Table of Contents
Prelude
Part I: Initial Considerations ("IC Question" and "France First Strategy")
Part II: Initial Setup
First Interbellum Period
Part III: January – February 1936
Part IV: February – April 1936
Part V: June – July 1936
Spanish Civil War Period
Part VI: Overall Strategy ("Operation Gisela")
Part VII: July 1936
Part VIII: July 1936
Part IX: July – August 1936
Part X: August 1936
Part XI: August – September 1936
Part XII: September 1936
Part XIII: September 1936
Part XIV: September – October 1936
Part XV: Change of Strategy
Part XVI: October – November 1936
Part XVII: November 1936
Part XVIII: December 1936
Part XIX: December 1936 – January 1937
Part XX: January 1937
Part XXI: February 1937
Part XXII: February – March 1937
Part XXIII: Review of the Spanish Civil War
Second Interbellum Period
Part XXIV: March 1937
Part XXV: April – June 1937
Part XXVI: July – December 1937
Part XXVII: January – February 1938
Part XXVIII: February 1938
Part XXIX: April – July 1938
Part XXX: Patch Time (Update to Patch 1.01)
Part XXXI: July – December 1938
Part XXXII: January – April 1939
War Preparation Period
Part XXXIII: April 1939
Part XXXIV: April – July 1939
Second World War Period: Case Yellow
Part XXXV: Initial Strategy Update ("General Scheme of Things" and Stage I)
Part XXXVI: July 1939
Part XXXVII: July 1939
Part XXXVIII: Defining Strategy Update (Stage II)
Part XXXIX: July – August 1939
Part XL: August 1939
Part XLI: August 1939 (Stage III)
Part XLII: Italian and Patch Interlude (Update to Patch 1.02 Beta 1)
Part XLIII: August 1939
Part XLIV: August 1939
Part XLV: September 1939
Part XLVI: Review of Case Yellow
Second World War Period: Case White
Opening
I'm not good at writing lengthy introductions, so let's just say: It is time for a Germany '36 AAR.
Version: Darkest Hour Full 1.01 Beta 2 (until Part XXX) / Darkest Hour Full 1.01 (after Part XXX) / Darkest Hour Full 1.01.1 (since Part XXXIII) / Darkest Hour Full 1.02 Beta 1 (since Part XLII)
Difficulty: Normal
AI Aggressiveness: Normal
IC and Techteam Takeover: Off
Country: Germany
Scenario: The Road to Another War (1936)
Difficulty: Normal
AI Aggressiveness: Normal
IC and Techteam Takeover: Off
Country: Germany
Scenario: The Road to Another War (1936)
Now, some general statements for this AAR, in no particular order:
1. No cheating, reloading or save editing. I will make only exceptions for manual bugfixing. If the game crashes, I will reload the latest save and try to repeat my actions, including any mistakes I made.
2. This will be a Gameplay AAR. As English is not my mother tongue, it would be simply too exhausting to include sophisticated and entertaining history book texts in every update. I also write this AAR, because no one else has written a Germany '36 AAR yet, and as far as I can see from the forums, not even one viable Germany strategy has been posted at all. Therefore, I will show and explain all essential gameplay actions, my plans and, of course, my overall strategy. As I do not consider myself a professional expert, I welcome any comments and suggestions on it. In fact, I will be very happy if the swarm intelligence of the forum convinces me to alter my strategy at some point.
3. Usually I count the defeat of the Soviet Union through the Bitter Peace as a total German victory. In a HoI Game, I never saw the point in playing on when you reached a state in the game where you could easily crush all remaining opponents like a bug. However, due to the insane (but historical) amount of IC the United States get in Darkest Hour, I could perhaps change my opinion in this matter.
4. There is no set interval for updates, but I promise to notify you should this AAR be abandoned so that I don't fuel your hopes pointlessly.
5. Pointing out orthographic mistakes is legal and appreciated.
6. You will see that many of my updates are edited after they were posted, but don't be afraid that you miss something -- if I alter the content, I will make this clearly visible and announce it through an additional post. The changes are usually only cosmetical (correction of typing errors, addition of titles, etc.) and it is therefore not necessary to reread an update if it has been edited.
We will start with some initial considerations before we actually begin the game.2. This will be a Gameplay AAR. As English is not my mother tongue, it would be simply too exhausting to include sophisticated and entertaining history book texts in every update. I also write this AAR, because no one else has written a Germany '36 AAR yet, and as far as I can see from the forums, not even one viable Germany strategy has been posted at all. Therefore, I will show and explain all essential gameplay actions, my plans and, of course, my overall strategy. As I do not consider myself a professional expert, I welcome any comments and suggestions on it. In fact, I will be very happy if the swarm intelligence of the forum convinces me to alter my strategy at some point.
3. Usually I count the defeat of the Soviet Union through the Bitter Peace as a total German victory. In a HoI Game, I never saw the point in playing on when you reached a state in the game where you could easily crush all remaining opponents like a bug. However, due to the insane (but historical) amount of IC the United States get in Darkest Hour, I could perhaps change my opinion in this matter.
4. There is no set interval for updates, but I promise to notify you should this AAR be abandoned so that I don't fuel your hopes pointlessly.
5. Pointing out orthographic mistakes is legal and appreciated.
6. You will see that many of my updates are edited after they were posted, but don't be afraid that you miss something -- if I alter the content, I will make this clearly visible and announce it through an additional post. The changes are usually only cosmetical (correction of typing errors, addition of titles, etc.) and it is therefore not necessary to reread an update if it has been edited.
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