Hi,
I thought it would be helpful to the devs to list any units or spell combos that are too strong or too weak. The game is really fun as is, but there's always room for improvement.
Just to give an example of what I mean, here is my UNDEAD FERVUS BEAR ZERG RUSH OF DOOM !
This combo is based on the following four facts:
1. Undead cities don't lose growth with starvation. I can have -20 food income and my cities will still grow normally.
2. Fervus bears only have a food based upkeep. That means that for undead, their upkeep is meaningless.
3. When choosing Favor of Fervus as a starting trait, one gets the "Summon Bears" spell as a starting spell.
4. After attaining a mana income of 15 (very easy as undead), and starting with the Favor of Fervus trait, I can summon one Fervus bear per turn. This quickly stacks up to an unstoppable horde of bears.
The Impossible AI as seen in the picture was totally helpless against this strat. Even the new capitol defenses didn't help. In multiplayer, I can't imagine what I would do to counter this except use the same strat. This would also work with Favor of Grum-God and Summon Strong Rats. To fix this, I would suggest increasing the cost of the summon spell slightly. This would delay the rush greatly, making counters possible.
Any thoughts? Please also specify and give examples to prove that something is too strong/weak. If possible, please also give us an idea for how to fix any problem you encounter.
I thought it would be helpful to the devs to list any units or spell combos that are too strong or too weak. The game is really fun as is, but there's always room for improvement.
Just to give an example of what I mean, here is my UNDEAD FERVUS BEAR ZERG RUSH OF DOOM !
This combo is based on the following four facts:
1. Undead cities don't lose growth with starvation. I can have -20 food income and my cities will still grow normally.
2. Fervus bears only have a food based upkeep. That means that for undead, their upkeep is meaningless.
3. When choosing Favor of Fervus as a starting trait, one gets the "Summon Bears" spell as a starting spell.
4. After attaining a mana income of 15 (very easy as undead), and starting with the Favor of Fervus trait, I can summon one Fervus bear per turn. This quickly stacks up to an unstoppable horde of bears.
The Impossible AI as seen in the picture was totally helpless against this strat. Even the new capitol defenses didn't help. In multiplayer, I can't imagine what I would do to counter this except use the same strat. This would also work with Favor of Grum-God and Summon Strong Rats. To fix this, I would suggest increasing the cost of the summon spell slightly. This would delay the rush greatly, making counters possible.
Any thoughts? Please also specify and give examples to prove that something is too strong/weak. If possible, please also give us an idea for how to fix any problem you encounter.