My take on the tooltip enhancement. Short and simple, but adds the information I want on a glance-over.
Open 'crusader kings ii/localisation/text1.csv', find CHARACTER_TOOLTIP_DELAYED, and replace the line there with the one below.
Code:CHARACTER_TOOLTIP_DELAYED;\n§B ID:§! §Y[GetID]§! §B Age:§! [GetAgeYears] §B Dynasty:§! [GetOnlyDynastyName]\n§B Religion:§! [Religion.GetName] §B Culture:§! [Culture.GetName]\n; ; ;; ;;;;;;;;;x
character_event = {
id = 9999994
desc = "Cheatorz BAD!"
picture = "GFX_evt_hunt"
is_triggered_only = yes
trigger = {
ai = no}
option = {
name = "guard your kids"
any_child = {
if = {
limit = {
has_guardian = no
{father = ROOT
dynasty = ROOT}
OR = {
mother = ROOT
dynasty = ROOT}
}
set_guardian = root
add_trait = ambitious
add_trait = gardener
add_trait = content
add_trait = charitable
add_trait = grey_eminence
add_trait = fair
add_trait = brave
add_trait = gregarious
add_trait = just
add_trait = quick
add_trait = brilliant_strategist
add_trait = strong
add_trait = patient
}}}
}
decisions = {
free_priest = {
potential = { ROOT = {
has_character_modifier = cheator
}
}
effect = {
create_random_priest = {
random_traits = no
dynasty = random
female = no
age = 16
trait = brave
trait = humble
trait = mastermind_theologian
trait = grey_eminence
trait = fair
trait = strong
trait = genius
trait = quick
trait = content
trait = just
trait = diligent
attributes = { martial = 55
diplomacy = 55
learning = 55
stewardship = 55
intrigue = 55
fertility = 1.0
health = 5.0 }
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
free_steward = {
potential = { ROOT = {
has_character_modifier = cheator
}
}
effect = {
create_random_steward = {
random_traits = no
dynasty = random
female = no
age = 16
trait = brave
trait = humble
trait = brilliant_strategist
trait = grey_eminence
trait = fair
trait = strong
trait = genius
trait = quick
trait = content
trait = just
trait = diligent
attributes = { martial = 55
diplomacy = 55
learning = 55
stewardship = 55
intrigue = 55
fertility = 1.0
health = 5.0 }
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
free_debutante = {
potential = { ROOT = {
has_character_modifier = cheator
}
}
effect = {
create_character = {
random_traits = no
dynasty = random
female = yes
age = 16
trait = brave
trait = humble
trait = brilliant_strategist
trait = grey_eminence
trait = fair
trait = strong
trait = genius
trait = quick
trait = content
trait = just
trait = diligent
attributes = { martial = 55
diplomacy = 55
learning = 55
stewardship = 55
intrigue = 55
fertility = 1.0
health = 5.0 }
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
}
potential = { ROOT = {
has_character_modifier = cheator
}
}
free_priest;Invite Holy Man to Court;Inviter un saint homme à la cour;Über-Priester an den Hof einladen;;Invitar a un santo a la corte;;;;;;;;;x
free_priest_desc;no text.;no text;no text.;;no text.;;;;;;;;;x
free_steward;Invite Free Noble to Court;Inviter un noble à la cour;ÜGratis Adligen an den Hof einladen;;Invitar a un noble a la corte;;;;;;;;;x
free_steward_desc;Free Steward.;no text;Gratis Adliger.;;no text.;;;;;;;;;x
free_debutante;Free Débutante;Présenter une débutante;Gratis Debütantin präsentieren;;Presentar debutante;;;;;;;;;x
free_debutante_desc;no text.;no text;no text.;;no text.;;;;;;;;;x
Does anyone know what I need to modify to play as a priest/the pope? I'm working on a whole Dynasty Storyline, and I need to play as the pope.
succession_laws = {
succ_gavelkind = {
[...]
potential = {
OR = {
is_landless_type_title = no
[B]title = k_papal_state[/B] #<--- here we go ^^
[...]
# SPECIAL TITLES
k_papal_state = {
[...]
# Cannot be held as a secondary title
[B]primary = no[/B] #<---- This one
Is it possible to edit the demesne size limit for just the player? Maybe in the difficulty setting modifiers?
DEMESNE_BASE_MAX_SIZE = 1.0, -- Base Max Demesne Size
DEMESNE_MAX_SIZE_TIER_MULT = 1.0, -- Extra Max Demesne Size from the ruler's rank
DEMESNE_MAX_SIZE_STEWARDSHIP_MULT = 0.35, -- Extra Max Demesne Size from ruler and spouse intrigue
MAX_DUCHIES_LEGALLY_HELD = 2,-- Max duchies that a king or above can hold before vassals start getting angry
ok, now where do I look to modify the number of years it takes to incorporate de jure titles into a kingdom or whatever? I want to lower it from 100 to 10.
[B]DE_JURE_ASSIMILATION_YEARS = 100,[/B] -- Duchies and kingdoms under the de facto control of another kingdom or empire will change de jure liege after this many years
The ID for any title goes like this:Can't find the county ID numbers. I want to fabricate a claim. The code list says find the ID in the titles files, but I only see holder IDs there.
Clue? What do they look like? For instance, ID like to fabricate a claim on Rouen. Where do I find the number?
It is to some folks. They've paid their coin for this product so let them enjoy it how they wish.
Well, I could sure use a cheat like "byzantine" in the original ck (anyone know if there is one). I screwed up playing Castile and allowed a county to fall into the hands of the Golden Horde by succession.
So here I have this single county controlled by the Golden Horde. I, of course, pressed my claim on the county and took it by force--this gives me a 25% or so warscore. The thing is, the Golden Horde is confined to Russia, and here I am in Spain with a 25% warscore. Letting it count down gets me to about 94% (and they still won't give up the damn piece of land) before the war basically "times out" and I'm told the war is inconclusive, resetting the entire process.
I sure as hell don't feel that playing the game and having it be game breakingly historical inaccurate is more fun than "not cheating." I mean, what am I going to do? Re-dec them, take the county and then march an army all the way to Russia so I can get the correct warscore? Please.