. Guess sauerkraut didn't agree with them.
Luckily, the advance could continue freely despite this little occurrence.



In the meantime, the Germans gain ground far in the south.
So far, I'm loving it. When I had less experience, my units often got completely disorganised in futile attempts of defending a piece of rough terrain ("if I can't stop them here, I can't stop them anywhere"), which of course made any kind of organised retreat impossible, since deorged divisions can't put up any resistance, can be bounced around at will and take terribly long time to reach their destination. Now, however, I'm keeping much stricter discipline. Units engage the enemy only for as long as it's needed to induce maximum attack delay on their opponents and then fall back in good order. I also keep myself from staying in highly defensible positions if the rest of the front is being pushed back. While giving up such locations without a fight is painful, it hurts much more to lose a surrounded division because you were too stubborn (or too stupid, as a matter of fact), and the AI is pretty good at avoiding places where it'd be forced to fight at a severe disadvantage. So I'm intending to fall back to the forts in the Sudetes and hold up the Germans there for a while. I'll probably get kicked out of there once the boys in grey put some effort into it, but it should at least delay them somewhat. I'll then try to make a stand in Upper Silesia. If I'm forced out of the Sudetes, I won't be able to defend Katowice and Kraków either, but I want to hold them as long as possible, since the cities are important industrial centres. I'll have to retreat my Mountain Corps and give up the recently-conquered Breslau along the way... Pity.



That's for the future though. Right now, the advance in Pomerania is progressing nicely. The Germans are completely unprepared for the attack. Infantry pins Wehrmacht units in place, while tanks perform a pincer movement...
...and within only 5 days, on 8th October, the encirclement is completed. Units trapped within the pocket have no hope of rescue and are quickly forced to surrender. In total, Polish forces bag 1 infantry, 2 motorised (one overrun) and 1 armoured division. Not a whole lot of soldiers, but three precious mobile units are taken out permanently. I'm satisfied.




Two days later, four fleet carriers are added to the production queue.
This may be an extravagance, considering that I'm in the red in terms of manpower, but I figure the deficit is pretty big already, and will get even larger later on, so 10 MP is a drop in the ocean and won't make much of a difference in the long run. Four aircraft carriers will, however, as well as the practical I'll gain. Poland has no fleet whatsoever; if I think to take even on Great Britain, I need to start working on the navy very early. Besides, I have nothing better to use the IC for anyway, and the carriers will be nice and ready for Barbarossa (or its Soviet counterpart, more likely...) to gain some experience.



While I was preoccupied with the attack in Pomerania, the Germans attacked a province in the south and broke the two of my divisions positioned there, which escaped my notice until it was too late. I have a feeling I'll be forced to retreat rather more quickly than I anticipated...



Once the Pomeranian operation was completed and infantry divisions were on their way to secure the defensive line, I started looking for the place of another attack. At the beginning I couldn't find an obvious spot, but then I noticed that I could create a pocket just by taking Züllichau and Herrnstadt. If I could also capture Liegnitz (attacking from Breslau), I'd trap 5 German divisions. The 1st Armoured Corps was already positioned in Krotoszyn and on the way to Breslau, as I had a plan to capture the two divisions north of the city even before, so it was just a matter of moving the 3rd Armoured Corps to Meseritz.




Wait. Are you serious? Are they really bleeding out the sole division defending one of the provinces I intend to take? AND leaving the other one undefended? Huh... They say God will take away the minds of those who he wants to bring down. If that's true, he must really hate the German AI...



On the western front, the Germans seem to have eliminated the beachhead in the northern part of the Maginot line, though the French are making progress in the south. Maybe not very fast, but they don't have to hurry, they aren't far from the Ruhr. I am... Grrrr.



On 14th October, the Polish advance begins. Armoured units move into the empty spaces on the flanks, and infantry again engages the Germans along the whole front to keep them occupied.



However, not everything goes as planned. It turns out that the nazis have positioned two armoured divisions in Liegnitz, in addition to the garrison (just as if they were sensing precisely what I was going to do... Good for me they weren't so smart in other places). I won't be able to break them with the forces I've assigned. The other units stationed in Breslau are engaged as well, and none other are in position to lend a hand... The two divisions north of the city might slip out of my grasp.



On 15th October, that what I feared finally happens. The Kriegsmarine has sunk all my trade ships and the Americans decided to cancel the agreements that have become ineffective. I had a ton of them signed and it brings my relations with the USA down to a meagre 35 (and you start the game at 75). I guess I can't blame my people for feeling slightly betrayed... :p Rather surprisingly, even after that I'm still running a small surplus in rare materials production. Can't complain.



On the 16th, I call off the attack in Liegnitz. Wasting manpower, when I won't be able to complete my objective anyway, makes no sense. At least the main pocket is closed. The trapped units are subdued quickly. The Germans meekly attempt a few counterattacks to break their divisions out, but they just haven't the forces to do that. Another armoured division is mine, along with two divisions of infantry.



In Moravia, I'm suffering the consequences for my lapse in concentration. General Żeligowski's division endures devastating blows while it holds the line to allow the other two to reach friendly territory. The rearguard succeeds, but it is a really close call; the 33rd Division is only hours from breaking when the last Polish units arrive in Zilina. At least they can now safely fall back together.



So much for my organised retreat and defensive plans, though. Guess I spoke too soon...



In the meantime, the research on two doctrines is finished in the space of a few days. Mobile Warfare won't make that much of a difference, but it's always a nice addition (and a step closer towards Armoured Spearhead), while Infantry Warfare is of obvious usefulness.



Oh look, my destroyers are gone! Guess Memel wasn't actually out of range of German bombers... What a shame. However, both admirals are in once piece. Funny, they earned +2 to skill just by getting bombed...



Now that my Silesian push is concluded, time to look for another spot to attack. The western front all rests on the Oder. I don't relish the prospect of forcing my way across a river and I'm not sure it would serve an actual purpose. An advance there would just take me deeper into Germany without achieving any particular goals or solving any of my problems, while drawing me close to large German cities, which are certain to be defended and serve as points to initiate counterattacks from, while being tough nuts to crack themselves. At the same time, the situation in the south is gradually deteriorating as my units there have been broken. A relief action there would be rather useful, and wouldn't pose nearly as much threat as going straight for the heart of the Reich.



I'll take advantage of the fact that some of the Czech forts are still under my control (and my units there apparently won't be so easy to dislodge). I'll use them as my staging area for one of the flanks and advance across the plains. The other wing will move through the forests, they shouldn't slow me down as much as hills. It's tempting to attack along the direction indicated by the yellow arrow, but it's highly unlikely I'll be able to reach that area in any reasonable time. Still, for the time being, let it at least remain an option.


That will be all for today, as I've used my screenshot allocation. Next episode: Winter is Coming!

==================================


Subbed! (Haven't commented on HoI forum for a while)
Hello, welcome to the AAR. :)

Bring on the Polish fury! The last time I did anything close was in FTM as the Czechs....and I joined the Allies to take full advantage of the UK Army that was expo'd to me because of that lil' deal.
Nice! How did it go? And how did the BEC even get to you? Czechoslovakia doesn't exactly have a sea coast, and I don't think the Royal Navy sailed along the Danube, viking-style... :D

It's usually better for Poland to puppet the southern states. Less IC in the end but you end up having a good 50 or so more units at your (indirect) disposal, even if lower tech.
I've found the disposal to be very indirect indeed. :p The AIs can hardly cooperate with you, and can't cooperate with each other at all. The result is all those divisions just pile up into a giagantic roadblock that the Germans are forced to blankly stare at. While you can succeed that way too, Poland's IC and manpower flow almost triple after the conquests, while LD goes up by ~+5 (so more than 50%). I prefer to have these resources under my direct control, especially that the armies of these small countries would be useless in the wars I'll (hopefully) be waging further down the line.
 
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It ended like this:


It can be done

Note what I did:
A) Conquer a port, or in my case, several (the Balkans).
B) Conquer Austria before the Germans annex it
C) Join Allies
D) Coup Italy so that it won't join the Axis. This is rather big as I don't need the additional troops facing me nor do I need the Italians to get lucky and sink RN transports carrying the BEF. Or for that matter French ones.
E) You now can basically pick when to start the war, as the event chain for M-R Pact requires (or at least required) that Czechs get annexed. So no Polish guarantee and thus no WWII start on Danzig or War! event.
F) Let Germans take Poland. With no M-R Pact, Soviets tend to DoW swiftly. In my case, they didn't.
G) If GER decides to DoW the Lowlands then you are in a favorable position to strike or hold out.
H) Set Allied objectives on your capital and a port province or two. Watch as almost entire UK army is gifted to you, and a not-insignificant amount of the French Army (basically whatever they had facing Italy came to me). This, combined with whatever you build natively, is generally on par with the Germans, at least when fighting defensively.
I) Set AI to Defensive, sit back, watch as GER bleeds dry in 1.5 yrs and the Soviets finally get in on things. I believe roughly 70% of my total forces at the end were expo forces (damn MP problems) and as you can see, even France didn't fall, mainly because the Germans were hell bent on beating me.
 
Also, good save on not losing the divisions in the South. Here's hoping that relief operation works, and that it lures Germans into the less favorable terrain and infra of the Balkans.
 
What a shapely Czechoslovakia. They start with such high neutrality I forgot they could go to war at all. :D Yeah, when you have Balkan ports, getting expeditionary forces is feasible. Nice move with the coup. With the Balkans under your control you could take on Italy directly, but I suppose you didn't have enough time for another war.

Set AI to Defensive, sit back, watch as GER bleeds dry in 1.5 yrs
Well that's just cruel. :p But I guess with the Sudetes and Austrian Alps, you had such a nice defensive line it'd be a shame to wase it... I'm kind of surprised the Defensive AI worked for you though. I used AI control when I played NatChi (just to test the AI out, as I'd never used it before, though it was a pleasant break from having to look after every single division, too). It had enough forces to progress steadily in Manchuria when set to Offensive, but when I switched it to Defense, the AI started to give ground, as it was keeping half the units far behind the lines. -_-' I dunno, maybe if I gave it more divisions...
 
On Defensive, the AI tends to cycle divisions more regularly so they stay fresh. The Czech border, as you noted, is not too large and easily defensible (when you take Austria), and once you get the bulk of the UK army plus several corps of French troops there is plenty of divisions for the AI to cycle in and out while still holding the Germans at bay. Mind you, they were still trying to face down France, which didn't have to worry about Italy, and after about 6-8 months, the Soviets as well. To get what I did get I switched over to Attacking and then Blitzing once it was clear the German war machine was done for good.
With NatChi, if you are able to advance into Manchuria, then stay on Attacking. However, the crap infra easily bogs down an advance so upgrading infra + supply techs + air transports to ferry supplies (if you can spare the IC) is rather mandatory. Do NOT give it more divisions, though. Its just a trap at that point. If you change to Defensive and you give ground that means that most of your divisions were worn down to begin with and you very well might have started seeing losses on Attacking, at which point you might need to manually intervene to prevent a total collapse. Until you learn how the AI operates, it can be very tricky gauging things. What I'd guess from what you told me is that you weren't challenging the skies against Japan and they were just pounding away at your forces, and the AI was trying to cycle them out while leaving a viable force at the front. Only very rarely have I ever seen my forces lose ground when they were steadily gaining before on a more aggressive posture.
 
As a matter of fact, I did all the things you mention right (except air transports, I just didn't have the IC for that). I kept my army rather small, some 30-35 divisions on the Manchurian front, as I wanted to get the navy and air force up and running (and partly because I had some previous experience from a game as the UK, too - I sent 3 or 4 tanks corps there, plus some infantry - now THAT worked funny). The army was mostly INF+ART, some of the militia units you start with, and a cavalry corps for added mobility. I steered away from tanks, obviously. My air force (8-9 INT, 6 TAC, 6-9 NAVs) quickly gained complete air supremacy (all the easier, given how apathetic the AI is in the air), and I also built quite a lot of infra (funny, at that time I though it was unreasonable, since it used up so much IC; I just did it for the hell of it). My ground units were all in good-to-acceptable shape and I didn't observe any cycling; the AI just kept half its forces away and didn't try to put up a fight with the rest, it just retreated quickly after a fight was started. Once I switched back to Offensive, it started to steadily push back the Japs again, and in time safely reached the Soviet border. You can understand why I was surprised, both back then and now, when you said it worked for you. And no, I didn't accidentaly set the AI to retreat - I double checked it then, as it crossed my mind too. :D
 
Chapter 1: Germany
Part 2: Mud and snow



As an aftermath of the recent operation in Greater Poland (last time I called it Silesian, but now that I look at the map, it was more in GP), the Germans are evicted from last two provinces east of the Oder.





After over two weeks of repositioning, the Armorued Cavalry finally arrive in the south. As a result of the changes in the frontline, I was also able to spare an infantry corps to bolster the flank. And good thing, that, since the enemy has already taken Katowice and Kraków, and I had no real means to take them back.


The operation is two-stage: the first phase (red) consists of a normal breakthrough and encirclement; in the follow-up (blue) I'll turn east to round up every German unit that I can.



Since the end of October, the German presence in the south has increased significantly, including a large armoured force (6 divisions in total!). Nevertheless, on 13th November the attack is commenced. At the same time, the 3rd Infantry Corps starts to push Germans out of Katowice and Kraków.

Initially the advance progresses as planned, but the 1st Armoured Cavalry Corps on the southern flank soon encounters a snag. A high-level HQ... that has a combat brigade (pic 2). What would normally be just a short break of 10+ hours, turns into more than four days of delay for all five divisions and the whole bloody advance is suddenly stopped in its tracks, quite literally. All because of a single mother loving HQ that conveniently happened to have an infantry brigade, while the AI never attaches any brigades to HQs, and decided to pop up precisely THEN and precisely THERE. I was so completely, totally furious at that moment, I can tell you. :D I don't think I even noticed the pinning attack from the German armoured division, which meant I would be stalled no matter what.
The Germans attempt to take advantage of this unexpected opportunity and evacuate their units, but I can do pinning attacks of my own... You're going nowhere, gentlemen (pic 3). The northern wing moves completely unopposed, and on 21st November the cordon is closed anyway. While several HQs managed to slip by, the main catch, two armoured divisions, is in. Their commanders are soon warmly encouraged to enjoy my hospitality.




On the other side of the Reich, the French managed to grab one more province, but on 28th November they are pushed back. It appears that with the help of the Italians and using the fortifications in Stuttgart as lynchpin for their defence, the Germans have managed to stabilise the front. If it stays this way, I'll be sure to buy those generals a round... once I'm done conquering their country.:rolleyes:




With the breakthrough in Moravia completed, the German southern flank disintegrated. The fighting turned from an organised offensive with specific objectives into eliminating individual pockets of resistance. Not that the victories were without their price. Even isolated and surrounded, Germans frequently put up fierce resistance.


Between 28th and 30th November, two infantry divisions are surrounded and eliminated north of Vienna.



The 3rd Infantry Corps, having finished clearing out the two cities, move north to surround an armoured division. Tanks being encircled by infantry is something of a paradox, and a feat all the more difficult in the mud and rain of late Autumn, but on 6th December the tenacious foot soldiers manage to close the gap, while their comrades perform pinning attacks to hold the enemy in place, though at a significant cost (I had to engage with one division after the other, as I was afraid of scaring the Germans off if I attacked in force. I judged the tanks could actually slip by the extremely slow moving infantry if they fled too early).




The Moravian offensive has come and gone. Without new orders, my troops are standing still, maintaining their last positions. Wasting time is inexcusable; I need to take a decision on how to put my forces to use next.
Two objectives stand out as rather obvious, Prague and Vienna. Both for their vicinity and for the fact that they are large population centres. From there, a standard pincer movement for the tanks. Depriving Germany of Rakovnik will be a good thing, even if I can't make any real use of it myself. The 5th Infantry Corps will help capture Prague, and then move to take Dresden and Leipzig (surrounding the latter city, if they can). The Germans have quite a lot of leftover HQs, after the last breakthrough, but rather few troops for them to command...

As the picture was taken on 2nd December, you can see a single infantry division being attacked on the right. The unit was promptly broken and taken prisoner.



8th of December brings important news. Spies have detected that the Germans are forming a heavy tank division. Luckily, the production is still in its early stages, so in the worst case, the unit should enter action when the war is nearing the end anyway. Otherwise, it could've given me a serious headache, as I have nothing that can face these monsters on equal terms.




December also brought scientific advances. Blitzkrieg is always useful, and Radios! Radios are finally finished.​




The month mostly passes uneventfully, though before Christmas, both Prague and Vienna are taken. After that, however, shooting dies away and long into January the land is filled only with the grinding of tracks and soldier boots crunching through the snow. During this time, the Germans transferred additional forces to the south, and several units that withdrew during the last offensive, now returned to the front as well.


It was a rather unlucky decision, as on the 20th, two armoured divisions get cut off. Four days later, the one in Eisenstadt is pounded into submission. The other one scurries off, however, and I can't really give chase if I don't want to leave Vienna for the taking again. Troublesome. But the division is isolated in enemy territory; it should run out of supplies pretty soon.



Far to the east, in the marshes of Włodawa, the last of the famous Polish horse troops, now reduced to glorified garrison units, engage a tank division and await reinforcements from nearby infantry. On the 24th, the general attack is ordered. The Germans make excellent use of the difficult terrain and put up dogged resistance for several days, but alone, surrounded and outnumbered 5:1, they ultimately stand no chance and are broken. General Schaal surrenders on the 29th.



Also on the 20th, the planned attack in Bohemia is commenced. As a result of previous fighting near Prague and Vienna, and due to shifts in German troop locations, the initial positions are somewhat different from the original idea, but the objective remains the same.
This time there are no surprises. The advance progresses as intended and on 5th February, one infantry division is overrun, while an armoured division is surrounded and quickly surrenders. The garrison unit suffers the same fate. On the same day, my second bomber wing is finished.




On 28th January, the 5th Infantry Corps reaches the outskirts of Dresden. It turns out the city is left defenceless. Can't complain...




Back in the south, between 5th and 8th February, the two divisions ignored during the main push are captured without much ado.



The same week also sees action in Budapest. None other than Erich von Manstein himself is caught between three Polish divisions. Despite a determined breakout attempt and furious Luftwaffe attacks, his unit is forced to lay down arms. The price for the Poles is high, however. General Grot-Rowecki's division goes through a wholesale slaughter, losing more than three thousand men between von Manstein's tanks and Goering's bombers, and is reduced from one of the Polish Army's top formations to a collection of decimated subunits. But at least it was not in vain. In the meantime, a bit further to the north, the division that escaped the first encirclement near Vienna, back in January, is also stopped and will soon be dealt with (pic 3). The recently finished bomber squadron kicked the practical up, and so the third squadron gets completed a few days later as well. My TAC wing will finally start doing some noticeable damage.




In the wider world, France conquers Ethiopia. Supposedly. Ugh, those borders...




The last thing that February brings is the completion of research on heavy tanks. I won't see any of them before the war ends, but they're still crucial.



All this time, the south has seen the majority of the action. I've deliberately avoided the north, as the Germans have a strong position there. Taking Berlin at this point might prove just too costly, while it wouldn't really achieve a lot (other than provoking the Germans to shift more troops from the west). So I only made a few small moves in December (pics 1 & 2), gaining a bit of ground near Stettin and probing the outskirts of Berlin (pic 2 - "lol nope"). Even so, after almost six months of fighting, my divisions in the north are critically depleted. I'll soon be forced to start pulling units out of the frontlines.



As February draws to a close, I am again left to ponder over my future strategy. The front in south-west Sudetes looks almost completely cleared out, though I'm pretty sure several German divisions have hidden in the fog of war, in the Alps. Still, it's going to take some time before they reorganise and extract themselves from there, so I can plan rather freely at least for the coming weeks. I'm tempted to do another pincer movement, with the right wing going north-west of Dresden and Leipzig, along the Elbe, and the left striking north, from the territory I'm controlling west of the Sudetes. If successful, it'd let me encircle a significant number of German divisions. As a matter of fact, it'd be a killing blow for the German eastern front. I could then either go north and destroy the units near Berlin, or march straight to Ruhr... In any case, I'd have to be quick, though. Once the units in the Dresden-Leipzig area are eliminated, or even surrounded, the OKW is sure to move more forces from the west, getting in my way and letting the French creep out at the same time. There's also the issue of the German divisions in the far south. While they still have some land to cover, the southernmost of them are now reaching Greece, which means they will turn around in a month or two. Who knows what the AI decides to do with them...
 
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