Please let the game run some days after loading it to get usable statistics !
The Basics
As requested, the image above magnified.
So let's start from the basics and let me explain what the numbers in the factory screen are. Here we have a profitable barrel factory. You can show all the barrels factory first "deselecting all" and then picking the barrel icon on the tab on top.
Every factory has several information that can be shown hovering over the balance figure (A), over the finished product icon (B) and over the input goods icons(C, D, E, F). If you hover on the employees you will see how many clerks and craftsmen are employed there (in this factory 21066 clerks and 108934 craftsmen).
First, I was asked what is the number at the bottom of the factory window (0) ? This number is the factory's extimated current day's balance - which will be close (but not the same) to the "Last day's balance" (6) on the following day. It will not be same, since prices, demand and supply change every day. I cannot tell you how it is exactly calculated though.
The most important figure IMHO is the Current Factory Budget (1). It is the total money the factory has. Its maximum value is [Factory Level * 1000] pounds. When it goes below 0 the factory goes bankrupt.
Yesterday this factory produced 59.158 barrels (2) which sold for 8471.377 pounds(3). Which results in a selling price of 143,2. As we learn from the trade screen, barrels market price is 144.846. If the factory hadn't managed to sell some of the goods it is producing it would also write "X of Y barrels didn't get sold yesterday", which luckily is not the case.
Industrial materials cost -2352.60 (4) and wages cost -4589.015 (5). If you subtract these numbers from the income, 8471.377, you will get 1529,762 (6), which is the last day's balance. See here to find out how wages are calculated.
Profitability is 22,034% (7), which means that the income (8471.377) is 122.034 % of the expenditures (6941.615 = 2352.60 + 4589.015). The factory is getting back all the money it is expending and getting 22% more.
A positive balance would be added to the Current Factory Budget, if the budget wasn't maxxed already, or drawn from the budget if it was negative. Upgrading the factory would allow the Factory Budget to grow again. Every factory starts with a budget of 1000 pounds.
There is another way the Factory Budget can be increased, that is through "Investments".
As pointed out by mgoetze, these should be the initial investments in the factory spread out several days.
Subsidizing a factory will NOT increase the Factory Budget.
Even more relevant is the average profitability in the last 7 days (8). 22% average profitability is very healthy.
We won't talk about the paychecks here, we'll look at the industrial goods the factory bought (9).
The factory bought 30.808 rubber for 289.975 pounds (at exactly the market price of 9.41), 9.75 cement for 127.502 pounds (at the market price of 13.077), 26,187 Machine Parts for 786.490 pound (at the market price of 30.034), 30.808 electronic parts for 611.037 pounds (at the market price of 19,834) and 9,242 automobiles for 537,686 pounds (at the market price of 58,178). Notice that the input goods are bought exactly at the market price - no matter where they come from. Some of these goods are imported, other come from the internal market.
The factory is producing at maximum efficiency, 59.16 out of 59.16. Base output is 13 (the factory level * the good modifier, which for barrels is just 1). Real output is Base X Throughput X Output, that is 13 X 162.84 X 279.46 = 59,16. Output and Throughput depend on employees, technology and infrastructure. Notice that Output is increased by clerks, while Throughput by craftsmen. For an explanation of the difference see this post.
If maintenance goods were missing (11) the factory would not produce at full efficiency ("Output is reduced to X % since factory is missing maintenance goods"). Maintenance goods are usually cement and machine parts. Since the factory is upgrading the machine parts are listed under (9).
Hovering over each of the input goods will show statistics about that input material. In this case, these windows do not contain anything we cannot find in the other windows. The only additional information we could find here, if the factory could not get all of the inputs it needs, would be the reason why it is the case.
The reason would either be "Factory couldn't afford to buy all its input goods yesterday" (bad) or "There isn't enough X on the market to satisfy factory input needs" (worse). It is much easier to fight the first problem than the second.
For reference, prices from the trade screen.
More to come.
The Basics
As requested, the image above magnified.
So let's start from the basics and let me explain what the numbers in the factory screen are. Here we have a profitable barrel factory. You can show all the barrels factory first "deselecting all" and then picking the barrel icon on the tab on top.
Every factory has several information that can be shown hovering over the balance figure (A), over the finished product icon (B) and over the input goods icons(C, D, E, F). If you hover on the employees you will see how many clerks and craftsmen are employed there (in this factory 21066 clerks and 108934 craftsmen).
First, I was asked what is the number at the bottom of the factory window (0) ? This number is the factory's extimated current day's balance - which will be close (but not the same) to the "Last day's balance" (6) on the following day. It will not be same, since prices, demand and supply change every day. I cannot tell you how it is exactly calculated though.
The most important figure IMHO is the Current Factory Budget (1). It is the total money the factory has. Its maximum value is [Factory Level * 1000] pounds. When it goes below 0 the factory goes bankrupt.
Yesterday this factory produced 59.158 barrels (2) which sold for 8471.377 pounds(3). Which results in a selling price of 143,2. As we learn from the trade screen, barrels market price is 144.846. If the factory hadn't managed to sell some of the goods it is producing it would also write "X of Y barrels didn't get sold yesterday", which luckily is not the case.
Industrial materials cost -2352.60 (4) and wages cost -4589.015 (5). If you subtract these numbers from the income, 8471.377, you will get 1529,762 (6), which is the last day's balance. See here to find out how wages are calculated.
Profitability is 22,034% (7), which means that the income (8471.377) is 122.034 % of the expenditures (6941.615 = 2352.60 + 4589.015). The factory is getting back all the money it is expending and getting 22% more.
A positive balance would be added to the Current Factory Budget, if the budget wasn't maxxed already, or drawn from the budget if it was negative. Upgrading the factory would allow the Factory Budget to grow again. Every factory starts with a budget of 1000 pounds.
There is another way the Factory Budget can be increased, that is through "Investments".
As pointed out by mgoetze, these should be the initial investments in the factory spread out several days.
Subsidizing a factory will NOT increase the Factory Budget.
Even more relevant is the average profitability in the last 7 days (8). 22% average profitability is very healthy.
We won't talk about the paychecks here, we'll look at the industrial goods the factory bought (9).
The factory bought 30.808 rubber for 289.975 pounds (at exactly the market price of 9.41), 9.75 cement for 127.502 pounds (at the market price of 13.077), 26,187 Machine Parts for 786.490 pound (at the market price of 30.034), 30.808 electronic parts for 611.037 pounds (at the market price of 19,834) and 9,242 automobiles for 537,686 pounds (at the market price of 58,178). Notice that the input goods are bought exactly at the market price - no matter where they come from. Some of these goods are imported, other come from the internal market.
The factory is producing at maximum efficiency, 59.16 out of 59.16. Base output is 13 (the factory level * the good modifier, which for barrels is just 1). Real output is Base X Throughput X Output, that is 13 X 162.84 X 279.46 = 59,16. Output and Throughput depend on employees, technology and infrastructure. Notice that Output is increased by clerks, while Throughput by craftsmen. For an explanation of the difference see this post.
If maintenance goods were missing (11) the factory would not produce at full efficiency ("Output is reduced to X % since factory is missing maintenance goods"). Maintenance goods are usually cement and machine parts. Since the factory is upgrading the machine parts are listed under (9).
Hovering over each of the input goods will show statistics about that input material. In this case, these windows do not contain anything we cannot find in the other windows. The only additional information we could find here, if the factory could not get all of the inputs it needs, would be the reason why it is the case.
The reason would either be "Factory couldn't afford to buy all its input goods yesterday" (bad) or "There isn't enough X on the market to satisfy factory input needs" (worse). It is much easier to fight the first problem than the second.
For reference, prices from the trade screen.
More to come.
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