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Two questions:
1) As Denmark, I've had to beat back a Crown-from-the-Gutter Germany twice as they have attacked me over Danish Schleswig. Would releasing Schleswig as a puppet nation force Germany to take a 22 infamy hit to create an annexation CB or would its cores allow it to take freely even so?
2) I've noticed that one of my states (I think it was Jylland but it might have been Sjaelland?) has no clerks. There are factories, all my other states have clerks, but even with national focus on clerks there, the number remains a hard zero. Clerks sprout up rapidly with no problem in other states when I add a national focus. Is this a known bug or is there some odd conditions that I don't understand that could cause this to happen?
 
Two questions:
1) As Denmark, I've had to beat back a Crown-from-the-Gutter Germany twice as they have attacked me over Danish Schleswig. Would releasing Schleswig as a puppet nation force Germany to take a 22 infamy hit to create an annexation CB or would its cores allow it to take freely even so?
No, they have a core there. They get 0 infamy no matter what you do with it.

2) I've noticed that one of my states (I think it was Jylland but it might have been Sjaelland?) has no clerks. There are factories, all my other states have clerks, but even with national focus on clerks there, the number remains a hard zero. Clerks sprout up rapidly with no problem in other states when I add a national focus. Is this a known bug or is there some odd conditions that I don't understand that could cause this to happen?
Mostly they show up when the population has a high enough literacy. Some other things influence them as well, like there being a factory there and taxes.
 
5char

Just loaded up the game as Spain, and it is definitely there. 4th from the left, between bureaucrats and clergymen.

Oh no, I meant I set the focus for a month and didn't get even one capi. Will try again with factories.

Yes, they need to be of primary or accepted culture. This means that you have to get your pops to immigrate to your colonies and promote to bureaucrats.

Thought so, thanks.

Edit: OK I got two capis days after setting the focus.
 
Last edited:
Mostly they show up when the population has a high enough literacy. Some other things influence them as well, like there being a factory there and taxes.

Hmm... this still seems suspicious -- Denmark and all of its Danish provinces have over 80% literacy in my game and the factories appear to be otherwise ok...

Thanks for the answers.
 
Hey guys, I made a decision and I want to check with you if it will work.

Code:
greater_danube_federation = {
                          picture = propose_danube_federation
		potential = {
			tag = DNB
                          AND = {
                               tag = WUR
			       tag = BAD
			       tag = BAV
                                }
			   in_sphere = THIS
                           owns = 594 #Sigmaringen
                           GER = { exists = no }
                             }
                 allow = {
			war = no
		}
                 effect = {
                       inherit = WUR
                       inherit = BAD
                       inherit = BAV
                       BAD_586 = { add_core = BND }
                       WUR_589 = { add_core = BND }
                       BAV_595 = { add_core = BND }
                       BAV_599 = { add_core = BND }
                       all_core = { remove_core = GER }
                       594 = { remove_core = NGF }
                       594 = { remove_core = PRU }
                       571 = { add_core = BND }
                           }
                                }

A potential problem would be a crown-from-gutter German Empire, so does anyone know if the Reich forms before 1880 if I hold the 3 southern stats as Austria in my sphere?

Maybe I should change it so that I only need those 3 states plus Sigmaringen as conditions?
 
That chain sets some flags to make sure it doesn't fire again - check them in your potential section, and you're good.
Sorry but I can`t seem to find that particular chain....I found this a line in NGF formation in NationalUnification pad : clr_country_flag = crown_from_the_gutter ??

Is this one the one ?

Wait! It`s an event not a decision. Silly me.

I think this is the crown-from-gutter event for Germany.

Code:
# Pan-Nationalist - Germany
country_event = {
	title = "EVTNAME11100_NEW"
	desc = "EVTDESC11100_NEW"
	picture = "threehurrahs"

	id = 11107
	
	trigger = {
		war = no
		has_country_flag = crown_from_the_gutter
		is_culture_group = germanic
		is_greater_power = yes
		OR = {
			AND = {
				tag = NGF
				any_owned_province = {
					is_core = GER
					culture = south_german
				}
			}
			AND = {
				tag = SGF
				any_owned_province = {
					is_core = GER
					culture = north_german
				}
			}
		}
		NOT = { exists = GER }
	}

	mean_time_to_happen = {
		months = 1
	}
	
	option = {				# Accept inheritance
		name = "EVTOPTA11100"
		clr_country_flag = crown_from_the_gutter
		set_global_flag = 3hurrahs
		random_owned = {
			limit = {
				owner = { tag = NGF }
			}
			owner = { add_accepted_culture = south_german }
		}
		random_owned = {
			limit = {
				owner = { tag = SGF }
			}
			owner = { add_accepted_culture = north_german }
		}
		all_core = { remove_core = THIS }
		change_tag = GER
		random_country = {
			limit = {
				tag = AUS
				exists = yes
				is_greater_power = no
				in_sphere = THIS
				war = no
				OR = {
					vassal_of = THIS
					is_vassal = no
				}
				NOT = {
					any_owned_province = {
						NOT = { 
							OR = {
								is_core = AUS
								is_core = GER
								is_colonial = yes
							}
						}
					}
				}
			}
			country_event = 31530
		}
		random_country = {
			limit = {
				OR = {
					tag = AUS
					tag = KUK
				}
				exists = yes
				is_greater_power = no
				in_sphere = THIS
				war = no
				OR = {
					vassal_of = THIS
					is_vassal = no
				}
				any_owned_province = {
					NOT = { 
						OR = {
							is_core = AUS
							is_core = GER
							is_colonial = yes
						}
					}
				}
			}
			country_event = 31515
		}
		any_country = {
			limit = {
				is_culture_group = germanic
				exists = no
				NOT = { tag = AUS }
				NOT = { tag = KUK }
				NOT = { tag = DNB }
				NOT = { tag = PRU }
				NOT = { has_country_flag = post_colonial_country }
				OR = {
					all_core = { owned_by = THIS }
					tag = NGF
					tag = SGF
				}
			}
			country_event = 11105
		}
		any_country = {
			limit = {
				OR = {
					tag = AUS
					tag = KUK
					tag = DNB
				}
				exists = no
				THIS = { capital = 619 }
			}
			country_event = 11105
		}
		any_country = {
			limit = {
				tag = PRU
				exists = no
				THIS = { capital = 549 }
			}
			country_event = 11105
		}			
		any_country = {
			limit = {
				exists = yes
				NOT = { tag = THIS }
				OR = {
					is_culture_group = germanic
					tag = SCH
				}
				is_greater_power = no
				OR = {
					in_sphere = THIS
					has_country_flag = wants_to_unify
					AND = {
						part_of_sphere = no
						relation = { who = THIS value = 100 }
					}
				}
				NOT = {
					tag = KUK
					tag = AUS
					tag = DNB
				}
				NOT = { has_country_flag = post_colonial_country }
			}
			country_event = 11101
		}
		political_reform = wealth_voting
		political_reform = population_equal_weight
		political_reform = yes_meeting
		political_reform = free_press
		political_reform = non_socialist
		political_reform = secret_ballots
		government = hms_government
		prestige = -15
		badboy = 10
		any_country = {
			limit = { is_our_vassal = THIS }
			release_vassal = THIS
		}
		ai_chance = {
			factor = 5
			modifier = {
				factor = 5
				government = hms_government
			}
			modifier = {
				factor = 10
				government = democracy
			}
			modifier = {
				factor = 2
				ruling_party_ideology = liberal
			}
			modifier = {
				factor = 3
				upper_house = {
					ideology = liberal
					value = 0.5
				}
			}
		}
	}
	
	option = {
		name = "EVTOPTB11100"
		clr_country_flag = crown_from_the_gutter
		prestige = 2
		ai_chance = {
			factor = 95
			modifier = {
				factor = 1.5
				government = absolute_monarchy
			}
		}
		any_pop = {
			limit = { is_primary_culture = yes }
			militancy = 1
		}
	}
}
Am I redding this right? If NGF doesn`t form then Prussian can`t become crown-from-gutter Germany?
 
Last edited:
Hey guys, I made a decision and I want to check with you if it will work.

Code:
greater_danube_federation = {
                          picture = propose_danube_federation
		potential = {
			tag = DNB
                          AND = {
                               tag = WUR
			       tag = BAD
			       tag = BAV
                                }
			   in_sphere = THIS
                           owns = 594 #Sigmaringen
                           GER = { exists = no }
                             }
                 allow = {
			war = no
		}
                 effect = {
                       inherit = WUR
                       inherit = BAD
                       inherit = BAV
                       BAD_586 = { add_core = BND }
                       WUR_589 = { add_core = BND }
                       BAV_595 = { add_core = BND }
                       BAV_599 = { add_core = BND }
                       all_core = { remove_core = GER }
                       594 = { remove_core = NGF }
                       594 = { remove_core = PRU }
                       571 = { add_core = BND }
                           }
                                }

A potential problem would be a crown-from-gutter German Empire, so does anyone know if the Reich forms before 1880 if I hold the 3 southern stats as Austria in my sphere?

Maybe I should change it so that I only need those 3 states plus Sigmaringen as conditions?
Sorry, I forgot about this. I looked at your decision and it will unfortunately not fire. In the potential, you have to be both DNB (hehe, that's a Norwegian bank), WUR, BAD and BAV for the decision to show up. In addition to this, you have to be your own vassal :wacko:. Here is a fixed version :):
Code:
greater_danube_federation = {
	picture = propose_danube_federation
	potential = {
		tag = DNB
		WUR = {
			in_sphere = THIS
		}
		BAD = {
			in_sphere = THIS
		}
		BAV = {
			in_sphere = THIS
		}
		owns = 594 #Sigmaringen
		GER = { exists = no }
	}
	allow = {
		war = no
	}
	effect = {
		inherit = WUR
		inherit = BAD
		inherit = BAV
		BAD_586 = { add_core = BND }
		WUR_589 = { add_core = BND }
		BAV_595 = { add_core = BND }
		BAV_599 = { add_core = BND }
		all_core = { remove_core = GER }
		594 = { remove_core = NGF }
		594 = { remove_core = PRU }
		571 = { add_core = BND }
	}
}
 
Sorry, I forgot about this. I looked at your decision and it will unfortunately not fire. In the potential, you have to be both DNB (hehe, that's a Norwegian bank), WUR, BAD and BAV for the decision to show up. In addition to this, you have to be your own vassal :wacko:. Here is a fixed version :):
Thanks a lot !

Could you please confirm if crown-from-gutter Germany can be triggered by any Geman state or only by NFG or SFG ??

If it can, then my decision is null, since BND can be formed after 1880 given the requirements, maybe I`ll make it so that it can be made after 1870.

Edit. I`m using POD by the way.Hmm if I remember well the AI rarely accept the crown from gutter if i remember well but I think I seen it happen once when I was Brasil.
 
Last edited:
Could you please confirm if crown-from-gutter Germany can be triggered by any Geman state or only by NFG or SFG ??
Crown from the gutter is triggered by German Pan-Nationalists breaking a country. That country doesn't need to have a GER core or a North/South German province, the sole defining event is Pan-Nationalists winning.
 
Thanks a lot !

Could you please confirm if crown-from-gutter Germany can be triggered by any Geman state or only by NFG or SFG ??

If it can, then my decision is null, since BND can be formed after 1880 given the requirements, maybe I`ll make it so that it can be made after 1870.

Edit. I`m using POD by the way.Hmm if I remember well the AI rarely accept the crown from gutter if i remember well but I think I seen it happen once when I was Brasil.
When a German country loses to German Pan-Nationalists, they get this huge event(It is more than 500 lines, and decides who gets the crown):
Code:
#German Pan-Nationalists Victorious
country_event = {
	id = 96210
	title = "EVTNAME800150"
	desc = "EVTDESC800150"
	picture = "unite"

	is_triggered_only = yes

	option = {
		name = "A greater destiny awaits!"
		set_country_flag = wants_to_unify
		clr_country_flag = does_not_want_to_unify
		capital_scope = {
			any_pop = {
				ideology = { factor = 0.05 value = liberal }
			}
		}
		any_pop = {
			limit = { is_culture_group = germanic }
			militancy = -6
		}
		random_country = {
			limit = { 
				is_sphere_leader_of = THIS
				NOT = {
					is_our_vassal = THIS
					is_culture_group = germanic
				}
			}
			diplomatic_influence = {
				who = THIS
				value = -200
			}
			relation = {
				who = THIS
				value = -50
			}
			set_country_flag = former_sphere_leader
			leave_alliance = THIS
			country_event = 800056
		}
		random_country = {
			limit = {
				is_our_vassal = THIS
				NOT = { is_culture_group = germanic }
			}
			release_vassal = THIS
			leave_alliance = THIS
			diplomatic_influence = {
				who = THIS
				value = -200
			}
			relation = {
				who = THIS
				value = -50
			}
			set_country_flag = former_overlord
			country_event = 800055
		}
		random_country = {
			limit = {
				tag = GER
				exists = yes
				THIS = {
					NOT = {
						tag = AUS
						tag = KUK
						tag = DNB
					}
				}
			}
			diplomatic_influence = {
				who = THIS
				value = 100
			}
			relation = {
				who = THIS
				value = 100
			}
			country_event = 60130
		}
		random_owned = {
			limit = {
				owner = { primary_culture = north_german }
				NOT = { exists = GER }
				exists = NGF
			}
			any_country = {
				limit = {
					primary_culture = south_german
					is_greater_power = yes
				}
				leave_alliance = THIS
				diplomatic_influence = {
					who = THIS
					value = -400
				}
				relation = {
					who = THIS
					value = -100
				}
			}
			NGF = {
				diplomatic_influence = {
					who = THIS
					value = 200
				}
				relation = {
					who = THIS
					value = 100
				}
				country_event = 60130
				set_country_flag = crown_from_the_gutter
			}
		}
		random_owned = {
			limit = {
				owner = { primary_culture = north_german }
				NOT = { exists = GER }
				NOT = { exists = NGF }
				exists = SGF
			}
			SGF = {
				diplomatic_influence = {
					who = THIS
					value = 200
				}
				relation = {
					who = THIS
					value = 100
				}
				country_event = 60130
				set_country_flag = crown_from_the_gutter
			}
		}
		random_owned = {
			limit = {
				owner = {
					primary_culture = south_german
					NOT = {
						tag = AUS
						tag = KUK
						tag = DNB
					}
				}
				NOT = { exists = GER }
				exists = SGF
			}
			any_country = {
				limit = {
					primary_culture = north_german
					is_greater_power = yes
				}
				leave_alliance = THIS
				diplomatic_influence = {
					who = THIS
					value = -400
				}
				relation = {
					who = THIS
					value = -100
				}
			}
			SGF = {
				diplomatic_influence = {
					who = THIS
					value = 200
				}
				relation = {
					who = THIS
					value = 100
				}
				country_event = 60130
				set_country_flag = crown_from_the_gutter
			}
		}
		random_owned = {
			limit = {
				owner = {
					primary_culture = south_german
					NOT = {
						tag = AUS
						tag = KUK
						tag = DNB
					}
				}
				NOT = { exists = GER }
				NOT = { exists = SGF }
				exists = NGF
			}
			NGF = {
				diplomatic_influence = {
					who = THIS
					value = 200
				}
				relation = {
					who = THIS
					value = 100
				}
				country_event = 60130
				set_country_flag = crown_from_the_gutter
			}
		}
		random_owned = {
			limit = {
				owner = { primary_culture = north_german }
				NOT = { exists = GER }
				NOT = { exists = NGF }
				NOT = { exists = SGF }
			}
			any_country = {
				limit = {
					primary_culture = south_german
					is_greater_power = yes
					any_greater_power = { primary_culture = north_german }
				}
				leave_alliance = THIS
				diplomatic_influence = {
					who = THIS
					value = -400
				}
				relation = {
					who = THIS
					value = -100
				}
			}
			random_country = {
				limit = {
					primary_culture = north_german
					is_greater_power = yes
					is_sphere_leader_of = THIS
					neighbour = THIS
				}
				country_event = 60130
			}
			random_country = {
				limit = {
					primary_culture = north_german
					is_greater_power = yes
					OR = {
						NOT = { is_sphere_leader_of = THIS }
						NOT = { neighbour = THIS }
					}
				}
				country_event = 11104
			}
			random_country = {
				limit = {
					primary_culture = south_german
					is_greater_power = yes
					NOT = {
						is_sphere_leader_of = THIS
						any_greater_power = { primary_culture = north_german }
					}
				}
				country_event = 11104
			}
		}
		random_owned = {
			limit = {
				owner = {
					primary_culture = south_german
					NOT = {
						tag = AUS
						tag = KUK
						tag = DNB
					}
				}
				NOT = { exists = GER }
				NOT = { exists = SGF }
				NOT = { exists = NGF }
			}
			any_country = {
				limit = {
					primary_culture = north_german
					is_greater_power = yes
					any_greater_power = { primary_culture = south_german }
				}
				leave_alliance = THIS
				diplomatic_influence = {
					who = THIS
					value = -400
				}
				relation = {
					who = THIS
					value = -100
				}
			}
			random_country = {
				limit = {
					primary_culture = south_german
					is_greater_power = yes
					is_sphere_leader_of = THIS
					neighbour = THIS
					NOT = {
						tag = AUS
						tag = KUK
					}
				}
				country_event = 60130
			}
			random_country = {
				limit = {
					primary_culture = south_german
					is_greater_power = yes
					OR = {
						NOT = { is_sphere_leader_of = THIS }
						NOT = { neighbour = THIS }
						tag = AUS
						tag = KUK
					}
				}
				country_event = 11104
			}
			random_country = {
				limit = {
					primary_culture = north_german
					is_greater_power = yes
					NOT = {
						any_greater_power = { primary_culture = south_german }
					}
				}
				country_event = 11104
			}
		}
		random_owned = {
			limit = {
				owner = {
					OR = {
						tag = AUS
						tag = KUK
						tag = DNB
					}
				}
			}
			any_country = {
				limit = {
					NOT = { is_culture_group = germanic }
					is_greater_power = yes
					any_greater_power = { is_culture_group = germanic }
				}
				leave_alliance = THIS
				diplomatic_influence = {
					who = THIS
					value = -200
				}
				relation = {
					who = THIS
					value = -100
				}
			}
			random_country = {
				limit = {
					tag = GER
					is_greater_power = yes
					exists = yes
				}
				diplomatic_influence = {
					who = THIS
					value = 200
				}
				relation = {
					who = THIS
					value = 100
				}
			}
			random_country = {
				limit = {
					tag = SGF
					is_greater_power = yes
					exists = yes
					GER = {
						OR = {
							exists = no
							is_greater_power = no
						}
					}
				}
				diplomatic_influence = {
					who = THIS
					value = 200
				}
				relation = {
					who = THIS
					value = 100
				}
				set_country_flag = crown_from_the_gutter
			}
			random_country = {
				limit = {
					tag = NGF
					is_greater_power = yes
					exists = yes
					GER = {
						OR = {
							exists = no
							is_greater_power = no
						}
					}
					SGF = {
						OR = {
							exists = no
							is_greater_power = no
						}
					}
				}
				diplomatic_influence = {
					who = THIS
					value = 200
				}
				relation = {
					who = THIS
					value = 100
				}
				set_country_flag = crown_from_the_gutter
			}
			random_country = {
				limit = {
					primary_culture = south_german
					is_greater_power = yes
					exists = yes
					GER = {
						OR = {
							exists = no
							is_greater_power = no
						}
					}
					SGF = {
						OR = {
							exists = no
							is_greater_power = no
						}
					}
					NGF = {
						OR = {
							exists = no
							is_greater_power = no
						}
					}
				}
				diplomatic_influence = {
					who = THIS
					value = 200
				}
				relation = {
					who = THIS
					value = 100
				}
			}
			random_country = {
				limit = {
					primary_culture = north_german
					is_greater_power = yes
					exists = yes
					NOT = {
						any_greater_power = { primary_culture = south_german }
					}
					GER = {
						OR = {
							exists = no
							is_greater_power = no
						}
					}
					NGF = {
						OR = {
							exists = no
							is_greater_power = no
						}
					}
				}
				diplomatic_influence = {
					who = THIS
					value = 200
				}
				relation = {
					who = THIS
					value = 100
				}
			}
		}
		any_country = {
			limit = {
				neighbour = THIS
				culture_has_union_tag = yes
				is_cultural_union = no
				is_greater_power = no
				is_culture_group = germanic
			}
			any_pop = {
				limit = { is_primary_culture = yes }
				scaled_militancy = {
					ideology = liberal
					factor = 5
				}
			}
		}
		any_country = {
			limit = { 
				NOT = {
					is_culture_group = germanic
					has_country_flag = former_sphere_leader
					has_country_flag = former_overlord
				}
			}			
			diplomatic_influence = {
				who = THIS
				value = -25
			}
			relation = {
				who = THIS
				value = -25
			}
		}
	}
}
I didn't really study the event much, but it looks like it can give the crown to another German country too, but it uses lots of limits, so it doesn't fire for two countries. Therefore the first country they would send it to is Germany (at least they get an event. Have not checked what the event does. This event chain is much more complex than in vanilla), then NGF and then SGF (if the country losing to the rebels is South German, it will offer it to Germany, then SGF and then NGF). After this it looks like any great power German country can get the crown (maybe first to a country with same primary culture. Didn't check. Too many lins :)). Austria or her variants will not get it.
 
I really should be asking this question in the modding forums, but didn't think it deserved it's own thread:

1. In POP Demand mod, why are the states of the map altered so drastically from the original vanilla map? Germany cannot have a full state of Rhineland without also annexing Luxembourg (same for Silesia without annexing Krakow), China can never fully own Tibet without owning Nepal and parts of India, Persia cannot completely own it's eastern territory bordering Baluchistan unless it expands into Baluchistan and India itself, and so on.

What is the motivation behind this? While it works as long as there are no wars, it only creates ahistorical, weird and unbalanced borders by the late game, and ruins historical immersion.

2. Is there a mod version that allows us to retain old state borders, yet have PDM effects/more nations?
 
"Carlota became Queen of Spain before she married John VI and thus united the Spanish and Portuguese thrones in a dangerous Iberian threat after the Congress of Vienna. This threat had allied with the French and restored Napoleon III to the throne in 1830, and had declared war on the Five Monarchies of Europe: Prussia, the United Kingdom of the Netherlands, Austria, Russia, and the United Kingdom of G. B., Ireland, etc. Sardinia-Piedmont, the Two Sicilies, and Sweden also joined the Eighth Coalition. The Prussians held the front line for two months with only the weaker Dutch supporting them until help arrived. Sardinia-Piedmont also only held the French and Iberian troops back with the help of the Two Sicilies and Austria. After Russia and the British United Kingdom arrived, they were soon defeated and their colonies captured. Iberia was split to Aragon, Portugal, Castile, and Andalucia. They soon settled into the sphere of influences of Prussia, Russia, Austria, and the U. K. respectively."
My problem is this: Should I give Andalucia Gibraltar and make them a British puppet, not give them Gibraltar and just have them in their SOI or what? This is a mod for a game with friends and they told me to come up with the most realistic outcome.
 
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I really should be asking this question in the modding forums, but didn't think it deserved it's own thread:

1. In POP Demand mod, why are the states of the map altered so drastically from the original vanilla map? Germany cannot have a full state of Rhineland without also annexing Luxembourg (same for Silesia without annexing Krakow), China can never fully own Tibet without owning Nepal and parts of India, Persia cannot completely own it's eastern territory bordering Baluchistan unless it expands into Baluchistan and India itself, and so on.

What is the motivation behind this? While it works as long as there are no wars, it only creates ahistorical, weird and unbalanced borders by the late game, and ruins historical immersion.
I guess they did it for balance reasons. In vanilla, some states (Schlesien, Nordrhein...) are very strong. In PDM they are a lot more balanced.
 
Hey guys, I made two decisions, one if Germany exists and one if Germany doesn`t exist, just to be sure.I also added flags so that the decisions don`t show in in the list after it has been fired.

Code:
      greater_danube_federation = {
	picture = propose_danube_federation
	potential = {
		tag = DNB
		WUR = {
			in_sphere = THIS
		}
		BAD = {
			in_sphere = THIS
		}
		BAV = {
			in_sphere = THIS
		}
		owns = 594 #Sigmaringen
		GER = { exists = no }
                NOT = { has_country_flag = greater_danube_federation }
	}
	allow = {
		war = no
	}
	effect = {
		inherit = WUR
		inherit = BAD
		inherit = BAV
		BAD_586 = { add_core = BND }
		WUR_589 = { add_core = BND }
		BAV_595 = { add_core = BND }
		BAV_599 = { add_core = BND }
		all_core = { remove_core = GER }
		594 = { remove_core = NGF }
		594 = { remove_core = PRU }
		571 = { add_core = BND }
                set_country_flag = greater_danube_federation
	}
    }
    greater_danube_federation_1 = {
	picture = propose_danube_federation
	potential = {
		tag = DNB
		WUR = {
			in_sphere = THIS
		}
		BAD = {
			in_sphere = THIS
		}
		BAV = {
			in_sphere = THIS
		}
		owns = 594 #Sigmaringen
		GER = { exists = yes }
                NOT = { has_country_flag = greater_danube_federation }
	}
	allow = {
		war = no
	}
	effect = {
		inherit = WUR
		inherit = BAD
		inherit = BAV
		BAD_586 = { add_core = BND }
		WUR_589 = { add_core = BND }
		BAV_595 = { add_core = BND }
		BAV_599 = { add_core = BND }
		BAD_586 = { remove_core = GER }
		WUR_589 = { remove_core = GER }
		BAV_595 = { remove_core = GER }
		BAV_599 = { remove_core = GER }
		594 = { remove_core = NGF }
		594 = { remove_core = PRU }
		571 = { add_core = BND }
                571 = { remove_core = GER }
                set_country_flag = greater_danube_federation
	}
    }

I was also thinking if there is a way that I can influence GPs in liking me, I don`t mean relations.When you ask for an alliance etc. you can hover over the circle with the question mark and find about "political considerations" etc. Is there a way to add a modifier in that list via decisions? Like a 100 permanent boost or make them forget my CBs against them? In one of my Germany games I only took Saxony and the other 3 German states from Austria`s Sphere and I figured they`ll not hold a grudge because I didn`t take any core territory but it seemed that my past CBs were taken into consideration.
 
Hey fellas.
1.) Is there any mod that adds option for unification of Benelux? With flag and all, I mean, like the other unifications.
2.) I currently have HM's Government but am seriously behind in voting rights. If the Jacobins were to raise, would they change the form of gummint to HM's Gov with universal suffrage or to Democracy?
 
Hey fellas.
1.) Is there any mod that adds option for unification of Benelux? With flag and all, I mean, like the other unifications.
2.) I currently have HM's Government but am seriously behind in voting rights. If the Jacobins were to raise, would they change the form of gummint to HM's Gov with universal suffrage or to Democracy?
Jacobians will change only Absolute Monarchy in HM`s Government, everything else they change it in Democracy.

As for Benelux I don`t know, play POD and try to get Belgium back so you are Netherlands with the size of all Benelux.
 
OK, so the second question answered, I shall send Jacobins to meet our lord.
Now the first one stands: I mean, I occupied Belgium, but Luxemburg is still disturbing my eyesight there. Also, I have a great idea for Great Netherlands/Benelux flag...
 
Hey guys, I made two decisions, one if Germany exists and one if Germany doesn`t exist, just to be sure.I also added flags so that the decisions don`t show in in the list after it has been fired.

Code:
      greater_danube_federation = {
	picture = propose_danube_federation
	potential = {
		tag = DNB
		WUR = {
			in_sphere = THIS
		}
		BAD = {
			in_sphere = THIS
		}
		BAV = {
			in_sphere = THIS
		}
		owns = 594 #Sigmaringen
		GER = { exists = no }
                NOT = { has_country_flag = greater_danube_federation }
	}
	allow = {
		war = no
	}
	effect = {
		inherit = WUR
		inherit = BAD
		inherit = BAV
		BAD_586 = { add_core = BND }
		WUR_589 = { add_core = BND }
		BAV_595 = { add_core = BND }
		BAV_599 = { add_core = BND }
		all_core = { remove_core = GER }
		594 = { remove_core = NGF }
		594 = { remove_core = PRU }
		571 = { add_core = BND }
                set_country_flag = greater_danube_federation
	}
    }
    greater_danube_federation_1 = {
	picture = propose_danube_federation
	potential = {
		tag = DNB
		WUR = {
			in_sphere = THIS
		}
		BAD = {
			in_sphere = THIS
		}
		BAV = {
			in_sphere = THIS
		}
		owns = 594 #Sigmaringen
		GER = { exists = yes }
                NOT = { has_country_flag = greater_danube_federation }
	}
	allow = {
		war = no
	}
	effect = {
		inherit = WUR
		inherit = BAD
		inherit = BAV
		BAD_586 = { add_core = BND }
		WUR_589 = { add_core = BND }
		BAV_595 = { add_core = BND }
		BAV_599 = { add_core = BND }
		BAD_586 = { remove_core = GER }
		WUR_589 = { remove_core = GER }
		BAV_595 = { remove_core = GER }
		BAV_599 = { remove_core = GER }
		594 = { remove_core = NGF }
		594 = { remove_core = PRU }
		571 = { add_core = BND }
                571 = { remove_core = GER }
                set_country_flag = greater_danube_federation
	}
    }

I was also thinking if there is a way that I can influence GPs in liking me, I don`t mean relations.When you ask for an alliance etc. you can hover over the circle with the question mark and find about "political considerations" etc. Is there a way to add a modifier in that list via decisions? Like a 100 permanent boost or make them forget my CBs against them? In one of my Germany games I only took Saxony and the other 3 German states from Austria`s Sphere and I figured they`ll not hold a grudge because I didn`t take any core territory but it seemed that my past CBs were taken into consideration.
Why do you need two decisions? The only difference I could see is that one decision only removes Germany's core on 571 (no idea what province that is) if Germany exists. That can easily be fixed by using any_country:
Code:
	greater_danube_federation = {
		picture = propose_danube_federation
		potential = {
			tag = DNB
			WUR = {
				all_core = {
					owner = {
						OR = {
							in_sphere = THIS
							tag = THIS
						}
					}
				}
			}
			BAD = {
				all_core = {
					owner = {
						OR = {
							in_sphere = THIS
							tag = THIS
						}
					}
				}
			}
			BAV = {
				all_core = {
					owner = {
						OR = {
							in_sphere = THIS
							tag = THIS
						}
					}
				}
			}
			594 = {  #Sigmaringen
				owner = {
					OR = {
						in_sphere = THIS
						tag = THIS
					}
				}
			}
			NOT = { has_country_flag = greater_danube_federation }
		}
		allow = {
			war = no
		}
		effect = {
			any_country = {
				limit = {
					any_owned_province = {
						OR = {
							is_core = WUR
							is_core = BAD
							is_core = BAV
						}
					}
					primary_culture = THIS
					in_sphere = THIS
				}
				annex_to = THIS
			}
			BAD_586 = { add_core = BND }
			WUR_589 = { add_core = BND }
			BAV_595 = { add_core = BND }
			BAV_599 = { add_core = BND }
			all_core = { remove_core = GER }
			594 = {
				remove_core = NGF
				remove_core = PRU
			}
			571 = { add_core = BND }
			any_country = {
				limit = {
					tag = GER
					exists = yes
				}
				remove_core = 571
			}
			set_country_flag = greater_danube_federation
		}
	}
I also made it so you can own the provinces directly, but that can be changed if you don't like it.
Also, you have used DNB in the trigger and BND in the effect. Isn't the decision supposed to give you the cores?

Edit: Changed it so you only inherit BAD, BAV and WUR if they exist and are in your sphere (because of the changes I made to the trigger).
 
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I'm Spain in 1850, with MIL and CON at a minimum. I want universal suffrage so I can have a socialist electoral victory later. Should I go out of my way to increase CON now, or will event chains do it, like the Age of Liberalism? (Which hasn't happened to me, nor do I know if it will) Will CON turn people socialist? Also, will Universal Suffrage change the government type?