Yeah, sure. What's odd is that in several instances actionA is properly displayed, while actionB is depicted as I mentioned.Did you add the names and descriptions in a config file?
Yeah, sure. What's odd is that in several instances actionA is properly displayed, while actionB is depicted as I mentioned.Did you add the names and descriptions in a config file?
You can't.how can I program the nuclear powers AI not to nuke specific countries in specific wars?
Because you used the wrong trait for that position or appointed by events or scenario files a minister file to a wrong position.why do I have problems loading game with new ministers configurated?
"wrong position of ...name of the savegame.eug"
You can't.
Because you used the wrong trait for that position or appointed by events or scenario files a minister file to a wrong position.
trigger = {
NOT = {
core = { province = 232 data = GER }
}
event = { id = 80400 days = 360 } #1 year because I can't bother waiting longer
NOT = {
exists = POL
}
trigger = {
NOT = {
core = { province = 254 data = GER }
}
event = { id = 80400 days = 360 } #1 year because I can't bother to wait longer.
#############################################
#event = { id = 80500 days = 2 } # Is this the correct way to code it so that unless this event has occured (any number of days ago, thus only two here), event 80501 will not fire? I'm not sure on how to code flags.
#############################################
NOT = {
exists = POL
}
event = "db\events\additional_germany.txt"
Correct the problem that is pointed out while loading the game.
Ah! Thank you very much!@NorwayBernd: you have to add "save_date = yes". See "Guide to Modding with DH" for example. Also, the list of event file is loaded on game start, so you need to load a new game. A saved game would not see it.
Those are the new ministers I have intorduced, what's wrong with them?900000;Head of State;Francisco Franco;1945;1976;PA;Stern Imperialist;High;90000;X
900001;Head of Government;Francisco Franco;1945;1976;PA;Silent Workhorse;High;90000;X
900002;Head of Government;Carlos Arias Navarro;1950;1985;PA;Silent Workhorse;High;90001;X
900003;Head of Government;Luis Carrero Blanco;1950;1974;PA;Old General;High; M10232;X
;Replacements;;;;;;;;X
The mod is crashing on start. Is there a way that's better suited for indicating the error in this scenario?Enable debug logs (settings.cfg) and check last lines in savedebug.txt after the crash. Also check for and fix all ERROR reports logged in the said file.