I guess it is a good idea to keep everybody´s interest up by reporting on our progress on 0.60.
What I am presenting here is to a large part the result of the work of others, mainly Dec152000, so maybe Dec will also jump in and do some explaining (and correct any errors I make).
0.60 has turned into a major revision of CORE. It started with the decision to abandon single destroyers and subs, based on the realisation that the naval AI just could not handle the amount of units produced in CORE. To cut things short, we have lost some flavour but gained a lot of playability according to the first test runs (plus a noticable speed increase).
Dec has used this operation to completely work over the submarine set-up.
We now have two types of submarines, short/medium range submarines, which use the conventional submarine model and long range submarines, which use the nuclear submarine model, finally giving it a proper role.
We now have no less than 12 models in the short range/medium range setup and another 12 in the long range setup.
In addition we now have submarine brigades, which describe submarine equipment, which can be upgraded, even if the basic sub stays the same.
Submarine brigdes come in 3 flavours: "basic" SS equipment, and then "large" submarine equipment, which turns any SR/MR/LR into a large submarine (with positive and negative effects) and finally "heavy" submarine equipment, open only to the Japanese, modelling the special torpedoes Japan fielded.
Now once you define this you need to teach the Ai what subs and brigades to build and what techs to research, change the starting OOBs, rewrite the build AIs, modify the construction events and so on.
We are reaching the end of this process at the moment, with an internal 0.60.5 version due for the weekend.
We will keep you posted,
T.
What I am presenting here is to a large part the result of the work of others, mainly Dec152000, so maybe Dec will also jump in and do some explaining (and correct any errors I make).
0.60 has turned into a major revision of CORE. It started with the decision to abandon single destroyers and subs, based on the realisation that the naval AI just could not handle the amount of units produced in CORE. To cut things short, we have lost some flavour but gained a lot of playability according to the first test runs (plus a noticable speed increase).
Dec has used this operation to completely work over the submarine set-up.
We now have two types of submarines, short/medium range submarines, which use the conventional submarine model and long range submarines, which use the nuclear submarine model, finally giving it a proper role.
We now have no less than 12 models in the short range/medium range setup and another 12 in the long range setup.
In addition we now have submarine brigades, which describe submarine equipment, which can be upgraded, even if the basic sub stays the same.
Submarine brigdes come in 3 flavours: "basic" SS equipment, and then "large" submarine equipment, which turns any SR/MR/LR into a large submarine (with positive and negative effects) and finally "heavy" submarine equipment, open only to the Japanese, modelling the special torpedoes Japan fielded.
Now once you define this you need to teach the Ai what subs and brigades to build and what techs to research, change the starting OOBs, rewrite the build AIs, modify the construction events and so on.
We are reaching the end of this process at the moment, with an internal 0.60.5 version due for the weekend.
We will keep you posted,
T.