We've had discussion on what the best National ideas are, but I can't remember discussion the worst National Ideas. So here are my thoughts:
Naval Glory/Glorious arms: these give double prestige gain from naval/land battles. Useless, as the prestige gain from battles is very small compared to peace negatiations and other sources. Also, there are so many NIs that improve your combat or economic capabilities that are more important than idea that slightly improve your gain from battles you win.
Naval Provisioning: enables repairing ships in coastal areas. A very unimportant ability to have. Even worse, Naval Provisioning requires Naval tech 53. Compared to other lvl 53 tech NIs (Napoleonic Warfare, Rev and CounterRev), it's extremely weak. No idea why anyone would want this in any situation.
Naval Fighting Instruction: +50% blockade efficiency. Not as bad as Naval Provisioning, but it's also a very weak effect for a high tech level (at least Naval lvl 30). Again, comparable tech lvl NIs as Cabinet and Scientific Revolution are much, much better.
I also think Bureaucracy, Merchant Adventures and the pre-DW Regimental System are pretty weak, but these at least they give some advantage that can be useful. The above four NIs are useless in any situation.
Any thoughts?
Naval Glory/Glorious arms: these give double prestige gain from naval/land battles. Useless, as the prestige gain from battles is very small compared to peace negatiations and other sources. Also, there are so many NIs that improve your combat or economic capabilities that are more important than idea that slightly improve your gain from battles you win.
Naval Provisioning: enables repairing ships in coastal areas. A very unimportant ability to have. Even worse, Naval Provisioning requires Naval tech 53. Compared to other lvl 53 tech NIs (Napoleonic Warfare, Rev and CounterRev), it's extremely weak. No idea why anyone would want this in any situation.
Naval Fighting Instruction: +50% blockade efficiency. Not as bad as Naval Provisioning, but it's also a very weak effect for a high tech level (at least Naval lvl 30). Again, comparable tech lvl NIs as Cabinet and Scientific Revolution are much, much better.
I also think Bureaucracy, Merchant Adventures and the pre-DW Regimental System are pretty weak, but these at least they give some advantage that can be useful. The above four NIs are useless in any situation.
Any thoughts?