Sorry if this has been asked already, but I'm not really sure where to put my national focus's. Is there any formula you guys use to determine "ok, I want to put my national focus here, for X reason" ?
Or is there anything specific I should be looking at to determine what the best choice is?
At the moment I have 3/4 national focus's placed. Since Liberal rebels are spawning up in 3 states (playing as the USA), I've put national focus on them to focus more towards Conservative like the rest of the USA. But, no idea what to do with my last National Focus slot (Soon to be 1 more extra one as well).
Edit: Also forgot about Taxes. When setting the taxes, is the 100% How much your taxing them? or? What exactly is the % referring too? and how does this effect them exactly?
[... UK and Mexico ...]
How do you take a screenshot and where does it get saved to?
Going to need more information there. To what type of rebel are they transforming? Are you paying them enough (i.s. are they getting their needs?). Are all of your soldier POPs rebelling or is it some from a certain geographical area?How do I stop my armies from turning into rebels?
How do I stop my armies from turning into rebels?
Going to need more information there. To what type of rebel are they transforming? Are you paying them enough (i.s. are they getting their needs?). Are all of your soldier POPs rebelling or is it some from a certain geographical area?
Another question: My millitary score is pretty low (20, ranked 24th) and the tooltip says armies and soldiers add 0.052 to the score, and leaders and big ships adds the remaining 19,5+ score. How is this calculated? I have fielded 37 brigades divided in 5 armies, while for instances Denmark has 10 brigades and this adds 11 to their millitary score. Thats more than 200 times my score, despite me having 4 times the soldiers. What am I missing?
Military score is based on a lot of things - number of generals, mobilization pool, capital ships and supply consumption, which is most vague.
Supply consumption depends on technology, type of troops, military policy of your ruling party and whether you're at war.
Pacifism decreases supply consumption A LOT and being at war raises it A LOT. So if you have more divisions but pacifist party in power, your score may be much lower than Denmark's which has jingoist party. Also, if Denmark is at war and mobilized it affects mil score a lot.
Later in the game, capital ships make most of military score. It's possible to rack up a few thousands score just by building dreadnaughts.
Never keep military slider at 100%. This will cause your soldiers to get luxury needs and promote to something else (mostly craftsmen or officers, depending on literacy). I would suggest 35%-65% (stable-unstable).Always keep them happy (military slider at 100% to prevent them from switching to rebels to a certain extent)
Ah, I see, so supply consumption plays a part. It appears I've been playing on very easy, instead of easy as was my intention while learning, giving me a -50% "bonus" on supply consumption taking it to 0% total. Changing to easy (-25% bonus) gives me 13 score from armies.
That brings me to another question; What exactly does this % on supply consumption do? Is it like maintenance cost in EU3? If it is I'm pretty sure I'm going to start losing a lot of money now.
It seems like a strange "bonus" for playing on easy if it hinders your world ranking.
As of AHD 2.3, the unions are: Germany, Scandinavia, Great Britain, Italy, France, Yugoslavia, Romania, Poland-Lithuania, Czechoslovakia, Hungary, Russia, United Baltic Duchies, Arabia, India, and USA. Gran Colombia can be formed, but is not a union; there is no Platinean union.Is there a Platinean union? I think there ought to be. Pan-nationalists should be involved in more than just Germany and the Balkans.
Never keep military slider at 100%. This will cause your soldiers to get luxury needs and promote to something else (mostly craftsmen or officers, depending on literacy). I would suggest 35%-65% (stable-unstable).
It is maintenance cost. It does seem like a strange bonus earlier on but later in the game, you'll probably be in a situation where you pay thousand(s) daily for your army and navy (even more if you're at war), so 50% off will be a blessing.
It's 15% for promotion from soldiers (and that's exactly what you not want), and almost nothing for promotion/demotion to soldiers.On the other hand , if you have over 70% military spending, you get a big boost to soldier recruitment. I'm not sure what the exact number is, but I want to say 25%? I'll confirm later tonight
It's 15% for promotion from soldiers (and that's exactly what you not want), and almost nothing for promotion/demotion to soldiers.
The problem is on the soldier screen.Ok, if that's the case I don't think I understand the detailed pop screen. Here's a screenshot from my current game. The dialog box is where I've moused over the soldier icon. I understood this to mean that there's a net +10% 'encouragement' (for lack of a better term) for a farmer pop to promote/demote (I don't remember what's better, a soldier or a farmer) into a soldier pop. Is it actually the opposite? That is to say, there's a net 10% encouragement for a soldier to promote/demote into a farmer?
The problem is on the soldier screen.
According to poptypes/soldiers.txt, soldiers get an quite hefty (15% for >70% MS, 10% for >50% and 5% for >30%) bonus to officer promotion.
And officers are guys you should try to avoid. Usually you get more leaders than you could use by ~1855 (and yes, producing leaders is the only use for officers in vanilla). The higher soldier pops aren't worth the money permanently invested in tons of useless officers, you'll never get rid of without decreasing soldier pops as well.
Yep, there's a modifier for that. However, unless you're either roleplaying or play a mod like APD, you'll never need even close to 0.20% officers. Depending on your country the optimum is 0.005-0.05% (your money is better invested in other things, like forts, better supply or better unit types).Not being able to check the game files or the ingame tool tips right now, but isn't there a hefty negative if 0.20% of your state pops are officers, effectively closing promotion to them?