@ Vain - Good Idea - I'll have him assigned as your wingman on your next mission.
Good, good. I am not worried for myself, personally: as my dear father demonstrated, it takes a full-sized anti-ship missile to kill one of the Glory family, even when they have no armor.
EDIT
Anyone happen to know the answer to this question I'm about to pose: if you destroy PDCs by firing nukes at them it causes collateral damage to the installations on the planet (and to the atmosphere), which is why landing troops to capture the PDCs is a better idea if you can pull it off. But what about against precursors? I've encountered two ~12,000t precursor PDCs on a planet, and I could easily blow them away with my battleships. I'm wondering whether this affects the number of installations discovered on the planet when a Xenology team is sent in. I'd assume no, because
as I understand it the game generates the planet (moon of a super jovian actually) with a base on it and classes it as, say, a partially intact colony. When a Xenology team is planted, the number of installations is calculated based on diceroll, the skill of the team, and the rating of the precursor colony. Thus bombarding the planet has no effect because no installations exist yet to be destroyed. But I'm not
sure about this. I'd just land the troops, but I suspect that will end very badly: the PDCs expended their ASMs against my fleet, mostly against my battleships (210 shielding, 10 layers of armor, one BB took 1 hit under the armor but that was it) although a few DEs and DLs got splashed, but their AMMs are still locked and loaded (most bizarrely they're firing size 1 ASMs at 50M km, and apparently size 20 AMMs that split into submunitions :s) so my Fast Landing Craft will get mutilated.