- Dec 14, 1999
- 19.187
- 79.644
The game is designed and developed by Paradox France, which is Philippe Thibault, Philippe Malacher and Fernando Turi together with support on engine coding, graphics & interface from the core staff at Paradox Development Studio.
The game is the sequel to Napoleons Campaigns which was released a few years ago.
The game will have a full grand campaign with diplomacy & economy as well as other not-yet-announced features.
The game is running on the Clausewitz engine, and staying true to the AGEOD ideal of historical accuracy and gameplay, while using a modern engine and interface.
The game will be multi-core from day #1 and be released both on PC and Mac.
You may know two of the AGEOD guys more for the internet nicknames of Pocus and Generalissimo. The engine programmer from PDS here in Sweden is Birken, who was engine programmer for Sengoku (rock-solid engine, multicore running and super-fast performance in full 3d).
The game is the sequel to Napoleons Campaigns which was released a few years ago.
The game will have a full grand campaign with diplomacy & economy as well as other not-yet-announced features.
The game is running on the Clausewitz engine, and staying true to the AGEOD ideal of historical accuracy and gameplay, while using a modern engine and interface.
The game will be multi-core from day #1 and be released both on PC and Mac.
You may know two of the AGEOD guys more for the internet nicknames of Pocus and Generalissimo. The engine programmer from PDS here in Sweden is Birken, who was engine programmer for Sengoku (rock-solid engine, multicore running and super-fast performance in full 3d).