Something I haven’t seen so far in any mod is, that I placed a stronger emphasize on the day/night cycle. All units slow down during the night. Infantry almost completely, while mobile forces maintain a greatly reduced speed.
This gets especially interesting in combination with the moddable daylength modifiers in the misc.txt.
It is possible to define different daylight period for different seasons.
This means a Division now moves faster in summer, then it does in winter.
Reading this paragraph made me remember variables what I haven't seen talked about.
DH and the other Hearts of Iron games, seem to assume that the amount of daylight is the same in Australia and for example in Finland.
So could it be implemented that during summer in the northern hemisphere armies fight with day modifier the whole day and night ?
And during winter season there would be only minimal daylight time to fight on to simulate the fact that during midwinter the sun doesn't rise over the horizon.
This system however does complicate things as you'd have to do modifiers for each month and region.
I hope you understood what I meant, this ain't a simple phenomenon to explain.
It is kinda funny to see that winter season is exactly the same in places where the game puts the frozen tag.
Meaning that -2 degrees celcius with 5 centimetres of snow in Belgium is exactly the same as - 30 degrees celcius with 50 centimetres of snow in Siberia.
So is there any possiblity to add new modifiers to define winter, like
( 0 ) - ( -10 ) celcius = cold temperature, slightly decreases combat efficiency
( -11 ) - ( -40 ) celcius = really cold temp. , moderately decreases combat efficiency
( -41 ) - ( -90 ) celcius = extreme cold temp. , greatly decreases combat efficiency
( 0 ) - ( 5 ) centimetres of snow = mild snow density, slightly decreases combat efficiency
( 10 ) - ( 20 ) centimetres of snow = medium snow density, moderately decreases combat efficiency
( 30 ) - ( 90 ) centimetres of snow = huge snow density, greatly decreases combat efficiency
I might be overthinking things too far and I suspect that this kinda expanded weather model can be hard for the game engine to model.
And also
But...
As Patton wrote in his book "Any avarge officer can lead panzer division but you need a genius one to supply it", and sadly with current logistic system there is no way to simulate that (in AoD it is possible).
That was Heinz Guderian's line, not Patton's if I remember correctly